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[SOLVED]6x Server Kills itself


Keldo
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Loading Localization strings...
>> Loaded 27247 creature locale strings in 1088 ms
>> Loaded 19668 gameobject_template_locale strings in 919 ms
./world: line 4: 15674 Killed                  ./worldserver


worldserver kills itself after loading local strings

This is latest revision which failed to compile 3 seperate times, now that I have it compiled and installed, it is doing this.

 

Logs show no errors, just what I posted above.

 

Any help would be greatly appreciated

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