Jump to content
TrinityCore

Client connection hang at around 80%


mrelfire
 Share

Recommended Posts

I have manage to connect, choose a realm, a character connect to the wold then at 80%, my progress bar stop.

On the server nothing fancy , quite strange :

 

 

TrinityCore rev. 8c30236feaf1 2015-01-24 21:29:08 +0100 (6.x branch) (Win64, RelWithDebInfo) (worldserver-daemon) ready...

Received not handled opcode [CMSG_BATTLE_PAY_GET_PURCHASE_LIST_QUERY 0x120C (4620)] from [Player: <none> (Account: 8)]
No defined handler for opcode [uNKNOWN OPCODE 0x0301 (769)] sent by [Player: <none> (Account: 8)]
Received not handled opcode [CMSG_BATTLE_PAY_GET_PURCHASE_LIST_QUERY 0x120C (4620)] from [Player: <none> (Account: 8)]
Received not allowed opcode [CMSG_KEEP_ALIVE 0x0981 (2433)] from [Player: <none> (Account: 8)]
CMSG_DB_QUERY_BULK: Received unknown hotfix type: 1672791226
CMSG_DB_QUERY_BULK: Received unknown hotfix type: 1377377290
CMSG_DB_QUERY_BULK: Received unknown hotfix type: 1672791226
Received not handled opcode [CMSG_CONNECT_TO_FAILED 0x0135 (309)] from [Player: <none> (Account: 8)]

any ideas of my mistake ?

Link to comment
Share on other sites

thanks, done but no difference

I create a new character and it hangs as usual ;)

 

 

TrinityCore rev. 04ad137304e8 2015-02-06 22:19:53 +0100 (6.x branch) (Win64, Rel
WithDebInfo) (worldserver-daemon) ready...
Received not handled opcode [CMSG_BATTLE_PAY_GET_PURCHASE_LIST_QUERY 0x120C (462
0)] from [Player: <none> (Account: 8)]
Prevented sending of [sMSG_TALENTS_INFO 0x012D (301)] to non existent socket 1 t
o [Player: <none> (Account: 8)]
Prevented sending of [sMSG_SET_PROFICIENCY 0x00D3 (211)] to non existent socket
1 to [Player: <none> (Account: 8)]
Prevented sending of [sMSG_SET_PROFICIENCY 0x00D3 (211)] to non existent socket
1 to [Player: <none> (Account: 8)]
Prevented sending of [sMSG_SET_PROFICIENCY 0x00D3 (211)] to non existent socket
1 to [Player: <none> (Account: 8)]
Prevented sending of [sMSG_SPELL_GO 0x1161 (4449)] to non existent socket 1 to [
Player: <none> (Account: 8)]
Prevented sending of [sMSG_SET_PCT_SPELL_MODIFIER 0x113C (4412)] to non existent
 socket 1 to [Player: <none> (Account: 8)]
Prevented sending of [sMSG_SET_PCT_SPELL_MODIFIER 0x113C (4412)] to non existent
 socket 1 to [Player: <none> (Account: 8)]
Prevented sending of [sMSG_SET_PCT_SPELL_MODIFIER 0x113C (4412)] to non existent
 socket 1 to [Player: <none> (Account: 8)]
Prevented sending of [sMSG_SET_PCT_SPELL_MODIFIER 0x113C (4412)] to non existent
 socket 1 to [Player: <none> (Account: 8)]
Prevented sending of [sMSG_SET_PCT_SPELL_MODIFIER 0x113C (4412)] to non existent
 socket 1 to [Player: <none> (Account: 8)]
Prevented sending of [sMSG_SET_PCT_SPELL_MODIFIER 0x113C (4412)] to non existent
 socket 1 to [Player: <none> (Account: 8)]
Prevented sending of [sMSG_SET_PCT_SPELL_MODIFIER 0x113C (4412)] to non existent
 socket 1 to [Player: <none> (Account: 8)]
Prevented sending of [sMSG_SET_PCT_SPELL_MODIFIER 0x113C (4412)] to non existent
 socket 1 to [Player: <none> (Account: 8)]
Received not handled opcode [CMSG_BATTLE_PAY_GET_PURCHASE_LIST_QUERY 0x120C (462
0)] from [Player: <none> (Account: 8)]
No defined handler for opcode [uNKNOWN OPCODE 0x0301 (769)] sent by [Player: <no
ne> (Account: 8)]
Received not handled opcode [CMSG_BATTLE_PAY_GET_PURCHASE_LIST_QUERY 0x120C (462
0)] from [Player: <none> (Account: 8)]
CMSG_DB_QUERY_BULK: Received unknown hotfix type: 1672791226
CMSG_DB_QUERY_BULK: Received unknown hotfix type: 1377377290
CMSG_DB_QUERY_BULK: Received unknown hotfix type: 1672791226
Received not handled opcode [CMSG_CONNECT_TO_FAILED 0x0135 (309)] from [Player:
<none> (Account: 8)]
 
Link to comment
Share on other sites

I have tryed with uk client, and still have the same problem. I do manage to connect with it to an official server, so I suspect the problem is not on the client. regarding the server I have no errors when launching the 2 exe.

