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TrinityCore

kira1000

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  1. ‚ÄčAh k, is that meant to be shown as A or H? Never used openWOW before. Thanks for the help btw
  2. Hi, I am trying to make a WoTLK private server using TC however for some reason I can walk through the mobs (not NPCs, just animals/familiars etc) and they only attack me if I attack them first, meaning I can walk up to Yarrog Boneshadow and attack him without any of the enemies nearby reacting/doing anything. Any idea why this is happening? I compiled everything correctly and did not notice any errors in the log that could be the cause. Thanks
  3. ok, thanks for the info, explains why it kept failing. Gonna get it in a few days (hopefully) and will report back.
  4. just checked my full version number, it is 2.8.12.1, i also have VS 2012 which is weird since setting it to that causes the exception mentioned above.
  5. I am using Cmake 2.8, I tried compiling using the Visual Studio 2010/2012 compilers and it errors out with: "C:trinitytestCMakeFilesCMakeTmpcmTryCompileExec348435668.vcxproj" (default target) (1) -> (Link target) -> LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt [C:trinitytestCMakeFilesCMakeTmpcmTryCompileExec348435668.vcxproj] which is when I tried setting it to visual studio 2011, this worked. The other errors (the compiling ones) are as described in my previous post, all are either syntax errors, non-aggregates being unable to be initialized with initialiser list or a bad link in the world project, my previous post describes the exact lines it picks up the errors on and what they all say. This is with the master build I downloaded yesterday (my local time), the master had been edited 1/2 an hour prior as I said above.
  6. sorry about that, the error code was "non-aggregates cannot be initialized with initialiser list", also, sorry about making a new thread, was not sure if it was an actual cmake/compile issue or an issue with the latest build since at the time of download it had been modified only 1/2 an hour earlier, the file that had the issue was "boss_icecrown_gunship_battle.cpp, several errors (there are 35 in total) mention MuradinExitPath and go from line 222-231, the next one which is SaurfangExitPath goes from line 237-249, next error features a few syntax errors on line 2337 of the file as well as an Relocate offset not allowing 0 arguements error, next error is an illegal else without matching if error on line 2338 followed by a bunch of syntax errors on line 2339 and finally a "cannot open input file '..scriptsReleasescripts.lib' " error in the worldserver project, all bar the last one are in the scripts project.
  7. Hello, I just got started with TrinityCore today since I am told it is the one with the most working content. I am trying to compile but it ends up with 35 errors, all in regards to items relating to the icecrown citadel gunship battle. I have no idea what could be causing it. Any assistance is appreciated. P.S. sorry if this is in the wrong place, was not sure if the bug tracker is for compiling issues or not.
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