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I am following: http://www.trinitycore.info/How-to:Linux

but when I need to "make" the build it goes wrong.

what am I doing wrong and what do I need to do to fix it.

Regards,

Chris (Bombo)

[email protected]:~/build$ cmake ../TrinityCore/ -DPREFIX=/home/wow/server -DWITH_SQL=1

-- The C compiler identification is GNU

-- The CXX compiler identification is GNU

-- Check for working C compiler: /usr/bin/gcc

-- Check for working C compiler: /usr/bin/gcc -- works

-- Detecting C compiler ABI info

-- Detecting C compiler ABI info - done

-- Check for working CXX compiler: /usr/bin/c++

-- Check for working CXX compiler: /usr/bin/c++ -- works

-- Detecting CXX compiler ABI info

-- Detecting CXX compiler ABI info - done

-- Detected 32-bit platform

-- UNIX: Using default configuration directory

-- UNIX: Using default library directory

-- UNIX: Configuring uninstall target

-- UNIX: Created uninstall target

-- GCC: All warnings disabled

-- Found ACE library: /usr/lib/libACE.so

-- Found ACE headers: /usr/include

-- Found OpenSSL: /usr/lib/libssl.so;/usr/lib/libcrypto.so

-- Using mysql-config: /usr/bin/mysql_config

-- Found MySQL library: /usr/lib/libmysqlclient_r.so

-- Found MySQL headers: /usr/include/mysql

-- Found Readline library: /usr/lib/libreadline.so

-- Include dir is: /usr/include

-- Found ZLIB: /usr/include

-- Found BZip2: /usr/lib/libbz2.so

-- Looking for BZ2_bzCompressInit in /usr/lib/libbz2.so

-- Looking for BZ2_bzCompressInit in /usr/lib/libbz2.so - found


* TrinityCore commithash : bbcfcabf3a37

* Build binaries in      : Release mode


* Install core to        : /home/wow/server

* Install libraries to   : /home/wow/server/lib

* Install configs to     : /home/wow/server/etc


* Build world/auth       : Yes (default)

* Build with scripts     : Yes (default)

* Build map/vmap tools   : No  (default)

* Build core w/PCH       : Yes (default)

* Build scripts w/PCH    : Yes (default)

* Use SFMT for RNG       : No  (default)

* Show compile-warnings  : No  (default)

* Use coreside debug     : No  (default)


-- SCRIPT PREPARATIONS

  -> Prepared: Spells

  -> Prepared: Commands

  -> Prepared: Examples

  -> Prepared: Custom

  -> Prepared: World

  -> Prepared: Outdoor PVP Zones

  -> Prepared: Eastern Kingdoms

  -> Prepared: Kalimdor

  -> Prepared: Outland

  -> Prepared: Northrend

-- SCRIPT PREPARATION COMPLETE


-- Configuring done

-- Generating done

-- Build files have been written to: /home/wow/build

[email protected]:~/build$ make

Scanning dependencies of target jemalloc

[  0%] Building C object dep/jemalloc/CMakeFiles/jemalloc.dir/src/mutex.c.o

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[  2%] Building C object dep/jemalloc/CMakeFiles/jemalloc.dir/src/ckh.c.o

Linking C static library libjemalloc.a

[  2%] Built target jemalloc

Scanning dependencies of target g3dlib

[  2%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/AABox.cpp.o

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[  6%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/RegistryUtil.cpp.o

[  6%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/Sphere.cpp.o

[  6%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/stringutils.cpp.o

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[  6%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/Triangle.cpp.o

[  7%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/uint128.cpp.o

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[  7%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/Vector4.cpp.o

Linking CXX static library libg3dlib.a

[  7%] Built target g3dlib

Scanning dependencies of target gsoap

[  8%] Building CXX object dep/gsoap/CMakeFiles/gsoap.dir/stdsoap2.cpp.o

[  8%] Building CXX object dep/gsoap/CMakeFiles/gsoap.dir/soapC.cpp.o

[  8%] Building CXX object dep/gsoap/CMakeFiles/gsoap.dir/soapServer.cpp.o

Linking CXX static library libgsoap.a

[  8%] Built target gsoap

Scanning dependencies of target revision.h

[  8%] Built target revision.h

Scanning dependencies of target shared_pch_dephelp

[  9%] Building CXX object src/server/shared/CMakeFiles/shared_pch_dephelp.dir/shared_pch_dephelp.cxx.o

In file included from /home/wow/TrinityCore/src/server/shared/Threading/LockedQueue.h:26,

                 from /home/wow/TrinityCore/src/server/shared/Common.h:88,

                 from /home/wow/TrinityCore/src/server/shared/PrecompiledHeaders/sharedPCH.h:3,

                 from /home/wow/build/src/server/shared/shared_pch_dephelp.cxx:1:

/home/wow/TrinityCore/src/server/shared/Debugging/Errors.h:24: fatal error: ace/Stack_Trace.h: Bestand of map bestaat niet

compilation terminated.

make[2]: *** [src/server/shared/CMakeFiles/shared_pch_dephelp.dir/shared_pch_dephelp.cxx.o] Fout 1

make[1]: *** [src/server/shared/CMakeFiles/shared_pch_dephelp.dir/all] Fout 2

make: *** [all] Fout 2

[email protected]:~/build$

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Hi can someone solve my problem.

