# AUCTION HOUSE BOT SETTINGS # # AuctionHouseBot.Account # Description: Account ID for AHBot characters. If non-zero, all auctions and bids associated # with the AHBot will randomly be assigned one of this account's characters. # Default: 0 # AuctionHouseBot.Account = 2 # # AuctionHouseBot.Update.Interval # Description: Interval in seconds for AHBot to get updated # Default: 20 # AuctionHouseBot.Update.Interval = 900 # # AuctionHouseBot.Seller.Enabled # Description: General enable or disable AuctionHouseBot Seller functionality # Default: 0 - (Disabled) # 1 - (Enabled) AuctionHouseBot.Seller.Enabled = 1 # # AuctionHouseBot.Alliance.Items.Amount.Ratio # Description: Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Alliance AH # Default: 100 - (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section) AuctionHouseBot.Alliance.Items.Amount.Ratio = 100 # # AuctionHouseBot.Horde.Items.Amount.Ratio # Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Horde AH # Default: 100 (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section) AuctionHouseBot.Horde.Items.Amount.Ratio = 100 # # AuctionHouseBot.Neutral.Items.Amount.Ratio # Description: Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Neutral AH # Default: 100 - (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section) AuctionHouseBot.Neutral.Items.Amount.Ratio = 100 # # AuctionHouseBot.MinTime # Description: Minimum time for the new auction in hours # Default: 1 - (Hour) AuctionHouseBot.MinTime = 1 # # AuctionHouseBot.MaxTime # Description: Maximum time for the new auction in hours # Default: 72 - (Hours) AuctionHouseBot.MaxTime = 72 # # AuctionHouseBot.Class.CLASS.Allow.Zero = 0 # Description: Include items without a sell or buy price. # Default: 0 - (Disabled) # 1 - (Enabled) AuctionHouseBot.Class.Consumable.Allow.Zero = 0 AuctionHouseBot.Class.Container.Allow.Zero = 0 AuctionHouseBot.Class.Weapon.Allow.Zero = 0 AuctionHouseBot.Class.Gem.Allow.Zero = 0 AuctionHouseBot.Class.Armor.Allow.Zero = 0 AuctionHouseBot.Class.Reagent.Allow.Zero = 0 AuctionHouseBot.Class.Projectile.Allow.Zero = 0 AuctionHouseBot.Class.TradeGood.Allow.Zero = 0 AuctionHouseBot.Class.Recipe.Allow.Zero = 0 AuctionHouseBot.Class.Quiver.Allow.Zero = 0 AuctionHouseBot.Class.Quest.Allow.Zero = 0 AuctionHouseBot.Class.Key.Allow.Zero = 0 AuctionHouseBot.Class.Misc.Allow.Zero = 0 AuctionHouseBot.Class.Glyph.Allow.Zero = 0 # # AuctionHouseBot.Items.Vendor # Description: Include items that can be bought from vendors. # Default: 0 - (Disabled) # 1 - (Enabled) AuctionHouseBot.Items.Vendor = 0 # # AuctionHouseBot.Items.Loot # Description: Include items that can be looted or fished for. # Default: 1 - (Enabled) # 0 - (Disabled) AuctionHouseBot.Items.Loot = 0 # # AuctionHouseBot.Items.Misc # Description: Include misc. items. # Default: 0 - (Disabled) # 1 - (Enabled) AuctionHouseBot.Items.Misc = 0 # # AuctionHouseBot.Bind.* # Description: Indicates which bonding types to allow the bot to put up for auction # No - Items that don't bind Default 1 (Allowed) # Pickup - Items that bind on pickup Default 0 (Not Allowed) # Equip - Items that bind on equip Default 1 (Allowed) # Use - Items that bind on use Default 1 (Allowed) # Quest - Quest Items Default 0 (Not Allowed) # Values: 0 - (Disabled) # 1 - (Enabled) AuctionHouseBot.Bind.No = 1 AuctionHouseBot.Bind.Pickup = 0 AuctionHouseBot.Bind.Equip = 1 AuctionHouseBot.Bind.Use = 1 AuctionHouseBot.Bind.Quest = 0 # # AuctionHouseBot.LockBox.Enabled # Description: Enable or not lockbox in auctionhouse # Default 0 - (Disabled) # 1 - (Enabled) AuctionHouseBot.LockBox.Enabled = 1 # # AuctionHouseBot.ItemsPerCycle.Boost # Description: This value is used to fill AH faster than normal when there is more than this value on missed items (not auctioned items). # Usually this value is only used once on server start with empty auction table. # Default: 1000 AuctionHouseBot.ItemsPerCycle.Boost = 1000 # # AuctionHouseBot.ItemsPerCycle.Normal # Description: This value is used to fill AH for sold and expired items. A high value will be more resource intensive # Usually this value is used always when auction table is already initialised. # Default: 20 AuctionHouseBot.ItemsPerCycle.Normal = 20 # # AuctionHouseBot.BuyPrice.Seller # Description: Should the Seller use BuyPrice or SellPrice to determine Bid Prices # Default: 1 - (use SellPrice) # 0 - (use BuyPrice) AuctionHouseBot.BuyPrice.Seller = 1 # # AuctionHouseBot.BidPrice.