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superkitt

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  1. 1>------ Build started: Project: ZERO_CHECK, Configuration: Release x64 ------ 1> Checking Build System 1> CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/dep/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/dep/bzip2/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/dep/zlib/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/dep/g3dlite/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/dep/recastnavigation/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/dep/recastnavigation/Detour/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/dep/recastnavigation/Recast/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/dep/cppformat/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/dep/gsoap/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/dep/zmqpp/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/dep/CascLib/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/src/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/src/genrev/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/src/common/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/src/server/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/src/server/database/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/src/server/shared/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/src/server/game/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/src/server/ipc/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/src/server/bnetserver/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/src/server/scripts/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/src/server/worldserver/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/src/tools/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/src/tools/connection_patcher/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/src/tools/map_extractor/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/src/tools/vmap4_assembler/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/src/tools/vmap4_extractor/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/src/tools/mmaps_generator/CMakeFiles/generate.stamp is up-to-date. 2>------ Build started: Project: revision_data.h, Configuration: Release x64 ------ 3>------ Build started: Project: zlib, Configuration: Release x64 ------ 4>------ Build started: Project: bzip2, Configuration: Release x64 ------ 5>------ Build started: Project: casc, Configuration: Release x64 ------ 2> Building Custom Rule D:/Server/important/Core binare/6.x/core/TrinityCore/src/genrev/CMakeLists.txt 2> CMake does not need to re-run because D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\src\genrev\CMakeFiles\generate.stamp is up-to-date. 4> Building Custom Rule D:/Server/important/Core binare/6.x/core/TrinityCore/dep/bzip2/CMakeLists.txt 3> Building Custom Rule D:/Server/important/Core binare/6.x/core/TrinityCore/dep/zlib/CMakeLists.txt 4> CMake does not need to re-run because D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\dep\bzip2\CMakeFiles\generate.stamp is up-to-date. 3> CMake does not need to re-run because D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\dep\zlib\CMakeFiles\generate.stamp is up-to-date. 5> Building Custom Rule D:/Server/important/Core binare/6.x/core/TrinityCore/dep/CascLib/CMakeLists.txt 5> CMake does not need to re-run because D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\dep\CascLib\CMakeFiles\generate.stamp is up-to-date. 4> blocksort.c 3> adler32.c 3> compress.c 3> crc32.c 5> Common.cpp 5> Directory.cpp 5> FileStream.cpp 5> ListFile.cpp 3> deflate.c 3> infback.c 4> bzlib.c 3> inffast.c 3> inflate.c 5> Map.cpp 3> inftrees.c 5> CascBuildCfg.cpp 4> compress.c 3> trees.c 5> CascCommon.cpp 5> CascDecompress.cpp 3> uncompr.c 3> zutil.c 3> Generating Code... 5> CascDumpData.cpp 5> CascFindFile.cpp 4> crctable.c 5> CascMndxRoot.cpp 6>------ Build started: Project: common, Configuration: Release x64 ------ 4> decompress.c 5> CascOpenFile.cpp 5> CascOpenStorage.cpp 5> CascReadFile.cpp 4> huffman.c 6> Building Custom Rule D:/Server/important/Core binare/6.x/core/TrinityCore/src/common/CMakeLists.txt 6> CMake does not need to re-run because D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\src\common\CMakeFiles\generate.stamp is up-to-date. 4> randtable.c 5> lookup3.c 5> hash_memory.c 5> md5.c 5> crypt_argchk.c 5> crypt_hash_descriptor.c 5> crypt_hash_is_valid.c 5> crypt_libc.c 4> Generating Code... 5> casc.vcxproj -> D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\dep\CascLib\Release\casc.lib 7>------ Build started: Project: database, Configuration: Release x64 ------ 7> Building Custom Rule D:/Server/important/Core binare/6.x/core/TrinityCore/src/server/database/CMakeLists.txt 7> CMake does not need to re-run because D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\src\server\database\CMakeFiles\generate.stamp is up-to-date. 7> databasePCH.cpp 6> commonPCH.cpp 3> zlib.vcxproj -> D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\dep\zlib\Release\zlib.lib 6> Common.cpp 6> BoundingIntervalHierarchy.cpp 