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  1. if you don't have any custom thing i sugest you to drop world database, if you have custom things i recomend you to pull to tdb 335.19031, then 335.19041.... there are to much commits betweeen your db and head.
    2 points
  2. I wrote an article explaining why I hate most of the World of Warcraft private servers. This is my personal opinion and if you are a developer I ask you to read the disclaimer first. I'd appreciate your feedback about it, enjoy! https://github.com/FrancescoBorzi/why-I-hate-wow-private-servers/blob/master/ENGLISH.md
    2 points
  3. descargate openssl 1.1.1s y recompila con esa version.
    1 point
  4. 1 point
  5. be sure your boost version matches your visual studio version.
    1 point
  6. we recommend to avoid centos to run trinitycore, because they give a lot of issues.
    1 point
  7. Our dependency versions are set to whatever ships in current stable debian release, not centos
    1 point
  8. Use https://github.com/Arctium/WoW-Launcher/releases to start wow
    1 point
  9. in case someone wonders what means "over cataclysm" only wow 4.3.4 spawns are completed. there are few spawns on mop and higher expansions but not completed at all.
    1 point
  10. EDIT: There i fixed it for the Developer, somehow i was advertising.. I notice why though, because it included my servers name. My bad... Hey guys i recently migrated a new dedicated server from a VPS so i can continue working on something and i have ran into a snag... The server is running fine, it loads up super fast, but whenever someone tries to login it gets stuck at "Connected" after you select the realm, what could possibly cause this issue? Configs: Authconfig http://pastebin.com/aiBE2jvC <- World Config, too big to put on AC-Web An image to represent the issue :/ Hope some of you can help. Thanks! Will reward +rep to anyone who posts some useful information.
    1 point
  11. 1 point
  12. 100% and i use that percentage rarely. If you edit src/server/scripts/EasternKingdoms/zone_undercity.cpp only that file will be recompiled. if you edit src/server/game/Entities/Unit/Unit.cpp everything will be recompiled. unless you do full rebuild, then everything will be recompiled. also 3 hours recompile? what processor you have?
    1 point
  13. What Aokromes said is true. I will tell you any advices in case you didnt know it: - Dont use cmake if you only changed any lines in any files. Every time that you use cmake, compilation will take more time to compile. - Dont clear proyect in visual studio if you didnt add new files in the project or it will compile everything there. - You can disable tools (map extractors) of source in cmake so it wont compile with the project and it will be faster. Regards
    1 point
  14. you cannot, the more critical files you change the more files compiles.
    1 point
  15. the amount of recompilation depends of the files you change.
    1 point
  16. It is definitely still there in git history, you just need to find the correct commit or tag - however there is no guarantee that you will be able to compile it with latest compiler/dependency versions
    1 point
  17. UPDATE `creature` SET `spawndist` = 7, `MovementType` = 1 WHERE `id` = XXX;
    1 point
  18. it's client limitation, you must usue the arrows on the top left side.
    1 point
  19. Hello and welcome Acciderk, i can only suggest you to read over the Loot Article in the wiki, since what you are missing here is a loop through the loot reference table. The Lich King (c.e. 39168) has 5 directly attached items in his default loot template, one if them requires to be on a quest. Every other loot comes from loot references (also part of said template). I attached a picture to make this more visible/clear:
    1 point
  20. There are a lot of things that could have been written better or different, but without trying to compile this myself, there is something that really bothers me and i would say this could potentially result in your crash: You spamforce the boss an attackorder here on every update diff. The more i think about this, the more i wonder where he even gets "target" from in this case? That should not even compile. In general, there is a pretty basic and simple pattern you can follow in UpdateAI: void UpdateAI(uint32 diff) override { if (!UpdateVictim()) return; events.Update(diff); if (me->HasUnitState(UNIT_STATE_CASTING)) return; while (uint32 eventId = events.ExecuteEvent()) { switch (eventId) { case EVENT_NAME: stuff that should happen; break; default: break; } if (me->HasUnitState(UNIT_STATE_CASTING)) return; } DoMeleeAttackIfReady(); }
    1 point
  21. Quests cannot do that. It is world.gossip_menu_option BoxCoded column (and you have to write a script that implements this function https://github.com/TrinityCore/TrinityCore/blob/3.3.5/src/server/game/AI/CreatureAI.h#L207)
    1 point
  22. You mean the tag? You clearly did not build the extractor from that tag. WDC3 was introduced much later
    1 point
  23. https://github.com/TrinityCore/WoWSimpleRegistration
    1 point
  24. You cannot select it manually, it will happen automatically, depending on dungeon/raid difficulty (only works inside instances)
    1 point
  25. Try clearing your cache. I also experienced same stuff. Somehow after trying lots of trial it worked somehow.
    1 point
  26. I checked and the core is master = 9.0.2.37474 and WoW version is now at 9.0.5.37988. Which means that the core and the version is not on the same level. Not sure if I am correct in this, but I am also having this same issue.
