Jump to content
TrinityCore

detour

Members
  • Posts

    23
  • Joined

  • Last visited

detour's Achievements

Newbie

Newbie (1/14)

-1

Reputation

  1. I would like to thank you three for your help. I solved the issue by doing the following; In GIT install, i switched from "Use Git Bash only" to "Run Git from the Windows Command Prompt" Changing the Branch from Calendar to Master.
  2. Oh ok. I didn't see where it said to make it main beach but I thought I had everything updated, because this was all installed and started yesterday, but I will update my software when I get home. Thank you for your help, both of you.
  3. Sorry. Updated OP. I cut out a lot as to keep the page short, the large spaces is where that was.
  4. I did everything the Wiki has directed me to do, and made sure i downloaded the full MySQL package, and when i compile, i get this. Please and thank you for any help you can give me. 1>------ Build started: Project: ZERO_CHECK, Configuration: Release Win32 ------ 1> Checking Build System 1> CMake does not need to re-run because C:/Users/Dad/Desktop/Build/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Dad/Desktop/Build/dep/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Dad/Desktop/Build/dep/acelite/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Dad/Desktop/Build/dep/acelite/ace/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Dad/Desktop/Build/dep/mysqllite/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Dad/Desktop/Build/dep/bzip2/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Dad/Desktop/Build/dep/zlib/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Dad/Desktop/Build/dep/g3dlite/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Dad/Desktop/Build/dep/gsoap/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Dad/Desktop/Build/src/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Dad/Desktop/Build/src/genrev/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Dad/Desktop/Build/src/server/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Dad/Desktop/Build/src/server/shared/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Dad/Desktop/Build/src/server/game/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Dad/Desktop/Build/src/server/collision/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Dad/Desktop/Build/src/server/authserver/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Dad/Desktop/Build/src/server/scripts/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Dad/Desktop/Build/src/server/worldserver/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Dad/Desktop/Build/sql/CMakeFiles/generate.stamp is up-to-date. 2>------ Build started: Project: zlib, Configuration: Release Win32 ------ 3>------ Build started: Project: ace, Configuration: Release Win32 ------ 4>------ Build started: Project: revision.h, Configuration: Release Win32 ------ 5>------ Build started: Project: gsoap, Configuration: Release Win32 ------ 3> Building Custom Rule C:/Trinity/dep/acelite/ace/CMakeLists.txt 2> Building Custom Rule C:/Trinity/dep/zlib/CMakeLists.txt 3> CMake does not need to re-run because C:\Users\Dad\Desktop\Build\dep\acelite\ace\CMakeFiles\generate.stamp is up-to-date. 2> CMake does not need to re-run because C:\Users\Dad\Desktop\Build\dep\zlib\CMakeFiles\generate.stamp is up-to-date. 4> 4> 4> -- WARNING - Missing or outdated git - did you forget to install a recent version? 4> -- WARNING - Observe that for revision ID/hash to work you need at least version 1.7 4> -- WARNING - Continuing anyway, but setting the revision-ID and hash to Rev:0 Hash: Archive 6>c:\trinity\src\server\game\calendar\CalendarMgr.h(37): error C2065: 'itemId' : undeclared identifier 6>c:\trinity\src\server\game\calendar\CalendarMgr.h(39): error C2440: 'return' : cannot convert from 'const CalendarInvite *' to 'CalendarInvite *' 6> Conversion loses qualifiers 6>c:\trinity\src\server\game\calendar\CalendarMgr.h(50): error C2440: 'return' : cannot convert from 'const CalendarEvent *' to 'CalendarEvent *' 6> Conversion loses qualifiers 6>..\..\..\..\..\..\..\Trinity\src\server\game\Calendar\CalendarMgr.cpp(38): error C3861: 'GetGUID': identifier not found 6>..\..\..\..\..\..\..\Trinity\src\server\game\Calendar\CalendarMgr.cpp(62): error C3861: 'GetGUID': identifier not found 6>..\..\..\..\..\..\..\Trinity\src\server\game\Calendar\CalendarMgr.cpp(64): error C2039: 'event_id' : is not a member of 'CalendarInvite' 6> c:\trinity\src\server\game\calendar\Calendar.h(62) : see declaration of 'CalendarInvite' 6>..\..\..\..\..\..\..\Trinity\src\server\game\Calendar\CalendarMgr.cpp(66): error C2039: 'event_id' : is not a member of 'CalendarInvite' 6> c:\trinity\src\server\game\calendar\Calendar.h(62) : see declaration of 'CalendarInvite' 6>..\..\..\..\..\..\..\Trinity\src\server\game\Calendar\CalendarMgr.cpp(74): error C2039: 'event_id' : is not a member of 'CalendarInvite' 6> c:\trinity\src\server\game\calendar\Calendar.h(62) : see declaration of 'CalendarInvite' 13>LINK : fatal error LNK1181: cannot open input file '..\game\Release\game.lib' 15>------ Build started: Project: ALL_BUILD, Configuration: Release Win32 ------ 15> Building Custom Rule C:/Trinity/CMakeLists.txt 15> CMake does not need to re-run because C:\Users\Dad\Desktop\Build\CMakeFiles\generate.stamp is up-to-date. ========== Build: 13 succeeded, 2 failed, 0 up-to-date, 0 skipped ==========
×
×
  • Create New...