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TrinityCore

LewisPotato

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Everything posted by LewisPotato

  1. Hi, How many realms would the authserver handle roughly? I added about 263 realms based off of this (obviously not going to run 263 realms, it is just for the more blizz-like feel) and whenever I launch the authserver all of the realms register but the authserver will crash if you login to view the realmlist, sometimes if you are lucky it will work but 95% of the time the authserver will crash. The error in the DUMP file was: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
  2. 22>LINK : fatal error LNK1181: cannot open input file 'SSL_EAY_RELEASE-NOTFOUND.lib' 22>Done building project "worldserver.vcxproj" -- FAILED. 23>------ Build started: Project: ALL_BUILD, Configuration: RelWithDebInfo x64 ------ 23>Building Custom Rule C:/TrinityCore/Source/CMakeLists.txt 23>CMake does not need to re-run because C:/TrinityCore/Binaries/CMakeFiles/generate.stamp is up-to-date. 24>------ Skipped Build: Project: INSTALL, Configuration: RelWithDebInfo x64 ------ 24>Project not selected to build for this solution configuration ========== Build: 16 succeeded, 6 failed, 0 up-to-date, 2 skipped ========== That's the error I'm getting.
  3. Oh about that actually, I'm getting a strange error when compling the core, I can't remember exactly what it is but it is saying some lib is missing and it's compling everything else but the authserver and worldserver.
  4. Hi, I deleted the world database from my MYSQL server and imported the latest 3.3.5a world database release and it started up, updated everything then it closes with: In mysql_stmt_prepare() id: 55, sql: "SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, faction, npcflag, speed_walk, speed_run, scale, rank, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, unit_class, unit_flags, unit_flags2, dynamicflags, family, trainer_type, trainer_spell, trainer_class, trainer_race, type, type_flags, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, InhabitType, HoverHeight, HealthModifier, ManaModifier, ArmorModifier, DamageModifier, ExperienceModifier, RacialLeader, movementId, RegenHealth, mechanic_immune_mask, spell_school_immune_mask, flags_extra, ScriptName FROM creature_template WHERE entry = ?" Unknown column 'InhabitType' in 'field list' I know this is an issue with the updates, because if I import the database from the releases website and not update it with the updates it works, a corrupt update possibly?
  5. Yeah, I have tried all sorts of different clients I could find on the internet, I even installed the client onto my laptop and tried to login and it crashed just like they do on my normal PC, it's gotta be something wrong with the server itself then if it is happening on other devices. I just checked the GlueXML log and I found this in it when the client loads: 3/15 16:23:06.702 Error loading Interface\GlueXML\StarterEditionPopUp.lua Does that have anything to do with it?
  6. Here is my client crash log, this is the latest one... What happens: 1.) When I go to login with my username (not email) and password it will do it's authenticating and say connected, then it freezes on connected and a popup says the game has crashed and then prints out the error log. 2.) I have tried a 100% full client and the same happens repeatedly. 3.) I've reinstalled TrinityCore 4.3.4 and even redownloaded clients and the issue still persists. I have also included a screenshot of the error popup, please check it out. 2018-03-14 17.21.06 Crash.txt
  7. It is still not working, like wtf I reinstalled everything. Are you sure the bnetserver isn't needed? Because the worldserver is listening for the bnet server on port 1118.
  8. Okay then.. Going to reinstall the source and recompile and see what that does.
  9. It works completely fine on other servers such a mortalwow... I just don't get why it's not working... If you have one that seems to work for you, mind clearing the data folder and posting it here, not pm cause it might help others with this issue.
  10. I just downloaded a full client and tried and I still get this: 2018-03-12 20.58.19 Crash.txt
