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csanburn

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Posts posted by csanburn

  1. I changed the scenariopackets.h entry for MAX_ALLOWED_SCENARIO_POI_QUERY_SIZE from 42 to 84, to see if that would help.

    Now the worldserver.exe runs without crashing. Hopefully this change has no bad side effect later.

    Loading scenarios
    >> Loaded 194 instance scenario entries in 2 ms
    Loading scenario poi data
    >> Loaded 0 scenario POI definitions. DB table `scenario_poi` is empty.
    World initialized in 5 minutes 13 seconds
    TC>TrinityCore rev. 0d6320dfd393 2019-08-08 09:06:16 +0200 (master branch) (Win6
    4, RelWithDebInfo, Static) (worldserver-daemon) ready... 

  2. Running worldserver.exe, built from master branch, for the first time after compiling. Running 64 bit under Windows Server 2012. Battle pet info loads and then scenarios start to load and I get the following error. I don't recall ever seeing a step in the guide about setting a max allowed scenario query size. Did I miss something?

    Loading battle pets info...
    >> Loaded 2884 battle pet breeds.
    >> Loaded 998 battle pet qualities.
    Loading scenarios

    D:\Trinity\src\server\game\Scenarios\ScenarioMgr.cpp:132 in ScenarioMgr::LoadDB2
    Data ASSERTION FAILED:
      deepestCriteriaTreeSize < MAX_ALLOWED_SCENARIO_POI_QUERY_SIZE MAX_ALLOWED_SCEN
    ARIO_POI_QUERY_SIZE must be at least 43

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