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About Nercc

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  1. Worldserver.exe

    Dead forums or what? 10 days and still no reply..
  2. Worldserver.exe

    Unknown item (entry=5301) in creature_equip_template.itemEntry1 for entry = 6394 and id=1, forced to 0. Unknown item (entry=12950) in creature_equip_template.itemEntry1 for entry = 6395 and id=1, forced to 0. Unknown item (entry=2552) in creature_equip_template.itemEntry3 for entry = 6407 and id=1, forced to 0. I extracted the lastest Wotlk 3.3.5 TDB, but the worldserver still shows this. Still need help please.... this issue remains [UNRESOLVED]. TDB_full_world_335.64_2018_02_19.7z
  3. Worldserver.exe

    What about my World DB additions? (Custom items, starting area, starting spells, creatures, objects, etc.)? This might sound like a noob question, but how would i be able to purely extract the changes that i have commited to my world DB (Instead of the whole thing). Usually when updating the DB, i extract the world, auth & char DBs, and "replace existing data" into the new DB after i update it - Adding to the new, the old content. And i think that's where the problem lies? Im actually restoring my old DB on top of my new one (overriding it). As if i did nothing?
  4. Worldserver.exe

    And I'm receiving tons of these messages (via worldserver.exe), i just posed 2-3 for you to get the idea of it, but i get very long list of those. Any takes, or fixes?
  5. [SOLVED]Blink - & other - bugs

    UPDATE: FIXED! Thank you, King Regards, Nerc
  6. [SOLVED]Blink - & other - bugs

    Okay, I tick-ed "Auto -stash" before pulling, and currently compiling. Will update you on what happens. Hopefully the bugs get fixed. Will get back to further update you on what happens
  7. [SOLVED]Blink - & other - bugs

    "C:\Program Files (x86)\Git\bin\git.exe" pull --progress "origin" error: Your local changes to the following files would be overwritten by merge: src/server/game/Entities/Player/Player.cpp Please commit your changes or stash them before you merge. Aborting Done Press Enter or Esc to close console... Should i tick "Auto-stash" before pulling?
  8. [SOLVED]Blink - & other - bugs

    Alright. I am currently trying to solve a compiling error (it is most probably bcz of some custom script i added). After that i'll try to update the core, following the trinitycore guide. If i encounter any issues i will make sure to ask. Thank you,
  9. [SOLVED]Blink - & other - bugs

    It's a fresh compile, around 1-2 months ago. Shouldn't the core already be up-to-date? Im a bit confued as to why i am experiencing thing. Thank you for your time, Kind Regards, Nerc
  10. Blink teleports through walls. I am assuming, that if this is the case, also other spells are bugged such as hunter disorienting spell or generally all fear spells. Any idea how can i solve these issues? If it is the case with these spells, im sure there are countless of bugs similar to those. Might there be a quick fix for all similar issues? I've heard something about "AzerothCore" that it solves these issues, but isn't that a totally different Core for the game? In need of help asap Thank you, Kind Regards, Nerc