6> DynamicTree.cpp 6> MMapFactory.cpp 8>------ Build started: Project: Detour, Configuration: Release x64 ------ 6> MMapManager.cpp 6> VMapFactory.cpp 8> Building Custom Rule D:/Server/important/Core binare/6.x/core/TrinityCore/dep/recastnavigation/Detour/CMakeLists.txt 8> CMake does not need to re-run because D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\dep\recastnavigation\Detour\CMakeFiles\generate.stamp is up-to-date. 6> VMapManager2.cpp 6> MapTree.cpp 6> TileAssembler.cpp 8> DetourAlloc.cpp 8> DetourCommon.cpp 8> DetourNavMesh.cpp 8> DetourNavMeshBuilder.cpp 8> DetourNavMeshQuery.cpp 8> DetourNode.cpp 6> GameObjectModel.cpp 6> ModelInstance.cpp 6> WorldModel.cpp 6> EventMap.cpp 6> EventProcessor.cpp 8> Detour.vcxproj -> D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\dep\recastnavigation\Detour\Release\Detour.lib 6> TaskScheduler.cpp 6> Util.cpp 6> Errors.cpp 6> Config.cpp 6> Appender.cpp 9>------ Build started: Project: Recast, Configuration: Release x64 ------ 6> AppenderConsole.cpp 6> AppenderFile.cpp 9> Building Custom Rule D:/Server/important/Core binare/6.x/core/TrinityCore/dep/recastnavigation/Recast/CMakeLists.txt 9> CMake does not need to re-run because D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\dep\recastnavigation\Recast\CMakeFiles\generate.stamp is up-to-date. 9> Recast.cpp 9> RecastAlloc.cpp 9> RecastArea.cpp 9> RecastContour.cpp 6> Log.cpp 9> RecastFilter.cpp 6> Logger.cpp 9> RecastLayers.cpp 9> RecastMesh.cpp 9> RecastMeshDetail.cpp 9> RecastRasterization.cpp 6> LogOperation.cpp 6> ARC4.cpp 6> PacketCrypt.cpp 6> WorldPacketCrypt.cpp 9> RecastRegion.cpp 6> BigNumber.cpp 6> HmacHash.cpp 6> OpenSSLCrypto.cpp 6> SHA1.cpp 6> SHA256.cpp 6> GitRevision.cpp 9> Recast.vcxproj -> D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\dep\recastnavigation\Recast\Release\Recast.lib 4> bzip2.vcxproj -> D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\dep\bzip2\Release\bzip2.lib 10>------ Build started: Project: format, Configuration: Release x64 ------ 10> Building Custom Rule D:/Server/important/Core binare/6.x/core/TrinityCore/dep/cppformat/CMakeLists.txt 10> CMake does not need to re-run because D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\dep\cppformat\CMakeFiles\generate.stamp is up-to-date. 7> AdhocStatement.cpp 7> DatabaseLoader.cpp 7> DatabaseWorker.cpp 11>------ Build started: Project: g3dlib, Configuration: Release x64 ------ 7> Field.cpp 7> CharacterDatabase.cpp 7> HotfixDatabase.cpp 7> LoginDatabase.cpp 7> WorldDatabase.cpp 11> Building Custom Rule D:/Server/important/Core binare/6.x/core/TrinityCore/dep/g3dlite/CMakeLists.txt 11> CMake does not need to re-run because D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\dep\g3dlite\CMakeFiles\generate.stamp is up-to-date. 7> MySQLConnection.cpp 7> PreparedStatement.cpp 7> QueryHolder.cpp 11> AABox.cpp 11> Any.cpp 11> AnyTableReader.cpp 11> BinaryFormat.cpp 10> format.cc 10> posix.cc 7> QueryResult.cpp 7> Transaction.cpp 7> AppenderDB.cpp 7> DBUpdater.cpp 7> UpdateFetcher.cpp 11> BinaryInput.cpp 11> BinaryOutput.cpp 11> Box.cpp 11> Capsule.cpp 11> CollisionDetection.cpp 11> CoordinateFrame.cpp 11> Crypto.cpp 10> format.vcxproj -> D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\dep\cppformat\Release\format.lib 12>------ Build started: Project: game, Configuration: Release x64 ------ 11> Cylinder.cpp 11> debugAssert.cpp 11> FileSystem.cpp 11> fileutils.cpp 11> format.cpp 6> common.vcxproj -> D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\src\common\Release\common.lib 13>------ Build started: Project: gsoap, Configuration: Release x64 ------ 11> g3dfnmatch.cpp 11> g3dmath.cpp 11> GThread.cpp 13> Building Custom Rule D:/Server/important/Core binare/6.x/core/TrinityCore/dep/gsoap/CMakeLists.txt 11> Line.cpp 11> LineSegment.cpp 13> CMake does not need to re-run because D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\dep\gsoap\CMakeFiles\generate.stamp is up-to-date. 11> Log.cpp 11> Matrix3.cpp 11> Matrix4.cpp 13> soapC.cpp 13> soapServer.cpp 13> stdsoap2.cpp 11> MemoryManager.cpp 11> PhysicsFrame.cpp 11> Plane.cpp 11> prompt.cpp 11> Quat.cpp 11> Random.cpp 11> Ray.cpp 11> RegistryUtil.cpp 11> Sphere.cpp 11> stringutils.cpp 11> System.cpp 11> TextInput.cpp 13> gsoap.vcxproj -> D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\dep\gsoap\Release\gsoap.lib 11> TextOutput.cpp 11> Triangle.cpp 14>------ Build started: Project: ipc, Configuration: Release x64 ------ 11> uint128.cpp 14> Building Custom Rule D:/Server/important/Core binare/6.x/core/TrinityCore/src/server/ipc/CMakeLists.txt 11> UprightFrame.cpp 14> CMake does not need to re-run because D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\src\server\ipc\CMakeFiles\generate.stamp is up-to-date. 11> Vector2.cpp 11> Vector3.cpp 14> Commands.cpp 14> ZmqContext.cpp 14> ZmqListener.cpp 14> ZmqMux.cpp 11> Vector4.cpp 14> ZMQTask.cpp 14> ZmqWorker.cpp 7> database.vcxproj -> D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\src\server\database\Release\database.lib 14> ipc.vcxproj -> D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\src\server\ipc\Release\ipc.lib 15>------ Build started: Project: