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Found 8 results

  1. Hello all, first time posting here and it's really got me scratching my head. I've compiled everything on my own computer, and then transferred everything to a host computer so the server can stay live. The server was running fine for a month or so and then suddenly it just crashes when it hits "Loading C++ scripts", exiting saying "caught signal 22" I tried setting up the host computer from scratch and transferred everything over fresh and it's still happening for some reason. (Note, I can run the server perfectly on my personal pc where I compiled it.) Any help would be greatly appreciated, thanks! 3d7e3a40e2b3+_worldserver.exe_[1-4_15-19-45].dmp 3d7e3a40e2b3+_worldserver.exe_[1-4_15-19-45].txt
  2. Hey everyone! I've starting with scripting on a Trinitycore Server and now i'm facing a little bit of a Problem. I've created a custom boss and sometimes when you attack the boss, the whole server crashes and sometimes it doesn't - other than that he works completely fine. So it's just the Problem, that sometimes the Server crashes on pulling him. So i think it has something to do with the Initialize i believe? The Boss is on a custom instance map. This is my first Boss script so i'm sorry when it's a bit messy. Open the Spoiler for more Informations and the Script of the Boss:
  3. Hello all, I just updated from the latest Git Trinity Core REV. ac6baa547376 + 2020-02-21 3.3.5 Branch. I'm getting this error after crash. Problem signature: Problem Event Name: APPCRASH Application Name: worldserver.exe Application Version: Application Timestamp: 5e50a462 Fault Module Name: StackHash_f12f Fault Module Version: 6.3.9600.19629 Fault Module Timestamp: 5e2fdc0d Exception Code: c0000374 Exception Offset: PCH_9E_FROM_ntdll+0x0000000000090D0A OS Version: 6.3.9600. Locale ID: 1033 Additional Information 1: f12f Additional Information 2: f12f0934d3e965f73c68e60f20f2cd40 Additional Information 3: 7595 Additional Information 4: 7595e4d8d703db9dcd3d2f6ea540e357 the exception code says its a Heap error, I'm not sure how to troubleshoot this. Thanks
  4. when i excute worldserver.exe after config and import the database, the app crash and print the error log: ERROR 1054 (42S22) at line 21: Unknown column 'OptionID' in 'field list'. my configuration is like this: when i create the database, "my create_mysql.sql" is as follows: GRANT USAGE ON * . * TO 'root'@'localhost' IDENTIFIED BY '123456' WITH MAX_QUERIES_PER_HOUR 0 MAX_CONNECTIONS_PER_HOUR 0 MAX_UPDATES_PER_HOUR 0 ; CREATE DATABASE `world` DEFAULT CHARACTER SET utf8 COLLATE utf8_general_ci; CREATE DATABASE `characters` DEFAULT CHARACTER SET utf8 COLLATE utf8_general_ci; CREATE DATABASE `auth` DEFAULT CHARACTER SET utf8 COLLATE utf8_general_ci; GRANT ALL PRIVILEGES ON `world` . * TO 'root'@'localhost' WITH GRANT OPTION; GRANT ALL PRIVILEGES ON `characters` . * TO 'root'@'localhost' WITH GRANT OPTION; GRANT ALL PRIVILEGES ON `auth` . * TO 'root'@'localhost' WITH GRANT OPTION; the authserver.conf is as follows: LoginDatabaseInfo = ";3306;root;123456;auth" the worldserver.conf is as follows: LoginDatabaseInfo = ";3306;root;123456;auth" WorldDatabaseInfo = ";3306;root;123456;world" CharacterDatabaseInfo = ";3306;root;123456;characters" in the code, the red word 'root' is 'trinity' originally, the red word '123456' is also 'trinity' originally. and after i excute the worldserver.exe, the app print error log ang crash. the results of worldserver.exe and authserver.exe is shown in the picture.
  5. The worldserver crashes whenever I create a character. Seems like there is an issue with mysql, but I have no idea what the issue is. Anybody knows what`s happening here?
  6. I am developing on a Trinitycore based 5.4.8 core. We are exeperiencing multiple crash from different points. I have tried to found the point of failure of this crashes... I suspect that these crashes can be handled from a single point that corrects every GetGUID crashes. Here is the pastebin of the crashlogs. Thank you in advance
  7. Can't compress update packet (zlib: deflateInit) Error code: -4
  8. Hi! I have an up-to-date 6.x build that was working fine until I tried opening wow_64_patched.exe today, I got error #134: "Unable to open DBFilesClient\MovieOverlays.dbc: Can't find file in build manifest" Could this be related to the update to 6.2.2 that happened earlier today? I wanted to post this here in case it was some silly mistake I made before I put it on the issue tracker. Thanks!
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