* # Description: These values determine the range that the Bid Price will fall into, as a percentage of the Buy Price # Default: 0.6 - (Min) # 0.9 - (Max) AuctionHouseBot.BidPrice.Min = 0.6 AuctionHouseBot.BidPrice.Max = 0.9 # # AuctionHouseBot.Alliance.Price.Ratio # Description: Percentage by which the price of items selled on Alliance Auction House is incremented / decreased # Default: 100 - (Not modify) AuctionHouseBot.Alliance.Price.Ratio = 100 # # AuctionHouseBot.Horde.Price.Ratio # Description: Percentage by which the price of items selled on Horde Auction House is incremented / decreased # Default: 100 - (Not modify) AuctionHouseBot.Horde.Price.Ratio = 100 # # AuctionHouseBot.Neutral.Price.Ratio # Description: Percentage by which the price of items selled on Neutral Auction House is incremented / decreased # Default: 100 - (Not modify) AuctionHouseBot.Neutral.Price.Ratio = 100 # # AuctionHouseBot.Items.QUALITY.Price.Ratio # Description: Percentage by which the price of items sold of each quality is incremented / decreased (for all houses) # Default: 100 - (No change) AuctionHouseBot.Items.Gray.Price.Ratio = 100 AuctionHouseBot.Items.White.Price.Ratio = 100 AuctionHouseBot.Items.Green.Price.Ratio = 100 AuctionHouseBot.Items.Blue.Price.Ratio = 100 AuctionHouseBot.Items.Purple.Price.Ratio = 100 AuctionHouseBot.Items.Orange.Price.Ratio = 1000000 AuctionHouseBot.Items.Yellow.Price.Ratio = 1000000 # # AuctionHouseBot.Class.CLASS.Price.Ratio # Description: Percentage by which the price of items sold of each class is incremented / decreased (for all houses) # Default: 100 - (No change) AuctionHouseBot.Class.Consumable.Price.Ratio = 100 AuctionHouseBot.Class.Container.Price.Ratio = 100 AuctionHouseBot.Class.Weapon.Price.Ratio = 100 AuctionHouseBot.Class.Gem.Price.Ratio = 100 AuctionHouseBot.Class.Armor.Price.Ratio = 100 AuctionHouseBot.Class.Reagent.Price.Ratio = 100 AuctionHouseBot.Class.Projectile.Price.Ratio = 100 AuctionHouseBot.Class.TradeGood.Price.Ratio = 100 AuctionHouseBot.Class.Generic.Price.Ratio = 100 AuctionHouseBot.Class.Recipe.Price.Ratio = 100 AuctionHouseBot.Class.Quiver.Price.Ratio = 100 AuctionHouseBot.Class.Quest.Price.Ratio = 100 AuctionHouseBot.Class.Key.Price.Ratio = 100 AuctionHouseBot.Class.Misc.Price.Ratio = 100 AuctionHouseBot.Class.Glyph.Price.Ratio = 100 # # AuctionHouseBot.Items.ItemLevel.* # Description: Prevent seller from listing items below/above this item level # Default: 0 - (Disabled) AuctionHouseBot.Items.ItemLevel.Min = 1 AuctionHouseBot.Items.ItemLevel.Max = 99 # # AuctionHouseBot.Items.ReqLevel.* # Description: Prevent seller from listing items below/above this required level # Default: 0 - (Disabled) AuctionHouseBot.Items.ReqLevel.Min = 0 AuctionHouseBot.Items.ReqLevel.Max = 0 # # AuctionHouseBot.Items.ReqSkill.* # Description: Prevent seller from listing items below/above this skill level # Default: 0 - (Disabled) # 1 - (Enabled) AuctionHouseBot.Items.ReqSkill.Min = 0 AuctionHouseBot.Items.ReqSkill.Max = 0 # # AuctionHouseBot.Items.Amount.* # Description: Define here for every item qualities how many items you want to be shown in Auction House # This value will be adjusted by AuctionHouseBot.FACTION.Items.Amount.Ratio to define the exact amount of # items that will finally be shown on Auction House # Default: 0, 2000, 2500, 1500, 1000, 0, 0 (Gray, white, green, blue, purple, orange, yellow) AuctionHouseBot.Items.Amount.Gray = 0 AuctionHouseBot.Items.Amount.White = 4000 AuctionHouseBot.Items.Amount.Green = 4500 AuctionHouseBot.Items.Amount.Blue = 4500 AuctionHouseBot.Items.Amount.Purple = 2000 AuctionHouseBot.Items.Amount.Orange = 0 AuctionHouseBot.Items.Amount.Yellow = 0 # # AuctionHouseBot.Class.