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Found 5 results

  1. Friends, I am going through a big problem. all maps in "BFa" are completely empty. (without "mobs", without "Npc's". how can I enable world missions and all the content in "BFa". ?????????????????????? I looked everywhere on this subject, but I was unsuccessful. I apologize, I am a beginner in the projects. ==================================================================== I am currently using this project. 8.3.0 (33369) http://www.ac-web.org/forums/showthread.php?237071-World updated to 8.3.7 (35662) https://mega.nz/file/0dpmla4Q#4tKwrc-G9uhyxCkJozNwZp8Pr0ArgZmwO-ay7OCMvGw Source project https://github.com/TrinityCore/TrinityCore ==================================================================== My WorldServ.conf # Expansion # Description: Allow server to use content from expansions. Checks for expansion-related # map files, client compatibility and class/race character creation. # Default: 7 - (Expansion 7) # 6 - (Expansion 6) # 5 - (Expansion 5) # 4 - (Expansion 4) # 3 - (Expansion 3) # 2 - (Expansion 2) # 1 - (Expansion 1) # 0 - (Disabled, Ignore and disable expansion content (maps, races, classes) Expansion = 8 #
  2. Hi, i want implement lfg list but i want implement GroupFinderActivity.db2, GroupFinderActivityGrp.db2 and GroupFinderCategory.db2. After add structure, meta, loadinfo, the core start but i ve this error : thanks for help me : struct GroupFinderActivityEntry { uint32 ID; LocalizedString* FullName; LocalizedString* ShortName; uint8 GroupFinderCategoryID; uint8 OrderIndex; uint16 GroupFinderActivityGrpID; uint8 MinLevel; uint8 MaxLevelSuggestion; uint32 Flags; uint16 MinGearLevelSuggestion; uint16 MapID; uint8 DifficultyID; uint16 AreaID; uint8 MaxPlayers; uint8 DisplayType; }; struct GroupFinderActivityMeta { static DB2Meta const* Instance() { static DB2MetaField const fields[14] = { { FT_STRING, 1, true }, { FT_STRING, 1, true }, { FT_BYTE, 1, false }, { FT_BYTE, 1, true }, { FT_SHORT, 1, false }, { FT_BYTE, 1, false }, { FT_BYTE, 1, false }, { FT_INT, 1, false }, { FT_SHORT, 1, false }, { FT_SHORT, 1, false }, { FT_BYTE, 1, false }, { FT_SHORT, 1, false }, { FT_BYTE, 1, false }, { FT_BYTE, 1, false }, }; static DB2Meta instance(974813, -1, 14, 14, 0xB0090189, fields, -1); return &instance; } }; struct GroupFinderActivityLoadInfo { static DB2LoadInfo const* Instance() { static DB2FieldMeta const fields[] = { { false, FT_INT, "ID" }, { false, FT_STRING, "FullName" }, { false, FT_STRING, "ShortName" }, { false, FT_BYTE, "GroupFinderCategoryID" }, { true, FT_BYTE, "OrderIndex" }, { false, FT_SHORT, "GroupFinderActivityGrpID" }, { false, FT_BYTE, "MinLevel" }, { false, FT_BYTE, "MaxLevelSuggestion" }, { false, FT_INT, "Flags" }, { false, FT_SHORT, "MinGearLevelSuggestion" }, { false, FT_SHORT, "MapID" }, { false, FT_BYTE, "DifficultyID" }, { false, FT_SHORT, "AreaID" }, { false, FT_BYTE, "MaxPlayers" }, { false, FT_BYTE, "DisplayType" }, }; static DB2LoadInfo const loadInfo(&fields[0], std::extent<decltype(fields)>::value, GroupFinderActivityMeta::Instance(), HOTFIX_SEL_GROUP_FINDER_ACTIVITY); return &loadInfo; } }; PreparedStatementBase::setBool ASSERTION FAILED: index < statement_data.size()
  3. Hello. I pulled the latest update of TC to version 8.2.5.32494 When I extracted dbc and maps from retail (8.2.5.32494) some of them couldnt be readed or couldnt be opened. I will give you an image of the mapextractor.exe. Also I have different locales on my WoW Client, and some of them can open on different locales, meanwhile not in others. For example, the extractor could read Achievemnt.db2 from esES locale, but not from enUS.
  4. Hi! How come a whole bunch of spells, for example rogue's Pistol Shot and Saber Slash, while obviously producing some sort of visual effect, are nowhere to be found in SpellXSpellVisual.db2? Is there another table responsible for them?
  5. how to edit .db2 file ?which tool ? what's the name of the tool? i have dbc editor ,but it can't open db2 file
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