  11. Okay, and another annoying this.. Any 4.3.4 client I download (download as you play) always crashes when I get to the character screen. It's going on about the patch not being able to download. I hope Blizzard haven't just taken the patch server offline for 4.3.4 clients. :/ 2018-03-12 18.43.58 Crash.txt
  12. So what is the bnetserver for? Also, do I create my account using the normal account command or the battlenetaccount command?
  13. Hi, I setup everything okay, authentication server & world server starts up fine, however when I start the battle.net server it opens with a blank black window and it doesn't create it's log file, so it is pretty much doing nothing, and when I attempt to login in game the battle.net server then stops responding and it's printed out errors in some logs, I'll post about 2 of them because each is slightly different. 3857b7643160_bnetserver.exe_[11-3_23-17-43].txt 3857b7643160_bnetserver.exe_[12-3_8-9-4].txt
  14. Hi, I reinstalled Windows 10 and reinstalled the software for compiling TrinityCore and I'm now getting this error when I attempt to configure the source in CMake: CMake Error at cmake/macros/FindBoost.cmake:1231 (message): Unable to find the requested Boost libraries. Boost version: 1.63.0 Boost include path: C:/local/boost_1_63_0 Could not find the following static Boost libraries: boost_system boost_filesystem boost_thread boost_program_options boost_iostreams boost_regex No Boost libraries were found. You may need to set BOOST_LIBRARYDIR to the directory containing Boost libraries or BOOST_ROOT to the location of Boost. If you still have problems search on forum for TCE00020. Call Stack (most recent call first): dep/boost/CMakeLists.txt:44 (find_package) Performing Test boost_filesystem_copy_links_without_NO_SCOPED_ENUM Performing Test boost_filesystem_copy_links_without_NO_SCOPED_ENUM - Failed Looking for open Looking for open - found CMake Error at C:/Program Files (x86)/CMake/share/cmake-3.11/Modules/FindPackageHandleStandardArgs.cmake:137 (message): Could NOT find OpenSSL (missing: OPENSSL_LIBRARIES OPENSSL_INCLUDE_DIR) Call Stack (most recent call first): C:/Program Files (x86)/CMake/share/cmake-3.11/Modules/FindPackageHandleStandardArgs.cmake:378 (_FPHSA_FAILURE_MESSAGE) cmake/macros/FindOpenSSL.cmake:179 (find_package_handle_standard_args) dep/openssl/CMakeLists.txt:16 (find_package) I have set the roots for BOOST_ROOT in system variables, USER and SYSTEM but that hasn't worked. I'm using Boost (1_63_0) and OpenSSL-Win64 1.0.2n
  15. How many files does the maps folder contain? Mine always extracts 2,694 and the mmaps and vmaps are somewhere near 7,000 - 9,000
  16. Back again, It downloaded all content 100%, attempted again and it has done the same thing... Starting to think it's something wrong with the map extractors. I also tried to recompile everything.
  17. Unfortunately I'm not going to be able to do that. It'd take me way too long to get around everywhere. Do the map extractors only work on certain versions of the 4.3.4 client?
  18. Does the client download the whole game if it is open or do you have to go everywhere for it to download?
  19. I've tried all the enGB clients I can find and doing the other way would just take days to download everything..
  20. No, it is missing that one file. I'm not sure if I am using the wrong client to extract the maps, if you can mind linking me to a full 4.3.4 enGB client that you use to extact the maps? It must be an issue with the client.
  21. Yeah. For some reason it keeps telling me that it is missing that particular map file. It detects the vmap and mmaps fine.
  22. Hey! I finally learnt how to compile TrinityCore for 3.3.5a! I've now compiled TrinityCore 4.3.4 and it was successful, however when I extract the maps from a 4.3.4 enGB (full) client it extracts but when I load the maps on the server I get this error: Using DataDir ./ WORLD: MMap data directory is: ./mmaps VMap support included. LineOfSight: 1, getHeight: 1, indoorCheck: 1 VMap data directory is: ./vmaps Map file './maps/5301243.map' does not exist! Please place MAP-files (*.map) in the appropriate directory (./maps/), or correct the DataDir setting in your worldserver.conf file. Unable to load critical files - server shutting down !!! I have downloaded multiple full 4.3.4 enGB clients but with no luck I get the same error... Am I doing something wrong? Also I don't want to use enUS so I will only try enGB if that's okay.
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