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Showing content with the highest reputation on 10/25/17 in all areas

  1. Hello TrinityCore community! I do know that TrinityCore is provided with an anticheat program but how good is the anticheat system? Once I had a repack, it was an old one from TrinityCore, but still I was able 2 hack myself without my anticheat-program detected anything. Also I would like 2 thank @CDawg and @HannibalRoG for their patience when they helped me in my last topic. I can now say that my server is up and running and I was able 2 have 10 people online without any laggs at all!
    3 points
  2. The main question here is are you talking about 3.3.5 branch or about the 7.x branch? As far as i know TrinityCore has done a realy good work on "Warden Anticheat" for the 3.3.5 Branch, but i dont know, or even not expect, this working on 7.x. This Anticheat is far from being complete but its the way Blizz do cheat dedection. Some other anticheat systems are validating movement and many more stuff on server (speed / fly hack / ecc.) but this was never integrated in the repository. There are patchs around in the custom section.
    1 point
  3. For most exploits, that you are likely to encounter, people have some knowledge of and they are likely created as issues for them. So back in the day when you had a repack, you could have made an issue for that specific version and then made an issue/defect to that effect. Examples: https://github.com/TrinityCore/TrinityCore/issues?utf8=✓&q=label%3ASub-Exploit
    1 point
  4. "my friends and I".. hehe Remember, If you don't want to wait there is also ".npc add temp #" <- that doesn't add to the DB and is temporary
    1 point
  5. 32 or 64 bit wont matter, but you need to read the instructions on which exe to patch. https://trinitycore.atlassian.net/wiki/spaces/tc/pages/74006268/Client+Setup
    1 point
  6. -1 points
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