    1 point
  27. Standard retail client 8.3.7.35435 with arctium launcher
    1 point
  28. bnetserver, just like authserver in the past, doesn't accept console input.
    1 point
  29. I recently started working on my project again. Unfortunately I had to find out that not a single sniffer is working properly anymore and that the development of open source sniffers has been stopped (people say). Is there a working sniffer somewhere or an alternative that I can use? Best Regards.
    1 point
  30. Yep, I remember this tool. When it was built for mangos, I ended up working on the development this, and if memory serves me ended up taking over for the original developer. Once TrinityCore came out I ended up building a new system I called trinitymanager and stopped working on minimanager. Bruno I think was the guys name.
    1 point
  31. Does any of you knows guys? It seem to be hard coded, since I cannot find anything in DBC/DB. What about parry? I mean for 4.3.4 or at least 3.3.5a Thank you.
    1 point
  32. How to add Waypoints to a creature: Note: I'm just adding a copy paste tutorial without further information on the DB-Structure behind it, because i know, you will understand this soon enough.Example: We want to add this Guy some waypoints 1.) Get the latest sniffer from http://community.trinitycore.org/topic/9849-trinity-cores-sniffer-for-wow-62020338/ 2.) Log in on retail and start the attach_sniffer and follow the Creature until it has completed it's whole path. It's important, that you DO NOT RUN OUT of sight of this mob, else the path will look really creapy. 3.) Close the sniffer if the Path is completed one time 4.) You will see a .pkt - file in your wow directory now 5.) Download and compile https://github.com/TrinityCore/WowPacketParser 6.) Go to the Releasefolder after you finished compiling 7.) Copy the .pkt-file and move the file with drag-and-drop over the WowPacketParser.exe Note: It's recommended to keep these settings <add key="DBEnabled" value="false" /> in WowPacketParser.exe.config 8.) Now you will see a .txt file in your releasefolder 9.) Download and compile https://github.com/Kittnz/WaypointCreator (Branch 6.x) 10.) Go to the release folder and open up the Waypoint Creator.exe 11.) Import the .txt-file 12.) Search for the entry in the searchfield (in this case entry: 74228) 13.) Result: - Rightclick on the table and hit: Create SQL 14.) In the SQL-Output you will now find: Use the command: .go 1923.215 -4636.423 33.2019 to see if you are on the right position 15.) Go ingame (Tc-Server) and choose a fitting creature which is near the path. In this case it's creature with GUID: 286504 - You always find the right guid if you select the creature and type: .npc info 16.) Replace the XXXXXX in SET @NPC := XXXXXX; with the GUID -> SET @NPC := 286504; 17.) Repeat this for all other Paths
    1 point
  33. I am new here but have been working with game Emulators for a while. Been a number of years since I have messed around with the WoW emulators but have been working with EQ emulators for a while. Trinitycore is a LOT easier to install / compile compared to the EQ versions. Still with that being said I found the step-by-step instructions in the Wiki to be sadly lacking a LOT of crucial information. When I was stuck I tried searching and that did little but take me right back to the spot with missing information. Whomever maintains the Wiki has the unfortunate tendency to assume installers know some information and simply skip it which will tend to confuse and frustrate people (this problem is VERY common among many people unfortunately.) Many of the people that try to help or instruct others tend to make that same mistake, assuming the people being instructed know certain information. To truly setup step-by-step instructions you must assume the people know absolutely nothing about the setup. That is the only true way to reduce the posts here asking for help. For instance on the Wiki under the Server Setup it mostly takes you through a setup until it reaches this point: ---------------------------------------------- https://trinitycore.atlassian.net/wiki/spaces/tc/pages/2130046/Server+Setup After completing all the steps listed above you can now start your server. Run the authserver (bnetserver on master) and worldserver to run your server. Both must stay running for your server to accept connections to it. Tip: The authserver (bnetserver