Jump to content
TrinityCore

Maps Extractor - Help


leandrod
 Share

Recommended Posts

 
Hello guys , good night .

I'm new here and I have a problem to extract the maps and vmaps and other game files version 3.3.5a , as created the server in a virtual machine and do not have much room to pass the entire game to the folder on Linux and why I need to do this process on windows and then move the files , but can not find the software to extract the files in windows . Someone would have these updated extractors to pass me ?
Link to comment
Share on other sites

 
Thanks for your reply and help, but I own the extractors for linux and I need the windows , as if I compile for windows would have to do the whole process for windows and do not have the vb installed so needed someone just pass me the repository of extracting files for windows.
Edited by leandrod
Font
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By WalkerSh
      Friends,
      I am going through a big problem.
      all maps in "BFa" are completely empty. (without "mobs", without "Npc's".
      how can I enable world missions and all the content in "BFa".  ??????????????????????
      I looked everywhere on this subject, but I was unsuccessful.
      I apologize, I am a beginner in the projects.

      ====================================================================
      I am currently using this project. 8.3.0 (33369)
      http://www.ac-web.org/forums/showthread.php?237071-World
       
      updated to 8.3.7 (35662)
      https://mega.nz/file/0dpmla4Q#4tKwrc-G9uhyxCkJozNwZp8Pr0ArgZmwO-ay7OCMvGw
      Source project
      https://github.com/TrinityCore/TrinityCore

      ====================================================================
      My WorldServ.conf
      #    Expansion
      #        Description: Allow server to use content from expansions. Checks for expansion-related
      #                     map files, client compatibility and class/race character creation.
      #        Default:     7 - (Expansion 7)
      #                     6 - (Expansion 6)
      #                     5 - (Expansion 5)
      #                     4 - (Expansion 4)
      #                     3 - (Expansion 3)
      #                     2 - (Expansion 2)
      #                     1 - (Expansion 1)
      #                     0 - (Disabled, Ignore and disable expansion content (maps, races, classes)
      Expansion = 8
      #
    • By reyne
      Hey there!

      I've followed a few threads here about map extraction, and am still having issues. Originally, I was having the issue described here.
      After following the advice given in that thread (creating characters of both BC races and running around for a bit), I am no longer getting that error, however now I get the following error while trying to extract maps:

      `Error loading World\Maps\Expansion01\Expansion01_42_6.adt`

      This repeats for every line in Expansion01, and then the extractor crashes.

      I'm not sure where else to go from here.

      Thanks for your help

      Edit: I've created an 85 on an i85 server and flown all around Outland now, same issue.
    • By Ithylis
      =====[ English ]=====
      Hello,
      First of all I'm sorry if my english is not good, it's the use of Mr Google translation
      That's after years I restart in a WoW private server.
      I thank everyone who gives their time to help TrinityCore evolve.
      I appeal to the community because I can not find the dbc-cameras-vmaps-maps-mmaps-gt files of master 8.2.0.31478.
      I have the official version of the game in 8.2.5 and going through Arctium I do not have the data to extract all that, or else I get it wrong.
      Would anyone be kind enough to share all these extracted files please?
      Thank you very much and have a good day / night
      Regards,
      Ithylis
      =====[ Français ]=====
      Bonjour,

      Avant tout je suis désolé si mon anglais n'est pas bon, c'est l'utilisation de Monsieur Google traduction

      Voilà après des années je me relance dans un serveur privé WoW.
      Je remercie tout ceux qui donnent de leur temps pour faire évoluer TrinityCore.
      Je fais appel à la communauté, car je n'arrive pas à trouver les fichiers dbc-cameras-vmaps-maps-mmaps-gt de la version master 8.2.0.31478.
      J'ai la version officielle du jeu en 8.2.5 et en passant par Arctium je n'ai pas les données pour extraire tout cela, ou alors je m'y prends mal.

      Est-ce que quelqu'un aurait la bonté de partager tous ces fichiers extraits s'il vous plait ?

      Merci beaucoup et bonne journée/nuit
      Cordialement,
      Ithylis
    • By Hesione
      I'm having a problem with a number of factions not getting the flag "at war" in the reputation tab, and this is unable to be selected by the player. Currently, this is with The Oracles, as my character has their reputation with Frenzyheart. The problem occurs when one of two opposing factions is chosen as the positive reputation one. That said, Bloodsail Buccaneers seems to work fine.
      I did a search on how to fix this, and found this on the TrinityCore issues tracker: https://github.com/TrinityCore/TrinityCore/issues/9469 (specifically https://github.com/TrinityCore/TrinityCore/issues/9469#issuecomment-78925130)
      Do I just go into the ReputationManager.cpp file and edit it directly? I don't understand how the dbc/cpp files are used. Are they called by the client each time the client is started up?
      I found the code for ReputationManager.cpp here: https://github.com/TrinityCore/TrinityCore/blob/master/src/server/game/Reputation/ReputationMgr.cpp
      I don't understand how the fix goes into this code. I can see a Git pull (push?) whereas I thought I could just edit ReputationManager.cpp directly. If so, which lines do I replace (if any)? Otherwise, where should I insert the fix?
       
    • By Chrisseria2520
      Hello once again community! Thanks for all ur help so far, it's really appreciated..  I'll pull out another hand to get caught! ... 

      So my problem is that I can easy buff / nerf a creature npc through World.conf and edit the rates on HP, AP damage, melee damage and so on... Look at: Uploaded Images to see an example!

      So my question is am I able to burf nerf specific creature spell to do less / more dmg and how so? 
      An example could be Razorscale's Devouring Flame!
      Thanks guys
       

×
×
  • Create New...