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adryan66

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  1. Aha, that answers my question, the adding of a different item felt weird. Should I make a issue on github as a future thing to fix ?
  2. Yes I know, that's the problem. How to add currency items as drop to a specific mob ?
  3. Yes, that is the correct drop % according to wowhead. This npc drops a lot of other items that will get the chance closer to 100%. The problem is using currency id's 738 and 777 doesn't give the currencys , it gives the item ids which is a completly different item.
  4. Can't seem to find a proper way to add the currency which a creature should drop. For Example : INSERT INTO `creature_loot_template` (`entry`, `item`, `reference`, `chance`, `questrequired`, `lootmode`, `groupid`, `mincount`, `maxcount`, `comment`) VALUES (72045, 738, 0, 28.3683, 0, 1, 0, 50, 50, 'Test'), (72045, 777, 0, 48.6154, 0, 1, 0, 50, 50, 'Test'); This code should add to the creature "Chelon" , the Currencies Timeless Coin and Lesser Charm of Good Forune. The problem is it adds in place the items with the id's , not the currencies. Anyone can help with adding currencies to that specific creature ? Can't seem to find a way atm.
  5. Is there any ToDo list for like which zones need what , bugs , scripts that are missing etc ? A complete one with everything together. Would make finding what needs to be done faster and noone would do something that someone else has already done. The only thing I can find is : https://github.com/TrinityCore/TrinityCore/issues/13179 or https://github.com/TrinityCore/TrinityCore/issues/13825 As example, Firelands is currently spawned but scripts are missing and the above topics show nothing.
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