* # Description: Here you can set the class of items you prefer to be show on AH # These value are sorted by preference, from 0 (disabled) to 10 (max. preference) # Default: Consumable: 6 # Container: 4 # Weapon: 8 # Gem: 3 # Armor: 8 # Reagent: 1 # Projectile: 2 # TradeGood: 10 # Generic: 1 # Recipe: 6 # Quiver: 1 # Quest: 1 # Key: 1 # Misc: 5 # Glyph: 3 AuctionHouseBot.Class.Consumable = 6 AuctionHouseBot.Class.Container = 4 AuctionHouseBot.Class.Weapon = 8 AuctionHouseBot.Class.Gem = 3 AuctionHouseBot.Class.Armor = 8 AuctionHouseBot.Class.Reagent = 1 AuctionHouseBot.Class.Projectile = 2 AuctionHouseBot.Class.TradeGood = 10 AuctionHouseBot.Class.Generic = 1 AuctionHouseBot.Class.Recipe = 6 AuctionHouseBot.Class.Quiver = 1 AuctionHouseBot.Class.Quest = 1 AuctionHouseBot.Class.Key = 1 AuctionHouseBot.Class.Misc = 5 AuctionHouseBot.Class.Glyph = 3 # ################################################################################################### ################################################################################################### # AUCTION HOUSE BOT ITEM FINE TUNING # # The following are usefull for limiting what character levels can # benefit from the auction house # # AuctionHouseBot.Class.Misc.Mount.ReqLevel.* # Description: Prevent seller from listing mounts below/above this required level # Default: 0 AuctionHouseBot.Class.Misc.Mount.ReqLevel.Min = 0 AuctionHouseBot.Class.Misc.Mount.ReqLevel.Max = 0 # # AuctionHouseBot.Class.Misc.Mount.ReqSkill.* # Description: Prevent seller from listing mounts below/above this skill level # Default: 0 AuctionHouseBot.Class.Misc.Mount.ReqSkill.Min = 0 AuctionHouseBot.Class.Misc.Mount.ReqSkill.Max = 0 # # AuctionHouseBot.Class.Glyph.ReqLevel.* # Description: Prevent seller from listing glyphs below/above this required level # Default: 0 AuctionHouseBot.Class.Glyph.ReqLevel.Min = 0 AuctionHouseBot.Class.Glyph.ReqLevel.Max = 0 # # AuctionHouseBot.Class.Glyph.ItemLevel.* # Description: Prevent seller from listing glyphs below/above this item level # Default: 0 AuctionHouseBot.Class.Glyph.ItemLevel.Min = 0 AuctionHouseBot.Class.Glyph.ItemLevel.Max = 0 # # AuctionHouseBot.Class.TradeGood.ItemLevel.* # Description: Prevent seller from listing trade good items below/above this item level # Default: 0 AuctionHouseBot.Class.TradeGood.ItemLevel.Min = 0 AuctionHouseBot.Class.TradeGood.ItemLevel.Max = 0 # # AuctionHouseBot.Class.Container.ItemLevel.* # Description: Prevent seller from listing contianers below/above this item level # Default: 0 AuctionHouseBot.Class.Container.ItemLevel.Min = 0 AuctionHouseBot.Class.Container.ItemLevel.Max = 0 # # AuctionHouseBot.forceIncludeItems # Description: Include these items and ignore ALL filters # List of ids with delimiter ',' # Default: "" AuctionHouseBot.forceIncludeItems = "" # # AuctionHouseBot.forceExcludeItems # Description: Exclude these items even if they would pass the filters # List of ids with delimiter ',' # Example: "21878,27774,27811,28117,28122,43949" (this removes old items) # Default: "" # AuctionHouseBot.forceExcludeItems = "6343,6345,6376" # # AuctionHouseBot.Class.RandomStackRatio.