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Showing content with the highest reputation on 09/01/17 in all areas

  1. If you read the message carfully, you'll see that it's just a warning and no build error. Kind regards, Carbenium
    2 points
  2. Are you cancelling out the compile? It should continue. It will say "build failed". Otherwise, just let continue.
    1 point
  3. I'm not having that issue..., but please file full details here: https://github.com/TrinityCore/TrinityCore/issues Also, it helps to tell us what last commit you were using, before the random disconnects. It helps the community to investigate the bad commit (if there are any)
    1 point
  4. I'm having a similar issue using the latest build of Trinitycore 3.3.5. Players are disconnected all at the same time at random intervals. I checked the windows event logs, mysql logs and trinity core logs but couldn't find anything that could point to network spikes/lag. Hardware Specs: -Running in VM with 6 cores, 12 GB, 200GB of hard disk space
    -1 points
  5. Hello,I have a Trinitycore 335 last rev compiled on ubuntu server 16.04 x64 no custom patches and I have a problem with players random disconnects.Can someone help me with this problem?Thank you
    -2 points
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