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jerbookins last won the day on November 3 2017

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  1. There is now a new error upon starting up the authserver and worldserver: The code execution cannot proceed because libcrypto-1_1-x64.dll was not found. Reinstalling the program may fix this problem. Found the required dll in my "C:\OpenSSL\bin" directory -- Helps to consult the rest of the Windows Core Installation guide.
  2. Yep. Thank you. Build completed just fine. I didn't know CMake stored configuration files in the build folder but in retrospect it makes sense.
  3. I see these error during build: > 13>LINK : fatal error LNK1181: cannot open input file 'C:\OpenSSL\lib\VC\ssleay32MD.lib' > 13>Done building project "mapextractor.vcxproj" -- FAILED > 14>LINK : fatal error LNK1181: cannot open input file 'C:\OpenSSL\lib\VC\ssleay32MD.lib' > 14>Done building project "mmaps_generator.vcxproj" -- FAILED > 15>LINK : fatal error LNK1181: cannot open input file 'C:\OpenSSL\lib\VC\ssleay32MD.lib' > 15>Done building project "vmap4assembler.vcxproj" -- FAILED > 16>LINK : fatal error LNK1181: cannot open input file 'C:\OpenSSL\lib\VC\ssleay32MD.lib' > 16>Done building project "vmap4extractor.vcxproj" -- FAILED > 20>LINK : fatal error LNK1181: cannot open input file 'C:\OpenSSL\lib\VC\ssleay32MD.lib' > 20>Done building project "authserver.vcxproj" -- FAILED > 21>LINK : fatal error LNK1181: cannot open input file 'C:\OpenSSL\lib\VC\ssleay32MD.lib' > 21>Done building project "worldserver.vcxproj" -- FAILED. --- The file "ssleay32MD.lib" does not exist in the OpenSSL folder. I just had to reinstall Windows 10 on my server. I went through the installation process outlined in the installation guide requirements; reinstalled newer versions of OpenSSL and Boost. I moved my local copy of the trinitycore installation I had while making those adjustments (Source, Build, and Release folders). Is there a setting I need to change in Cmake or something?
  4. Is this just access to your own private server or do you gate access to your own fork of TC 3.3.5 with working bots?
  5. Could someone please point out to me which worldserver properties directly influence creature respawn rates?
  6. I just went ahead and included all of the item IDs for the glyphs on the force include property.
  7. I notice there are a lot of inconsistencies with items that are available on the auction house. I have doubled and tripled the maximum amount of items for each rarity (white, green, blue, purple) but it looks like it just puts in more of the same items. If I look in Trade Goods -> Leather, and search "Leather" i'll see a few stacks of light leather and then a whole bunch of stacks of level 80 trade goods and almost nothing in between. And if I look in Glyphs one day, there will be some for Warriors and maybe one or two for Mage and literally nothing else for any other class, and the next day there aren't any Glyphs available whatsoever. Is there something I can do to ensure that there is a more even spread of item availability? Do I have to manually force each item I want to be included in the auction house?
  8. With the news of Blizzard bringing back "WoW: Classic" how do you guys see this affecting the private server community? If Blizzard re-releases their expansion content back up to WOTLK, will that help or harm the efforts of the development of this core? Is there a possibility of creating an entirely new core based on the inevitable quality of life improvements Blizzard will bring back to classic wow?
  9. Here's a pretty thorough pros vs cons list of discord vs IRC. I know you guys are sold on IRC, it's tried and true and, anecdotal evidence aside, I totally understand the reasons that make IRC objectively better. But there are a lot of neat features Discord offers that picks up the slack. Obviously, the community isn't asking you to shut down your IRC channels and replace it with Discord. Just make a discord channel and let the community use it. If you guys become drawn to it as you use it, then so be it. I just don't see a reason to not give it a try.
  10. I answered my own question. I realized that I somehow reverted back to an older version of the config file. The property i was looking for is Respawn.DynamicMode
  11. I remember there being a setting that would decrease the respawn rate of monsters based on how many players there are in a particular zone. I set this to occur more often because my friends and I were tired of waiting for respawn. Now we're finding it more of a nuisance and I want to make adjustments but I can't find where it is or what it's called. If someone could refresh my memory, thanks in advance.
  12. https://github.com/reactiflux/discord-irc I thought this was interesting. But seriously, I understand why you use IRC but I don't understand why there is all this negative opinion of discord. If you moderators have pressing issues that must be discussed in the tried and true IRC, great. But Discord is an easier to use GUI based chat platform with voice chat that is very easy to configure. I think it's a bit obtuse to just sweep it under the rug.
  13. I think a discord channel would help make this community become friendlier and closer. It wouldn’t eliminate the need for a forum necessarily but I think it would greatly benefit the community.
  14. That half works. I have tried adding a record to the hosts file before. It allows me to log in but causes the infinite realm select loop. I can never access my character list.
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