on master) allows you to enter your username (email on master)/password to connect to the Realm Selection screen, and the worldserver allows you to connect to the realm itself. Once you are in-game, the authserver (bnetserver on master) can be safely closed if you wish. DO !NEVER! create an account directly into your database unless you are ABSOLUTELY SURE that you know what and how to do! The "3" is the GM account level (higher numbers = more access), and the "-1" is the realm ID that stands for "all realms". ------------------------------------------------ Then after that it tells you to startup the worldserver and login using the account you just created?!?! Nowhere in there does it tell you HOW to create the account nor does it tell you how to set the GM access level other than the last line telling you that "3" is GM level... I had to experiment for 10 minutes to figure it out on my own but I was only able to do it because I was used to working in a similar environment with the EQ emulators... But looking back on it there is a very confusing and veiled comment to how the authserver allows you to create the account but it never says "Type this into the authserver command window to create your account" which would prevent a lot of confusion and questions being asked (especially since it should be typed into the worldserver window instead)... Then after telling you to start the worldserver and to create the account it tells you somewhat how to install the databases... Shouldn't the database install come BEFORE telling people how to create an account in the database?? All-in-all, other than downloading and compiling the core, the wiki and FAQ are mostly useless for new people for help... So far I have searched everywhere and I can't find the answer to one simple question that should be in a FAQ or guide somewhere, how to run server / GM commands in-game??? I am sure there is a way but have yet to discover it... IMHO to reduce the number of help posts and duplicates you really need to overhaul many of the newbie FAQ's and Wiki help / install sections with a good sense of how a person that has never worked with an emulator install before should proceed...
    1 point
  34. As outlined in #20103, we're currently making a concerted push for blizzlike instance spawn behavior. As part of this, every instance in the 3.3.5 client needs to have all of its spawns mapped to the corresponding instance boss that causes that group to no longer spawn once defeated. Luckily, we have a tool to help with this. Extract the attached archive into your Interface/AddOns directory, then log onto a 3.3.5 core running commit fcd6fe0 (or newer). Move yourself into the instance you want to map, then invoke /spawngroup to bring up the mapper panel. Use the green plus icon to create one spawn group for each boss in the instance. If there are groups with complex conditions, like "only spawns if any of X, Y and Z are alive", create a separate group for each of them. Scroll down (shift+mouse wheel to scroll faster) and name each of the newly created groups (right-click the respective header). Names should be representative, but have only descriptive value (no need to match the boss name exactly, for example). Start assigning groups to entries and spawns in the "Unassigned" category. Pay attention to detail - not all creatures of the same entry are necessarily assigned to a specific boss. Click on an entry to expand it into a list of its spawn points. Each spawn point can be individually assigned to a group. Click on a spawn point to teleport to it. You can combine this with having the world map open to quickly map disjoint spawn points. Once you are done, click on "Export SQL" to generate a complete instance spawn group script for the instance, then post it here. Because mistakes happen, I'd like at least two, preferably three, copies of each data set, from different people. To find out which instances still need data, take a look at this issue on the tracker - contributions may be posted either there or in this thread. (PS: Feel free to take breaks. The mapper stores any mappings you've already made and will reload them when you bring the panel up again, including across sessions [assuming you log out normally - don't force kill the client.]) (PPS: Invoke /spawngroup while outside an instance at your own peril - it's probably gonna freeze your client for a bit. Lots of spawns there.)