scripts, Configuration: Release x64 ------ 16>------ Build started: Project: shared, Configuration: Release x64 ------ 15> Building Custom Rule D:/Server/important/Core binare/6.x/core/TrinityCore/src/server/scripts/CMakeLists.txt 16> Building Custom Rule D:/Server/important/Core binare/6.x/core/TrinityCore/src/server/shared/CMakeLists.txt 15> CMake does not need to re-run because D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\src\server\scripts\CMakeFiles\generate.stamp is up-to-date. 16> CMake does not need to re-run because D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\src\server\shared\CMakeFiles\generate.stamp is up-to-date. 16> sharedPCH.cpp 11> g3dlib.vcxproj -> D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\dep\g3dlite\Release\g3dlib.lib 17>------ Build started: Project: zmqpp, Configuration: Release x64 ------ 17> Building Custom Rule D:/Server/important/Core binare/6.x/core/TrinityCore/dep/zmqpp/CMakeLists.txt 17> CMake does not need to re-run because D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\dep\zmqpp\CMakeFiles\generate.stamp is up-to-date. 15> ScriptPCH.cpp 17> context.cpp 17> frame.cpp 17> message.cpp 17> poller.cpp 17> socket.cpp 17> zmqpp.cpp 17> zmqpp.vcxproj -> D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\dep\zmqpp\Release\zmqpp.lib 18>------ Build started: Project: connection_patcher, Configuration: Release x64 ------ 16> DB2StorageLoader.cpp 16> DBCFileLoader.cpp 16> ByteBuffer.cpp 16> Realm.cpp 16> ServiceWin32.cpp 18> Building Custom Rule D:/Server/important/Core binare/6.x/core/TrinityCore/src/tools/connection_patcher/CMakeLists.txt 18> CMake does not need to re-run because D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\src\tools\connection_patcher\CMakeFiles\generate.stamp is up-to-date. 18> Helper.cpp 18> Patcher.cpp 18> Program.cpp 16> shared.vcxproj -> D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\src\server\shared\Release\shared.lib 19>------ Build started: Project: bnetserver, Configuration: Release x64 ------ 19> Building Custom Rule D:/Server/important/Core binare/6.x/core/TrinityCore/src/server/bnetserver/CMakeLists.txt 19> CMake does not need to re-run because D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\src\server\bnetserver\CMakeFiles\generate.stamp is up-to-date. 19> bnetPCH.cpp 18> connection_patcher.vcxproj -> D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\bin\Release\connection_patcher.exe 20>------ Build started: Project: mapextractor, Configuration: Release x64 ------ 19> AuthCodes.cpp 19> BattlenetPacketCrypt.cpp 19> RealmList.cpp 19> WorldListener.cpp 19> ComponentManager.cpp 19> ModuleManager.cpp 19> Session.cpp 19> SessionManager.cpp 19> AuthenticationPackets.cpp 19> BitStream.cpp 19> CachePackets.cpp 19> ConnectionPackets.cpp 19> FriendsPackets.cpp 19> PacketManager.cpp 19> PacketsBase.cpp 19> PacketsCommon.cpp 19> WoWRealmPackets.cpp 19> Main.cpp 19> WheatyExceptionReport.cpp 19>C:\Program Files (x86)\Windows Kits\8.1\Include\shared\sdkddkver.h(224): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(72): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(223): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(284): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(291): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(368): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(399): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(423): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(468): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(475): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(479): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(492): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(500): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(515): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(522): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(577): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(580): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(585): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(589): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(591): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(593): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(600): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(609): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(624): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(631): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(653): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(660): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(664): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(682): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(690): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(693): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(698): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(698): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(702): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(707): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(714): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(738): