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Rochet2

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Everything posted by Rochet2

  1. 3.3.5 is for the wotlk client yes. 3.3.5 12340 client version. and 6.x is for relatiely new wod client. Take a look at https://community.trinitycore.org/topic/10582-6x-branch-client-supported-623-20886/ to know what wod client version is supported. Look at the main post and most recent replies.
  2. The DB import system should probably be changed somehow. It seems those errors probably start to pop up once old updates are moved to the /old/ directory. https://github.com/TrinityCore/TrinityCore/blob/6.x/sql/old/6.x/world/02_2015_11_08/2015_11_07_04_world.sql Solution should not be just redoing whole DB. Maybe the warning should be removed. Or the system should check the old directories also for any SQLs you may have executed in the past.
  3. git clone -b 3.3.5 https://github.com/TrinityCore/TrinityCore.git
  4. You no longer edit any cmakelists.txt files when you add a script (in normal circumstances). Some of the script adding procedure has changed recently. The guide should be up to date: https://trinitycore.atlassian.net/wiki/display/tc/CustomScript
  5. Maybe this helps http://stackoverflow.com/a/32085978/3586583 Notice how it says that MSVCP120D is the debug dll which is not in the redistributables you installed.
  6. Yes. But .npc add temp ### does not save to database, only spawns it ingame.
  7. you could execute /target self .gps and then wait for the message from server and then parse it for the coordinates. But I dont see how any of what you talk about is easier than moving to where you want to spawn stuff and just do .npc add ###
  8. that 8 should be 7 Otherwise could be 5000 isnt the NPC entry or the NPC has something in scriptname column which should be empty. Or the NPC doesnt have SmartAI as ainame set.
  9. Maybe reading this explains it: https://github.com/TrinityCore/TrinityCore/issues/15075 "Implement real time statistic visualization in TrinityCore"
  10. So .. what do you need help with? Looks to me like cmake went through fine.
  11. the guide tells you to use .bnet create <email> <pass> if Im not mistaken.. See https://trinitycore.atlassian.net/wiki/display/tc/Server+Setup#ServerSetup-6.x.2
  12. ACID is not needed anymore. Now in use is smart_ai that comes with the default database like all other data. See https://trinitycore.atlassian.net/wiki/display/tc/smart_scripts
  13. You should probably try creating mmaps folder. Then run the generator.
  14. try using .commands Also you can see the commands from the database world.commands table.
  15. The images seem to say that you are running auth SQL to world, is this intentional? Can you describe what files, in what order and where you executed them?
  16. Make sure you have TOOLS checked in cmake before configure & generate & compile. Once you have compiled the core with the tools you can see them in the folder where the worldserver.exe is at. Move the mapextractor and vmap4extractor and vmap4assembler to the wow installation folder (needs to be 3.3.5 or 6.x depending on what patch core you are compiling). Start the mapextractor.exe and wait until it finishes. Create a bat file (a file with .bat extension / file type) that has the following content: vmap4extractor.exe md vmaps vmap4assembler.exe Buildings vmaps pause Run the bat file and wait until it is finished That bat runs the extractor, creates vmaps folder and runs assembler with the Buildings and vmaps folders as parameters so you could do it through cmd as well if you want to. After everything is finished move the newly created maps and vmaps and dbc folders to the folder that worldserver.exe is at (the server folder). You can delete the Buildings folder that was created by the vmap extractor, it was used by the vmap assembler and is no longer needed afterwards. If you want mmaps you should now run the mmaps_generator that is in the server folder (next to worldserver.exe). Make sure the vmaps etc is in the same folder since the mmap generator uses them to generate the mmaps.
  17. Im pretty sure either the structure or at least the content of the mmaps has changed in a year. So generating the mmaps now create different, possibly better, mmaps than what it did a year ago. The old mmaps may not even work. You can see here for the changes made since last time: https://github.com/TrinityCore/TrinityCore/commits/3.3.5/src/tools Yes, you should regenerate mmaps and vmaps etc.
  18. you probably need to go to the folder and do git pull origin 3.3.5 Dont think I saw a path in the docs.
  19. Corrected the steps a bit above. The sql should be right next to the folder. http://prntscr.com/9bp8yr
  20. You are not supposed to run the update files from the TDB download if you are creating a new DB. Instead you only run the TDB full sql file to world database and then you run the updates from sql/updates/world which is located in the source you downloaded: https://github.com/TrinityCore/TrinityCore/tree/3.3.5/sql/updates/world Far easier way of setting up the database is by using the new system that creates it for you. Delete existing databases make sure the database creation system is enabled (under UPDATE SETTINGS) and database settings are correct (under CONNECTIONS AND DIRECTORIES) in worldserver.conf Download TDB full and place the files to server folder (so the TDB full is next to the worldserver.exe) start worldserver.exe and press enter when it asks if you want to create databases Note that if you get errors you may have deleted or moved the source folder that was used to compile the server. In that case you should download the source and set SourceDirectory to the source path under CONNECTIONS AND DIRECTORIES in worldserver.conf. Otherwise check your mysql login credentials and read the error message as it may tell you what to do. once server is up you can start using it normally
  21. Emoticons not working? EDIT: Or they are just nonexistant.
  22. Can you say a specific table and the values of the size of it (size and amount of rows)? Currently there is no clear single example with exact values. The locales tables in general vary from 1KiB to 70MiB so its hard to compare with "non modified" values. Also the memory usage is probably not directly related to the saved data. Im sure if we have exact same databases they will probably vary in size. Its not likely any script unless you can find the table name of the increasing table in them.
  23. How big is it now? - clean seems 3.9MiB How many rows are there? - clean seems 1946 Are there any custom rows in there? Are you saying you have applied updates over the time you have noticed increasing? Might be that updates just added stuff. The above values are from https://github.com/TrinityCore/TrinityCore/commit/fbaed38b5ea605e3dbd65a99835db1778ac24391
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