    1 point
  35. Hey all, I wanted to write down a guide about preparing your linux server to be able to work as a gdb log tracer + restarter I have been using it for around 2 years with no problem what-so-ever (other than the performance if having a compiled server with full debug flags on) What is GDB? GDB, the GNU Project debugger, allows you to see what is going on `inside' another program while it executes -- or what another program was doing at the moment it crashed. What is Restater? Restarter allows your core to crash, fall, get stuck and come back every time without anyone touching or doing anything manualy. For this guide you acknowledge that you have basic knowledge in operating linux systems and using ssh as a cli 1. First, lets make sure your Freeze Detector is set up corretly by editing the worldserver.conf file in `etc` Find MaxCoreStuckTime and set it to 120 ( MaxCoreStuckTime = 120 ) This will tell the server that if this demon is stuck for 2 minutes the core will crash automaticly leaving the restarter at work.. 2. Make sure you have sendmail installed sendmail is a cli program that allows sending emails without any pre-setup etc Try: /usr/sbin/sendmail -f [email protected] [email protected] or sendmail -f [email protected] [email protected] If you get an email from [email protected] this means it works, if you dont -> Follow the sendmail installation guide which i found very helpful 3. Go to your `bin` folder (where the worldserver bins are installed at) create a new file - for the perpuse of the test call it `commands` (nano commands) put the following code in the file: run -c ../etc/worldserver.conf bt bt full info thread thread apply all backtrace full quit Make sure that if you are using another path or other server config name, you have to alter it in the file. The rest, leave as is, its for the backtrace report to work. 4. Create crashes folder under bin mkdir Crashes the C is capsulated 5. creatre a new file, this file will be used as our restarter, mine is called gdbres.sh (nano gdbres.sh) In the file, put the following code: while : do gdb -x=commands -batch ./worldserver > temp tail -c 60000 temp | sed 1i"Subject: Crash Log" | /usr/sbin/sendmail -f [email protected] [email protected] tail -c 60000 temp | sed 1i"Subject: Crash Log" | /usr/sbin/sendmail -f [email protected] [email protected] mv temp Crashes/log$(date +\%Y-\%m-\%d-\%H-\%M-\%S).log done tail takes the last part of your `temp` file and sends it via mail, the -c 60000 chooses to take 60kb worth of text (which is the aprox gdb crash log filesize) and just send it trough sed li = the subject of that email the last command mv temp /Crashes/blabla moves the temp file to your crash log folder, if you dont have a crash folder it wont move the file and you wont have any log keepting so make sure you created the folder.. 6. Alter the files to be able to execute: chmod +x commands chmod +x gdbres.sh 7. Starting the restarter is an easy job, personaly i use screen if you are using screen do the following: screen -A -dmS world ./gdbres.sh This will start it in a new demon screen and you can forget about starting the core on your own for a while if you are using simple cli commands you can use ./gdbres.sh && to make it start and forget about it Notes: Turning the restarter off gave me lots of problems when i wanted to close it, I started using webmin to be able to close it via their "Running programs" Positive: To update core to tip etc, you can make install then just crash it. you dont have to fully shutdown the core only ctrl+c in the screen folder or shut it down via ingame and it will come back online using the restarter Sometimes the gdb log comes back bigger than 60k, you can always go back to the Crashes folder and take the full crash.. Its usualy not bigger trough To be able to debug your core with full debug flags you will have to use -DCMAKE_BUILD_TYPE=Debug to include additional debug-code in core in the cmake proccess as stated in the linux compile guide
    1 point
  36. It's been almost 10 years that I'm into WoW Emulation, I can still remember the first times when I was 15 playing with the old MaNGOS. At that time I knew almost nothing about the world of programming. Now I'm 24, I work as software engineer and I'm proud of the many things that I learned thanks to the WoW emulation, that helped me a lot. A while ago I decided to make my Computer Science Master's Degree thesis about "Open Source Server Applications for MMORPG" which is about MaNGOS and TrinityCore, and the PvP statistics system that I've created for those applications. The degree was a big success and I scored the maximum grade! That is me (on the left) the day of the degree, during the speech about the thesis: I'm glad to be part of this community built by passionate people willing to share their skills with others, I always appreciated the spirit of the open source behind the WoW emulation projects and I'm writing this just to thank you all guys, for having created this awesome atmosphere during all these years!
    1 point
  37. can any one help me with this I'm getting ild/src/server/authserver/Release/authserver clang: error: no such file or directory: '/usr/local/mysql/lib/libmysqlclient_r.dylib' ** BUILD FAILED ** The following build commands failed: Ld build/src/server/authserver/Release/authserver normal x86_64 (1 failure)
    1 point
  38. Its solved! Thanks a milion CDawg. The databse quarry was the one that solved it. Now everything is working, and i can connect from outside my lan. Again, thank you very much.
    1 point
  39. Image is broken Did you edit the realm IP address in the auth database?
    1 point
  40. Попробуй готовый сервер. И перекидывай таблицы на свой сервер. Пока не найдёшь ошибку. Try a ready-made server. And transfer tables to your server. Until you find an error. http://www.ac-web.org/forums/showthread.php?238743-World-of-Warcraft-Shadowlands-9-%26%231061%3B-%26%231061%3B
    0 points
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