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Warden not banning and question about 'passive anti-cheat'


Insane329
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Hiho!

I have the latest rev of TC (3.3.5a). I am trying to setup warden to ban players using WEH etc. I've added some warden_check/warden_actions records and configured the worldserver.conf.

Problem is here that warden kicks, but isn't banning.

Here is the setup: 

###################################################################################################
# WARDEN SETTINGS
#
#    Warden.Enabled
#        Description: Enable Warden anticheat system.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

Warden.Enabled = 1

#
#    Warden.NumMemChecks
#        Description: Number of Warden memory checks that are sent to the client each cycle.
#        Default:     3 - (Enabled)
#                     0 - (Disabled)

Warden.NumMemChecks = 3

#
#    Warden.NumOtherChecks
#        Description: Number of Warden checks other than memory checks that are added to request
#                     each checking cycle.
#        Default:     7 - (Enabled)
#                     0 - (Disabled)

Warden.NumOtherChecks = 10

#
#    Warden.ClientResponseDelay
#        Description: Time (in seconds) before client is getting disconnecting for not responding.
#        Default:     600 - (10 Minutes)
#                     0 - (Disabled, client won't be kicked)

Warden.ClientResponseDelay = 2

#
#    Warden.ClientCheckHoldOff
#        Description: Time (in seconds) to wait before sending the next check request to the client.
#                     A low number increases traffic and load on client and server side.
#        Default:     30 - (30 Seconds)
#                     0  - (Send check as soon as possible)

Warden.ClientCheckHoldOff = 2

#
#    Warden.ClientCheckFailAction
#        Description: Default action being taken if a client check failed. Actions can be
#                     overwritten for each single check via warden_action table in characters
#                     database.
#        Default:     0 - (Disabled, Logging only)
#                     1 - (Kick)
#                     2 - (Ban)

Warden.ClientCheckFailAction = 2

#
#    Warden.BanDuration
#        Description: Time (in seconds) an account will be banned if ClientCheckFailAction is set
#                     to ban.
#        Default:     86400 - (24 hours)
#                     0     - (Permanent ban)

Warden.BanDuration = 86400

#
################################################################################################### 

And the output:

 

 

[Player: Yyu (GUID Full: 0x000000000000000f Type: Player Low: 15, Account: 25)] (latency: 0, IP: 192.168.1.2) exceeded Warden module response delay for more than 2s - disconnecting client

 

My second question is about installing the passive anti cheat on the last rev. Is it possible? Is it this Manuel's anti-cheat?


Thank you guys for your help.

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    • By Rebelhearts
      can somebody explain me what this is?
      2017-05-15_00:18:04 WARN  [warden] [Player: Rudy GUID Full: 0x000000000000052b Type: Player Low: 13, Account: 3] failed timing check. Action: None
       
       
      its a failed timing check on the warden log, but how is this being triggered?? is it some addon or network problem or is it my suspicious for cheat engine??
      and how to make the action in this case form NONE to KICK?? since in the end i didnt found a warden check for this..
      so how to overide this ?
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