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Stuck at connected / infinite loop / login issues / battle.net
Belitharian replied to CFGhost's topic in Help and Support
Hey back! Shauren pushed a fix yesterday to solve this issue. It works Commit link: https://github.com/TrinityCore/TrinityCore/commit/2fe70e5fd67042e621e27b047f3e249f6fcfc371- 717 replies
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- tdb 52
- worldserver 10061
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Stuck at connected / infinite loop / login issues / battle.net
Belitharian replied to CFGhost's topic in Help and Support
Hey guys, My game is stuck at login in an infinite loop. Looking at the WoW Packet Parser, it stucks with CMSG_PING and CMSG_PONG loop. I don't have any response from CMSG_AUTH_SESSION. Last packet before the infinite loop is CMSG_ENTER_ENCRYPTED_MODE_ACK. My sources (and launcher) are updated with the lastest versions / game build. Local server on 127.0.0.1. First time using master branch. Do you have some ideas ? Thanks!- 717 replies
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- tdb 52
- worldserver 10061
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(and 1 more)
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Belitharian changed their profile photo
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Hello, Here's the deal: I have to develop a new system looks like Alterac, for example, we have King Varian Wrynn and two lords to kill. The first lord to Westfall and the second in Goldshire. When a lord is alive, it gives a bonus to the King (damage, life...). The goal is to kill lords before attacking the faction leader. I finished most of the work but I have a problem to solve: the respawn. I work with a `chef_faction` table with the following columns: Faction leader: UInt32 Entry; Lord: UInt32 Entry; Alive: Boolean; Aura: UInt32 Entry; When the player isn't close to a lord, the JustRespawned() method can't be called because of verification of chunk distance between the NPC and the player. How can I do to fix it and change the Alive value to false ? Thank you for your answers ! Sincerely, - Belitharian
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The C compiler identification is unknown The CXX compiler identification is unknown I found it : http://cmake.3232098.n2.nabble.com/Visual-Studio-10-compiler-identification-unknown-td7585120.html Don't forget to clean your cMake Cache before rebuild. Maybe it could help you. PS : Have you solutions for my compilation problem?
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Hi! I'm trying since yesterday to compile TrinityCore in Debug (does not work in Release too). I let Visual Studio 2013 open all night but this morning the compilation was still blocked on the file wave.c... in deplibmpq project. I just get the following files: ace.dll ace.ilk ace.pdb authserver.conf.dist authserver.exe authserver.ilk authserver.pdb libmysql.dll libmysql.ilk libmysql.pdb vmap4assembler.exe vmap4assembler.ilk vmap4assembler.pdb worldserver.conf.dist worldserver.exe worldserver.ilk worldserver.pdb I tried to compile without TrinityTools for maps, vmaps, dbc and mmaps and it works, but if I do not have maps, etc : I can not start the server. mpq.log : http://pastebin.com/x0CH8DLm mpq.pdb : http://fbe.am/sby in ZiP file. Thank you for your response. I am at your disposal for further information.