Jump to content
TrinityCore

Traesh

Plebs
  • Posts

    2
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Traesh's Achievements

Newbie

Newbie (1/14)

  • Week One Done Rare
  • One Month Later Rare
  • One Year In Rare

Recent Badges

0

Reputation

  1. Trinity want a really clean & blizzlike code (which is a good thing), there is two consequences of this requirement : - Trinity Code is cleaner everyday and have more and more 100% blizzlike methods - It take a long time to implement any new functionality because it often require a lot of modifications to be blizzlike & clean enough for TC Ashamane, on the other hand, prefer content over blizzlikeness, there is two consequences : - Ashamane is dirtier than TC code, and some developper may be horrified by some pretty bad code part (Hello @Riztazz :D) - There is more content on Ashamane (just read the readme) and pull request are often accepted or refused in a matter of days, not weeks or months. (That's what HannibalRoG was speaking about when he said "arrangement") Does that mean any approach is better than the other ? No. It depend of what you want, and it's up to you to make your choice. HannibalRoG already showed you the difference between TC and Ashamane when it come to spells (btw Soul Shards are functional @Ibeatdungeon, just check spell_warlock), he also could have talk about world quests, class hall, personal spawns, ... About the Database, i don't remember where we got Cataclysm spawn, but me and my gigs of sniffs can assure you all spawns since MoP were done by us and us only. Of course over time we took data from other sources, but that's a small part. Again, the database has a lot more errors than TDB due to quickness of sniffs adding and will require a lot if cleaning. This being said, i repeat that there is no need to confront both projects, Ashamane IS trinity, just with more patches, and as stated before, we will continue to fully support TC with pull requests when we estimate our code respect TC standards, like i already did with AreaTriggers, Scenes, Conversations, Creature Scaling System, QuestScript, PlayerChoice, ...
  2. CDawg : I think he want to know if a TC server is running on the server, to display a "Server Online/Offline" message You can't just ping, ping will just tell you your hardware is up and can response. If you want to specifically check if TC is running, you must check if the server is listening on worldserver port (8085 on master if i remember well) Check this : http://stackoverflow.com/questions/2836674/determine-if-a-server-is-listening-on-a-given-port
×
×
  • Create New...