Quick answer, NO.
Not so quick answer: A low latency game server by design is not stateless, more then less it manages every state in memory, database writes will happen scheduled and normaly only a smal set of data will be replicated in database, for example no movement data from players ecc.
For this reason i think your setup would not work with trinity even if you would rewrite a lot of code.
for load balancing i've seen some server using multiple nodes to host maps separated, but there where never 2 servers running the same map