* # Description: Used to determine how often a stack of the class will be single or randomly-size stacked when posted # Value needs to be between 0 and 100, no decimal. Anything higher than 100 will be treated as 100 # Examples: 100 = stacks will always be random in size # 50 = half the time the stacks are random, the other half being single stack # 0 = stacks will always single size # Default: Consumable: 20 (20% random stack size, 80% single stack size) # Container: 0 (100% single stack size) # Weapon: 0 (100% single stack size) # Gem: 20 (20% random stack size, 80% single stack size) # Armor: 0 (100% single stack size) # Reagent: 100 (100% random stack size) # Projectile: 100 (100% random stack size) # TradeGood: 50 (50% random stack size, 50% single stack size) # Generic: 100 (100% random stack size) # Recipe: 0 (100% single stack size) # Quiver: 0 (100% single stack size) # Quest: 100 (100% random stack size) # Key: 100 (100% random stack size) # Misc: 100 (100% random stack size) # Glyph: 0 (100% single stack size) # AuctionHouseBot.Class.RandomStackRatio.Consumable = 20 AuctionHouseBot.Class.RandomStackRatio.Container = 0 AuctionHouseBot.Class.RandomStackRatio.Weapon = 0 AuctionHouseBot.Class.RandomStackRatio.Gem = 20 AuctionHouseBot.Class.RandomStackRatio.Armor = 0 AuctionHouseBot.Class.RandomStackRatio.Reagent = 100 AuctionHouseBot.Class.RandomStackRatio.Projectile = 100 AuctionHouseBot.Class.RandomStackRatio.TradeGood = 50 AuctionHouseBot.Class.RandomStackRatio.Generic = 100 AuctionHouseBot.Class.RandomStackRatio.Recipe = 0 AuctionHouseBot.Class.RandomStackRatio.Quiver = 0 AuctionHouseBot.Class.RandomStackRatio.Quest = 100 AuctionHouseBot.Class.RandomStackRatio.Key = 100 AuctionHouseBot.Class.RandomStackRatio.Misc = 100 AuctionHouseBot.Class.RandomStackRatio.Glyph = 0 # ################################################################################################### ################################################################################################### # AUCTION HOUSE BOT BUYER CONFIG # # AuctionHouseBot.Buyer.Enabled # Description: General enable or disable AuctionHouseBot Buyer functionality # Default: 0 - (Disabled) # 1 - (Enabled) AuctionHouseBot.Buyer.Enabled = 1 # # AuctionHouseBot.Buyer.FACTION.Enabled # Description: Enable or disable buyer independently by faction # Default: 0 - (Disabled) # 1 - (Enabled) AuctionHouseBot.Buyer.Alliance.Enabled = 1 AuctionHouseBot.Buyer.Horde.Enabled = 1 AuctionHouseBot.Buyer.Neutral.Enabled = 0 # AuctionHouseBot.Buyer.ChanceFactor # Description: k value in the formula used for the chance to buy an item "100^(1 + (1 - (AuctionBid / ItemPrice)) / k)" # It must be a decimal number in the range of (0, +infinity). The higher the number the higher chance to buy overpriced auctions # Default: 2 AuctionHouseBot.Buyer.ChanceFactor = 2 # # AuctionHouseBot.Buyer.Baseprice.QUALITY # Description: Base sellprices in copper for non priced items for each quality. # The default values are based on average item prices of each quality. # Defaults: Gray 3504 # White 5429 # Green 21752 # Blue 36463 # Purple 87124 # Orange 214347 # Yellow 407406 AuctionHouseBot.Buyer.Baseprice.Gray = 3504 AuctionHouseBot.Buyer.Baseprice.White = 5429 AuctionHouseBot.Buyer.Baseprice.Green = 21752 AuctionHouseBot.Buyer.Baseprice.Blue = 36463 AuctionHouseBot.Buyer.Baseprice.Purple = 87124 AuctionHouseBot.Buyer.Baseprice.Orange = 2143487557887 AuctionHouseBot.Buyer.Baseprice.Yellow = 40746767676506 # # AuctionHouseBot.Buyer.ChanceMultiplier.QUALITY # Description: Multipliers for the buy/bid chances for each quality. 100 means the chance is 100% of the original, # 1 would mean 1 % of the original and 200 would mean 200% of the original chance. # Defaults: Gray 100 # White 100 # Green 100 # Blue 100 # Purple 100 # Orange 100 # Yellow 100 AuctionHouseBot.Buyer.ChanceMultiplier.Gray = 100 AuctionHouseBot.Buyer.ChanceMultiplier.White = 100 AuctionHouseBot.Buyer.ChanceMultiplier.Green = 100 AuctionHouseBot.Buyer.ChanceMultiplier.Blue = 100 AuctionHouseBot.Buyer.ChanceMultiplier.Purple = 100 AuctionHouseBot.Buyer.ChanceMultiplier.Orange = 100 AuctionHouseBot.Buyer.ChanceMultiplier.Yellow = 100 # # AuctionHouseBot.Buyer.Recheck.Interval # Description: This specifies the time interval (in minutes) between two evaluations of the same sold item. # The smaller this value is, the more chances you give for an item to be bought by ahbot. # Default: 20 (20min.) AuctionHouseBot.Buyer.Recheck.Interval = 20