So I am stuck, I do not know where to look for.

Link to comment
Share on other sites

2/13 01:46:43.353  Login program=WoW platform=Wn64 locale=ruRU
2/13 01:46:43.353  Component WoW.Wn64.19342
2/13 01:46:43.353  Component WoW.base.19057
2/13 01:46:43.374  Battle.net is Component Bnet.Wn64.37165
2/13 01:46:45.938  LOGIN: state: LOGIN_STATE_CONNECTING result: LOGIN_OK 
2/13 01:46:45.941  Connecting to 54.72.116.112:1119
2/13 01:46:46.441  LOGIN: state: LOGIN_STATE_AUTHENTICATED result: LOGIN_OK 
2/13 01:46:46.441  ClientConnection Initiating: COP_CONNECT code=CSTATUS_CONNECTING 
2/13 01:46:46.441  LOGIN: state: RESPONSE_CONNECTED result: LOGIN_OK 
2/13 01:46:47.040  ClientConnection Completed: COP_CONNECT code=RESPONSE_CONNECTED result=TRUE
2/13 01:46:47.059  ClientConnection Initiating: COP_AUTHENTICATE code=CSTATUS_AUTHENTICATING 
2/13 01:46:47.424  ClientConnection Completed: COP_AUTHENTICATE code=AUTH_OK result=TRUE
2/13 01:46:48.495  ClientConnection Initiating: COP_GET_CHARACTERS code=43 
2/13 01:46:48.777  ClientConnection Completed: COP_GET_CHARACTERS code=44 result=TRUE
2/13 01:46:53.648  ClientConnection Initiating: COP_LOGIN_CHARACTER code=78 

 

 

TrinityCore rev. c4d81aa42d49+ 2015-02-11 16:47:23 +0000 (6.x branch) (Unix, Release) (worldserver-daemon) ready...

Received not handled opcode [CMSG_BATTLE_PAY_GET_PURCHASE_LIST_QUERY 0x120C (4620)] from [Player: <none> (Account: 1)]
No defined handler for opcode [uNKNOWN OPCODE 0x0301 (769)] sent by [Player: <none> (Account: 1)]
Received not handled opcode [CMSG_BATTLE_PAY_GET_PURCHASE_LIST_QUERY 0x120C (4620)] from [Player: <none> (Account: 1)]
CMSG_DB_QUERY_BULK: Received unknown hotfix type: 1672791226
CMSG_DB_QUERY_BULK: Received unknown hotfix type: 1377377290
CMSG_DB_QUERY_BULK: Received unknown hotfix type: 1672791226
Received not handled opcode [CMSG_CONNECT_TO_FAILED 0x0135 (309)] from [Player: <none> (Account: 1)]
Link to comment
Share on other sites

nearly the same

 

2/10 06:59:49.754  Login program=WoW platform=Win locale=enUS

2/10 06:59:49.816  Component WoW.Win.19342
2/10 06:59:49.847  Component WoW.base.19057
2/10 06:59:49.879  Battle.net is Component Bnet.Win.37165
2/10 06:59:49.988  LOGIN: state: LOGIN_STATE_CONNECTING result: LOGIN_OK 
2/10 06:59:50.160  Connecting to 82.237.79.179:1119
2/10 06:59:51.097  LOGIN: state: LOGIN_STATE_AUTHENTICATED result: LOGIN_OK 
2/10 06:59:51.441  ClientConnection Initiating: COP_CONNECT code=CSTATUS_CONNECTING 
2/10 06:59:51.504  LOGIN: state: RESPONSE_CONNECTED result: LOGIN_OK 
2/10 06:59:51.613  ClientConnection Completed: COP_CONNECT code=RESPONSE_CONNECTED result=TRUE
2/10 06:59:51.709  ClientConnection Initiating: COP_AUTHENTICATE code=CSTATUS_AUTHENTICATING 
2/10 06:59:52.006  ClientConnection Completed: COP_AUTHENTICATE code=AUTH_OK result=TRUE
2/10 06:59:59.009  ClientConnection Initiating: COP_GET_CHARACTERS code=43 
2/10 07:00:07.530  ClientConnection Completed: COP_GET_CHARACTERS code=44 result=TRUE
2/10 07:01:08.994  ClientConnection Initiating: COP_LOGIN_CHARACTER code=78 
 
Link to comment
Share on other sites

  • 1 month later...

