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Everything posted by Nercc

  1. It's because they broke it.. Trinity is hopeless. Shit keeps breaking. If you intend on achieving anything, you should either do the work yourself or hire people to work with/for you. I managed to fix it fully (in air, water, ground, and infront/on of stairs) with a team of developers.
  2. Exactly guys, thank you for all of your inputs.
  3. It is broken after March from TC. I struggle with the same issue.
  4. Blink teleports through walls. Mage "Blink" Spell Bugged - Spell Behavior: -Goes through landhills, bumps in the ground or upward hill-climb. The player ends up falling down under/behind the map. -Generating & Replacing old Cameras, maps, vmaps & mmaps did not help fix the issue. -Does NOT go through objects, wall-objects, etc. -When cast at a long staircase, the spell casts itself with the visual effect, and the player gets re-oriented one tiny micro-step backwards. (I assume this is normal behavior). On a final note.. Blink was bugge
  5. Okay, I tried putting a new DBC, they were gone. However i have custom items in the DB & i have exported all the item_template table to the DBC. I have done it through a DB converter program before. So i figured out the DB converter (to DBC) is bugged. So i tried doing it manually. I am still experiencing the same problem. The question is why would these Custom items affect somewhat around 30,000 creature_equip_template rows? and how is it possible? I just don't understand it. Any other ideas? Kind Regards, Nerc
  6. Thank you for the guidance, this must be it, as i have had issues with my wotlk client previously, not being able to transfer it from my external hard disk onto my local PC. This might just be the issue, i will get back to you and update this thread based on the results. Kind Regards, Nerc
  7. If that is the case, i need a new wotlk client i presume? Because the DBC files are generated from the wotlk client, correct?
  8. I tried even compiling a new core with a totally fresh new Database and i still get the same error... i just don't get where this is coming from. Im totally puzzled
  9. I understand what you''re saying. I have dropped the whole Database and imported a clean one. But i still experience the same messages on worldserver.exe I think it is screwed up on trinitycore. Check out the TDB 3.3.5 My theory is that trinity might have mistakenly used master's templates? because in the DB the verified build of creature_equip_template is 18,019. Correct me if im wrong. This is a new Fresh database added from Trinity's latest TDB 64. So im really confused as to why or how this is happening. If the case was that trinity made a mistake, i believe many people wo
  10. Im still having these errors... Especially the creature_equip_template... this is delaying my worldserver.exe startup by more than 1 minute.. for nothing. I tried implementing a new DB and dropping my old one.. I still have the same problem.. [UNRESOLVED]
  11. Dead forums or what? 10 days and still no reply..
  12. Unknown item (entry=5301) in creature_equip_template.itemEntry1 for entry = 6394 and id=1, forced to 0. Unknown item (entry=12950) in creature_equip_template.itemEntry1 for entry = 6395 and id=1, forced to 0. Unknown item (entry=2552) in creature_equip_template.itemEntry3 for entry = 6407 and id=1, forced to 0. I extracted the lastest Wotlk 3.3.5 TDB, but the worldserver still shows this. Still need help please.... this issue remains [UNRESOLVED]. TDB_full_world_335.64_2018_02_19.7z
  13. And I'm receiving tons of these messages (via worldserver.exe), i just posed 2-3 for you to get the idea of it, but i get very long list of those. Any takes, or fixes?
  14. UPDATE: FIXED! Thank you, King Regards, Nerc
  15. Okay, I tick-ed "Auto -stash" before pulling, and currently compiling. Will update you on what happens. Hopefully the bugs get fixed. Will get back to further update you on what happens
  16. "C:\Program Files (x86)\Git\bin\git.exe" pull --progress "origin" error: Your local changes to the following files would be overwritten by merge: src/server/game/Entities/Player/Player.cpp Please commit your changes or stash them before you merge. Aborting Done Press Enter or Esc to close console... Should i tick "Auto-stash" before pulling?
  17. Alright. I am currently trying to solve a compiling error (it is most probably bcz of some custom script i added). After that i'll try to update the core, following the trinitycore guide. If i encounter any issues i will make sure to ask. Thank you,
  18. It's a fresh compile, around 1-2 months ago. Shouldn't the core already be up-to-date? Im a bit confued as to why i am experiencing thing. Thank you for your time, Kind Regards, Nerc
  19. Blink teleports through walls. I am assuming, that if this is the case, also other spells are bugged such as hunter disorienting spell or generally all fear spells. Any idea how can i solve these issues? If it is the case with these spells, im sure there are countless of bugs similar to those. Might there be a quick fix for all similar issues? I've heard something about "AzerothCore" that it solves these issues, but isn't that a totally different Core for the game? In need of help asap Thank you, Kind Regards, Nerc
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