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TrinityCore

Vrahn

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  1. Hey I was just wondering if anyone else has encountered this issue, when I have dynamic linking enabled it seems to make it so that intellisense doesn't pick up on any of the classes that are declared with things like TC_GAME_API.
  2. I figured out my problem, for others who may encounter it you cannot have spaces in any of the folder names in the path.
  3. Thanks for the help that makes sense, sorry for the questions I'm fairly new with this sort of thing. I seem to have a problem where the worldserver is not loading the script DLLs at all on startup so for example all of the commands are missing. The DLLs are all in the scripts folder generated properly and the config file points to that folder. Any help would be appreciated, thanks in advance!
  4. Hey I just have a quick question about dynamic linking. I've been fiddling with the guide to try and get it to work and I'm just not sure what is meant specifically by this part: To run the system without errors you need to run the worldserver outside of your build directory. Use the CMAKE_INSTALL_PREFIX to install TrinityCore to your preferred install location when using the hotswap system. Set the CMAKE_INSTALL_PREFIX to a location in your filesystem (not C:/ on windows since it's write protected in most cases). Use the cmake INSTALL project target in Visual Studio (or `make install on unix`), to install TrinityCore to the location specified by CMAKE_INSTALL_PREFIX . Start the worldserver from the location specified by the CMAKE_INSTALL_PREFIX. Starting the worldserver inside your build directory may work but this method is unsupported! Does this mean I should move all the files in the Release folder somewhere else or what specifically? Thanks a lot for any help!
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