So I did a fresh Git clone, and I downloaded the most recent TDB file from the website. However, I have a few problems.
The updates are 155 MB, which is a large file (in relation to what kind of file it is), seeing how the world DB itself is 80 MB. Why is this? Why all of a sudden did you add such huge amounts of localisation?
With HeidiSQL 8.x.x versions it took me 2 hours to update like half my DB, then I gave up and downloaded HeidiSQL 7.x.x which seem to be a lot faster with updating for some reason.
Either way, while updating, I keep getting a ton of errors from the .SQL files, which means I can't finish updating! Which I also believe is what's causing my WorldServer to crash as soon as I try log into a character in-game. I get this error: (However it isn't in the Server.log because it crashes before that I guess, I can only see it in the window before I close WorldServer after it has crashed).
C:SourcesrcservergameEntitiesObjectObject.cpp:308 in Object::GetUint32Value ASSERTION FAILED: index < m_valuesCount :: PrintIndexError(index, false)
[0x63e44]
[0x15a64d]
[0x153a24]
[0x267289]
[0x6fe76]
[0x72958]
[0x35f26]
[0x355f6]
[0x1975d]
[0x373fde ]
ACE_OS_THREAD_Adapter::invoke()+0xa1 [0x0]
_get_fls_index()+0x6f [0x0]
_get_fls_index()+0x53 [0x0]
BaseThreadInitThunk()+0x12 [0x0]
RtlInitializeExceptionChain()+0x63 [0x0]
RtlInitializeExceptionChain()+0x36 [0x0]
Cheers for any help.