Razhael
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Everything posted by Razhael
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Thanks for the answers ,have a nice day ^^
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Oh,then I will just comment the error output in player.cpp Does anything else happen in the core(except the output) when a player is in unknown area?
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Greetings, I wish to prevent worldserver from spamming "Player '%s' (%s) discovered unknown area (x: %f y: %f z: %f map: %u)". Can you tell me how to do it via worldserver.conf because I am not really familiar with the output/log configs. The log function is located in Player.cpp Using TrinityCore 3.3.5 branch, hash d4b233f83be69d7b955d902740f9faf47cfd2c2e. (released on 4/3/2018 18:01:42 PM) Usually the easy way is to just comment the ERROR log in Player.cpp,but if there is alternative way without editing the core,I prefer it.
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I just want to cut my veins right now >_< I cant believe that whole sunday is wasted i tried most of the solutions over google and finally it was just this... Thank you!!! :3
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Hi,i just wasted whole day to try all solution that i found at google (and i still failed) so please can some one tell me how to fix Cmake generate problem with following information: OS: Windows7 Ultimate SP1 x64 Cmake Version:3.0.2 (I just tried with 2.8.x before that and its the same) Visual Studio Express 2013 with update 3 for Windows Desctop Everything was fine until that lame .netflamework 4.5.1 update from windows that i reverted but the problem still exist and i have done too much changed to my OS to go to restore point. Error that i get: from CMake: http://pastebin.com/xTpGqBJv Cmake Output: http://pastebin.com/kyvmeTQs Cmake ErrorLog: http://pastebin.com/Wy2PZhZb Steps i tried: I tried Repair,Uninstalled and Installed again VS12,reinstalled .netflamework,reinstalledcmake,reinstalledgitextensions. Nothing helped or made any change so far =[