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TrinityCore

Demolol

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Everything posted by Demolol

  1. It's literally telling you the exact problem. You have an error in your SQL syntax at InstanceSaveManager::LoadResetTimes. Compare that function in your core to trinitycore 8.x and see if it's different. If it's not, then your db might be out of date.
  2. It's none of those things. It's the fact that your core is missing a lot of stuff. NPCs falling is a flag not being set on server startup. Rares running through map could be vmaps, could be buggy movement in the core, etc. As far as positions for npcs, that is a db issue. You just have to go through each one to fix it. If I were you, I'd abandon that core and find something better.
  3. PS: I know it's not a .gps issue as it puts me in Northern Stranglethorn world chat while in Elwynn.
  4. Greetings! First time writing here so please do let me know if I do something wrong. I have an issue that I cannot for the life of me figure out. I've had this issue on other sources, and a simple fix was use the correct maps. However, I've used 6 different maps/vmaps/dbc files and to no avail. Here's my issue: If I create a character and they spawn in Stormwind for example, and I use .gps, it will say this player is in Shadowmoon Valley. If I .tele elwynn, it will teleport me straight to the right elwynn area, however it will say when I .gps that I am in Northern Stranglethorn. I've tried everything, and I just cannot for the life of me figure this out. Could really use some help, thanks.
  5. Yeah, but seriously, you can't answer a simple question? I don't want you to fix the bug, I want you to tell me where I can learn to fix the bug....
  6. Hello. I recently decided to help Dev a team working on a World of Warcraft MoP expansion. Now, I know C++, I've known it for years, however I just can't seem to understand the Library and how all of that stuff works. For example, we have one problem where Faerie Fire's Armor Decrease debuff only activates, but not the actual Faerie Fire debuff itself. However, the Faerie Swarm works perfectly. I have compared both scripts and have looked into both of them and can't find a single difference other than the actual "slow" mechanic on Faerie Swarm. Would this be a problem in the Database where I could just fix it quickly? Or what? I just can't figure it out. I was just hoping someone could clear up any confusion I'm having because I've never really worked on a project with a Database/Separate Library or anything like that. Anyway, thank you for the help!
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