Keldo
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Stuck at connected / infinite loop / login issues / battle.net
Keldo replied to CFGhost's topic in Help and Support
Went to post on a different thread and it posted here, sorry, editing because it wasnt relative.- 717 replies
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- tdb 52
- worldserver 10061
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Stuck at connected / infinite loop / login issues / battle.net
Keldo replied to CFGhost's topic in Help and Support
This is what Im geting trying to run 7.1.0 and 3.3.5 on the same machine World initialized in 0 minutes 7 seconds terminate called after throwing an instance of 'TC>boost::exception_detail::clone_impl<boost::exception_detail::error_info_injector<boost::system::system_error> >' what(): bind: Address already in use TC>Segmentation fault- 717 replies
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- tdb 52
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Morning Thulium, That's 3.3.5 Server stuff, I'm only running/testing the Master Branch but thanks for the heads up
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On my test server, I run a Cron Job that pulls source once a week, rebuilds the servers and restarts the servers. THIS IS FOR LINUX ONLY You do not need root access for this. Simply open a shell and type crontab -e Add the following to the cron tab 00 01 * * 0 /home/trinity/servers/legion/cron/update This will run at 1am every Sunday Save and Exit depending on which editor you choose to use. -------------------------------------------------------------------------- The Following update script is what I use which is placed in /home/trinity/server/cron The files name is update and needs to be set as executable (chmod +x update) cd /home/trinity/TrinityCore git pull origin master (or 6x if you are not using the master branch) cd build make clean cmake ../ -DCMAKE_INSTALL_PREFIX=/home/trinity/server -DTOOLS=0 -DWITH_WARNINGS=1 -DCONF_DIR=/home/trinity/server/etc make make install If you use a manage script to start and stop your servers, I recommend you run the stop command between make and make install This is just a recommendation, so your server is never far from the current revision but as always, keep an eye on IRC and the Github Repositories.
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Sorry @Aokromes been working on a launcher for my internal test server based on TC. When I got home from class that day I rebooted everything, worldserver, bnetserver and my wow client and everything worked. It was odd. I have my server setup to rebuild tonight via cron and will test again tomorrow morning but for now all is good.
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I am not at my development box, sitting in class so the specifics will be vague. my apologies. After Blizzard updated the client this morning,I did a pull and rebuilt TC, then patched WoW. When opening Wow_Patched, I got a CAS Error. Something to the effect of it cannot connect, was looking for github.io/TrinityCore I believe. Has anyone else experienced this yet today? Edit: I will update this when I get home from Class.
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When I land from a flight, I have to reboot the game or hearth out because I can;t move. I know I should post something on Github but I will probably get bitched at for doing so.
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Stuck at connected / infinite loop / login issues / battle.net
Keldo replied to CFGhost's topic in Help and Support
@CodeRus, I had this issue a few days ago, please run git pull origin 6.x and rebuild. Also re patch Wow.exe with the current connection_patcher after you rebuild.- 717 replies
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- tdb 52
- worldserver 10061
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(and 1 more)
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Stuck at connected / infinite loop / login issues / battle.net
Keldo replied to CFGhost's topic in Help and Support
Update your DB and Core- 717 replies
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- tdb 52
- worldserver 10061
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Try running CMake with the -DWITH_WARNINGS=1 flag and see what it produces
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I moved to a stronger server, all installed and started but I have some issues that i will draft up and post in a new thread. @ Malcrom, not needed, take your smart ass comments to the kiddie pool please.
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@Aokromes In reference to our conversation on IRC, I'm rebooting the server to see whats up
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Loading Localization strings... >> Loaded 27247 creature locale strings in 1088 ms >> Loaded 19668 gameobject_template_locale strings in 919 ms ./world: line 4: 15674 Killed ./worldserver worldserver kills itself after loading local strings This is latest revision which failed to compile 3 seperate times, now that I have it compiled and installed, it is doing this. Logs show no errors, just what I posted above. Any help would be greatly appreciated
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I successfully built the current revision on Windows and Ubuntu 14 but when I attempted to patch a 4.3.4 client to 6.2.0, Blizzards stream launcher patched to 6.2.2 So I am wondering if anyone knows where I can get a good guide on patching to 6.2.0 or a full 6.2.0 client download. I'm using this as an edcucational project to learn game development in C++
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Please close this, I figured it out