ladiszlai
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ladiszlai last won the day on January 2 2017
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Well I made some debugging and it seems the exe finds the build.info but the "CheckGameDirectory" function doesn't return with ERROR_SUCCESS ....
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Okay I found one https://model-changing.net/files/file/173-caschost-buildinfo/ but the error stays.
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Thanks for the amswer ! I don't have that file indeed. Where should I get it ?
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TrinityCore rev. unknown 1970-01-01 00:00:00 +0000 (Archived branch) (Win64, Debug, Static) (Map & DBC Extractor) <Ctrl-C> to stop. ______ __ /\__ _\ __ __/\ \__ \/_/\ \/ _ __ /\_\ ___ /\_\ \, _\ __ __ \ \ \/\`'__\/\ \ /' _ `\/\ \ \ \/ /\ \/\ \ \ \ \ \ \/ \ \ \/\ \/\ \ \ \ \ \_\ \ \_\ \ \ \_\ \_\ \ \_\ \_\ \_\ \_\ \__\\/`____ \ \/_/\/_/ \/_/\/_/\/_/\/_/\/__/ `/___/> \ C O R E /\___/ http://TrinityCore.org \/__/ Error opening casc storage 'd:/Programs\Games\WoW Legion\Data': FILE_NOT_FOUND No locales detected This error was reported several times when trying to extract map files from 7.3.5 client. At this moment https://github.com/TrinityCoreLegacy/TrinityCore/tree/7.3.5 is completely useless due to this issue.
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reflect the spell if the aura owner is in front of the caster where the spell comes from. I have tried it with procs and made the if statement if(GetTarget()->isInFront(eventInfo.GetProcTarget()), but I could not find the correct way to make the aura only reflect when it procs. My code so far: class spell_custom_reflect : public SpellScriptLoader { public: spell_custom_reflect() : SpellScriptLoader("spell_custom_reflect") { } class spell_custom_reflect_AuraScript : public AuraScript { PrepareAuraScript(spell_custom_reflect_AuraScript); bool CheckProc(ProcEventInfo& eventInfo) { return if(GetTarget()->isInFront(eventInfo.GetProcTarget())) } void HandleEffectProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { // I want to reflect only when the aura effect procs. } void Register() { DoCheckProc += AuraCheckProcFn(spell_custom_reflect_AuraScript::CheckProc); OnEffectProc += AuraEffectProcFn(spell_custom_reflect_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const { return new spell_custom_reflect_AuraScript(); } };
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but that is really large and it has got lot of unnecessary features... microsoft please...
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Someone can help me with a stable 3.5.5 source what can be compiled with Visual Studio 2015 ?
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But I don't have retail subscription at this time, so I can't use this.
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Nobody ?
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No. That is why I am asking for this.
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Hello all, Is it possible to get the spawn coordinates of a GameObject from the retail server ? In Legion there are a lot of unspawned objects in the DB and I can't spawn correctly manually, I need coordinates to make a correct spawn.
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Thanks ! A question : Why did the team remove those sources from the original TrinityCore repository ? Even if you stopped working on them. Anyway guys keep up the good work ! I just tested the Legion core and it is awesome ! But it would be much better if you would stop a little bit focusing on the retail version and start making the cata->legion quests, instances....
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Where can I find the old trinity warlords of draenor source ?
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TrinityCore team why don't you make scripts for Draenor ? The project started a year ago and there is no scripts for the draenor content, or the project cancelled ?