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Showing content with the highest reputation on 06/14/19 in all areas

  1. Quick answer, NO. Not so quick answer: A low latency game server by design is not stateless, more then less it manages every state in memory, database writes will happen scheduled and normaly only a smal set of data will be replicated in database, for example no movement data from players ecc. For this reason i think your setup would not work with trinity even if you would rewrite a lot of code. for load balancing i've seen some server using multiple nodes to host maps separated, but there where never 2 servers running the same map
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