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(743): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(747): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(752): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(756): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(763): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(769): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(773): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(786): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(798): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(842): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(855): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(858): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(861): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(879): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(926): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(934): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(1009): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(1017): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(1036): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(1042): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(1046): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(1050): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(1054): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(1057): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(1078): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(1101): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(1105): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(1109): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(1111): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(1170): error RC2177: constant too big 19> 19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(1175): error RC2177: constant too big 19>
  2. in last core (#7715) /root/core/w_trinity/TrinityCore/src/server/game/Globals/ObjectMgr.cpp: In member function âvoid ObjectMgr::LoadCreatureTemplates()â: /root/core/w_trinity/TrinityCore/src/server/game/Globals/ObjectMgr.cpp:392: error: âclass CreatureTemplateContainerâ has no member named ârehashâ /root/core/w_trinity/TrinityCore/src/server/game/Globals/ObjectMgr.cpp: In member function âvoid ObjectMgr::LoadCreatureModelInfo()â: /root/core/w_trinity/TrinityCore/src/server/game/Globals/ObjectMgr.cpp:1114: error: âclass CreatureModelContainerâ has no member named ârehashâ /root/core/w_trinity/TrinityCore/src/server/game/Globals/ObjectMgr.cpp: In member function âvoid ObjectMgr::LoadCreatures()â: /root/core/w_trinity/TrinityCore/src/server/game/Globals/ObjectMgr.cpp:1411: error: âclass CreatureDataContainerâ has no member named ârehashâ /root/core/w_trinity/TrinityCore/src/server/game/Globals/ObjectMgr.cpp: In member function âvoid ObjectMgr::LoadGameobjects()â: /root/core/w_trinity/TrinityCore/src/server/game/Globals/ObjectMgr.cpp:1720: error: âclass GameObjectDataContainerâ has no member named ârehashâ /root/core/w_trinity/TrinityCore/src/server/game/Globals/ObjectMgr.cpp: In member function âvoid ObjectMgr::LoadItemTemplates()â: /root/core/w_trinity/TrinityCore/src/server/game/Globals/ObjectMgr.cpp:2043: error: âclass ItemTemplateContainerâ has no member named ârehashâ /root/core/w_trinity/TrinityCore/src/server/game/Globals/ObjectMgr.cpp: In member function âvoid ObjectMgr::LoadItemSetNames()â: /root/core/w_trinity/TrinityCore/src/server/game/Globals/ObjectMgr.cpp:2667: error: âclass __gnu_cxx::hash_map<unsigned int, ItemSetNameEntry, __gnu_cxx::hash<unsigned int>, std::equal_to<unsigned int>, std::allocator<ItemSetNameEntry> >â has no member named ârehashâ /root/core/w_trinity/TrinityCore/src/server/game/Globals/ObjectMgr.cpp: In member function âvoid ObjectMgr::LoadGossipText()â: /root/core/w_trinity/TrinityCore/src/server/game/Globals/ObjectMgr.cpp:5102: error: âclass __gnu_cxx::hash_map<unsigned int, GossipText, __gnu_cxx::hash<unsigned int>, std::equal_to<unsigned int>, std::allocator<GossipText> >â has no member named ârehashâ /root/core/w_trinity/TrinityCore/src/server/game/Globals/ObjectMgr.cpp: In member function âvoid ObjectMgr::LoadGameObjectTemplate()â: /root/core/w_trinity/TrinityCore/src/server/game/Globals/ObjectMgr.cpp:6287: error: âclass GameObjectTemplateContainerâ has no member named ârehashâ [ 14%] Building CXX object src/server/game/CMakeFiles/game.dir/Groups/GroupReference.cpp.o [ 79%] Built target scripts [ 79%] [ 79%] Building CXX object src/server/game/CMakeFiles/game.dir/Guilds/Guild.cpp.o Building CXX object src/server/game/CMakeFiles/game.dir/Guilds/GuildMgr.cpp.o [ 79%] Building CXX object src/server/game/CMakeFiles/game.dir/Handlers/ItemHandler.cpp.o [ 80%] Building CXX object src/server/game/CMakeFiles/game.dir/Handlers/MailHandler.cpp.o [ 80%] Building CXX object src/server/game/CMakeFiles/game.dir/Handlers/CombatHandler.cpp.o make[2]: *** [src/server/game/CMakeFiles/game.dir/Globals/ObjectMgr.cpp.o] Error 1 make[2]: *** Waiting for unfinished jobs.... make[1]: *** [src/server/game/CMakeFiles/game.dir/all] Error 2 make: *** [all] Error 2
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