I have cleaned my "auth" database and now I can not connect anymore:

 

3/14 09:49:48.726  Login program=WoW platform=Win locale=frFR

3/14 09:49:48.757  Component WoW.Win.19702
3/14 09:49:48.804  Component WoW.base.19634
3/14 09:49:48.867  Battle.net is Component Bnet.Win.37165
3/14 09:49:48.913  LOGIN: state: LOGIN_STATE_CONNECTING result: LOGIN_OK 
3/14 09:49:49.023  Connecting to 82.237.79.179:1119
3/14 09:49:49.490  LOGIN: state: LOGIN_STATE_FAILED result: LOGIN_FAILED 
3/14 09:49:49.521  Disconnected from 82.237.79.179
3/14 09:49:49.568  Client initiated Disconnect from 82.237.79.179
3/14 09:49:49.615  Client initiated Disconnect from 82.237.79.179
3/14 09:49:49.677  LOGIN: state: LOGIN_STATE_FAILED result: LOGIN_FAILED 
3/14 09:49:49.693  Login program=WoW platform=Win locale=frFR
3/14 09:49:49.724  Component WoW.Win.19702
3/14 09:49:49.756  Component WoW.base.19634
3/14 09:49:49.771  Battle.net is Component Bnet.Win.37165
3/14 09:52:24.158  LOGIN: state: LOGIN_STATE_CONNECTING result: LOGIN_OK 
3/14 09:52:24.173  Connecting to 82.237.79.179:1119
3/14 09:52:24.379  LOGIN: state: LOGIN_STATE_FAILED result: LOGIN_FAILED 
3/14 09:52:24.395  Disconnected from 82.237.79.179
3/14 09:52:24.426  Client initiated Disconnect from 82.237.79.179
3/14 09:52:24.566  Client initiated Disconnect from 82.237.79.179
3/14 09:52:24.582  LOGIN: state: LOGIN_STATE_FAILED result: LOGIN_FAILED 
3/14 09:52:24.613  Login program=WoW platform=Win locale=frFR
3/14 09:52:24.629  Component WoW.Win.19702
3/14 09:52:24.774  Component WoW.base.19634
3/14 09:52:24.800  Battle.net is Component Bnet.Win.37165
3/14 09:52:29.363  LOGIN: state: LOGIN_STATE_CONNECTING result: LOGIN_OK 
3/14 09:52:29.395  Connecting to 82.237.79.179:1119
3/14 09:52:29.520  LOGIN: state: LOGIN_STATE_FAILED result: LOGIN_FAILED 
3/14 09:52:29.535  Disconnected from 82.237.79.179
3/14 09:52:29.551  Client initiated Disconnect from 82.237.79.179
3/14 09:52:29.598  Client initiated Disconnect from 82.237.79.179
3/14 09:52:29.613  LOGIN: state: LOGIN_STATE_FAILED result: LOGIN_FAILED 
3/14 09:52:29.645  Login program=WoW platform=Win locale=frFR
3/14 09:52:29.660  Component WoW.Win.19702
3/14 09:52:29.692  Component WoW.base.19634
3/14 09:52:29.707  Battle.net is Component Bnet.Win.37165
 

 

I suspect it is linked to rbac security, any suggestions please ?

Link to comment
Share on other sites

I follow your suggestion but I am stuck with the password as I was entering a wrong password:

I am using bnet account create (or set password) then account set password

everything seems fine

but I have allways this erreur 104 => wrongpassword

in the log it says ok then ko

I am lost

Link to comment
Share on other sites

I have the same symptoms: can login and create a character, but then I get stuck at 80% while connecting. My WoW client version is 6.1.0.19702.

 

This is a fresh installation on OS X from the latest rev 8464674 of the 6.x branch with a clean sql db import. I followed the installation guide to the letter.

 

I posted the complete worldserver-daemon output and connection.log on pastebin.

Link to comment
Share on other sites

I have repeated the whole installation process and compiled TC from the latest revision yet again, but the result is the same, so I created an issue on the bug tracker since there are more of us with this bug.

 

I also posted a 10$ bounty on this issue, so whoever fixes this can have a couple of beers on me (unless it's that American Budweiser piss water in which case you should buy diapers instead)

Link to comment
Share on other sites

  • 3 months later...

I have the same problem in Windows 8.1, I can connect and create a character but at 80 % charge the client disconnects .

Last core with all uptades applied (Until commit 2ce76a25c32453f3be1297a10198c43b231174ed)

Prevented sending of [SMSG_SET_PROFICIENCY 0x0D75 (3445)] to non existent socket 1 to [Player: Account: 2] 
Received not handled opcode [CMSG_BATTLE_PAY_GET_PURCHASE_LIST 0x1616 (5654)] from [Player: Account: 2]
  • Upvote 1
Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...