DoCast(DUNGEON_MODE(SPELL_HOPELESSNESS,H_SPELL_HOPELESSNESS));  
Windows compile without problmes but linux:
Building CXX object src/server/scripts/CMakeFiles/scripts.dir/Northrend/FrozenHalls/HallsOfReflection/boss_falric.cpp.o

/home/wow-emu/trinityCore_new6/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_falric.cpp: In member function 'virtual void boss_falric::boss_falricAI::UpdateAI(uint32)':

/home/wow-emu/trinityCore_new6/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_falric.cpp:264: error: no matching function for call to 'boss_falric::boss_falricAI::DUNGEON_MODE(, )'

make[2]: *** [src/server/scripts/CMakeFiles/scripts.dir/Northrend/FrozenHalls/HallsOfReflection/boss_falric.cpp.o] Error 1

make[1]: *** [src/server/scripts/CMakeFiles/scripts.dir/all] Error 2

make: *** [all] Error 2

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Hi can someone solve my problem.

DoCast(DUNGEON_MODE(SPELL_HOPELESSNESS,H_SPELL_HOPELESSNESS));  
Windows compile without problmes but linux:
Building CXX object src/server/scripts/CMakeFiles/scripts.dir/Northrend/FrozenHalls/HallsOfReflection/boss_falric.cpp.o
/home/wow-emu/trinityCore_new6/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_falric.cpp: In member function 'virtual void boss_falric::boss_falricAI::UpdateAI(uint32)':
/home/wow-emu/trinityCore_new6/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_falric.cpp:264: error: no matching function for call to 'boss_falric::boss_falricAI::DUNGEON_MODE(, )'
make[2]: *** [src/server/scripts/CMakeFiles/scripts.dir/Northrend/FrozenHalls/HallsOfReflection/boss_falric.cpp.o] Error 1
make[1]: *** [src/server/scripts/CMakeFiles/scripts.dir/all] Error 2
make: *** [all] Error 2[/code]

Ah yes......It all makes sense now!

  • Upvote 1
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try deleting build folder, and recreate it, then try compiling.

the same ...

problem is in

DoCast(DUNGEON_MODE(SPELL_HOPELESSNESS,H_SPELL_HOPELESSNESS));  
because when i remove it compile is without errors complete script is here, It's all about understanding why it is not work on linux

#include "ScriptPCH.h"

#include "halls_of_reflection.h"


enum

{

    SAY_FALRIC_AGGRO                        = -1668050,

    SAY_FALRIC_DEATH                        = -1668053,

    SAY_FALRIC_SLAY01                       = -1668051,

    SAY_FALRIC_SLAY02                       = -1668052,

    SAY_FALRIC_SP01                         = -1668054,

    SAY_FALRIC_SP02                         = -1668055,


    SPELL_HOPELESSNESS                      = 72395,

    H_SPELL_HOPELESSNESS                    = 72390,

    SPELL_IMPENDING_DESPAIR                 = 72426,

    SPELL_DEFILING_HORROR_N                 = 72435,

    SPELL_DEFILING_HORROR_H                 = 72452,

    SPELL_QUIVERING_STRIKE_N                = 72422,

    SPELL_QUIVERING_STRIKE_H                = 72453,


    SPELL_BERSERK                           = 47008

};


class boss_falric : public CreatureScript

{

public:

    boss_falric() : CreatureScript("boss_falric") { }


	CreatureAI* GetAI(Creature* pCreature) const

    {

        return new boss_falricAI(pCreature);

    }


    struct boss_falricAI : public ScriptedAI

    {

        boss_falricAI(Creature *pCreature) : ScriptedAI(pCreature)

       {

            m_pInstance = (InstanceScript*)pCreature->GetInstanceScript();

            Regular = pCreature->GetMap()->IsRegularDifficulty();

            Reset();

       }


       InstanceScript* m_pInstance;

       bool Regular;

       bool m_bIsCall;

       //FUNCTIONS

       uint32 m_uiBerserkTimer;

       uint32 m_uiGrowlTimer;

       uint32 m_uiHorrorTimer;

       uint32 m_uiStrikeTimer;

       uint32 m_uiSummonTimer;

       uint32 m_uiLocNo;

       uint64 m_uiSummonGUID[16];

       uint32 m_uiCheckSummon;

       uint8 uiHopelessnessCount;


       uint8 SummonCount;


       uint64 pSummon;


        void Reset()

        {

          uiHopelessnessCount = 0;

          m_uiBerserkTimer = 180000;

          SummonCount = 0;

          m_bIsCall = false;

          m_uiGrowlTimer = 20000;

          m_uiHorrorTimer = urand(14000,20000);

          m_uiStrikeTimer = 2000;

          m_uiSummonTimer = 11000;

          me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);

          me->SetVisible(false);

        }


        void EnterCombat(Unit* pVictim)

        {

          //me->RemoveFlag(MOVEFLAG_WALK, NULL);

          DoScriptText(SAY_FALRIC_AGGRO, me);

          DoCast(me, SPELL_HOPELESSNESS);

        }


        void KilledUnit(Unit* pVictim)

        {

            switch(urand(0,1))

            {

                case 0: DoScriptText(SAY_FALRIC_SLAY01, me); break;

                case 1: DoScriptText(SAY_FALRIC_SLAY02, me); break;

            }

        }


        void JustDied(Unit* pKiller)

        {

          if(!m_pInstance) return;

             m_pInstance->SetData(TYPE_MARWYN, SPECIAL);

          DoScriptText(SAY_FALRIC_DEATH, me);

        }


        void AttackStart(Unit* who) 

        { 

            if(!m_pInstance) return;


               if(m_pInstance->GetData(TYPE_FALRIC) != IN_PROGRESS)

                 return; 


             ScriptedAI::AttackStart(who);

        }


        void Summon()

        {

             m_uiLocNo = 0;


             for(uint8 i = 0; i < 14; i++)

             {

                switch(urand(0,3))

                {

                   case 0:

                       switch(urand(1, 3))

                       {

                         case 1: pSummon = NPC_DARK_1; break;

                         case 2: pSummon = NPC_DARK_3; break;

                         case 3: pSummon = NPC_DARK_6; break;

                       }

                       break;

                   case 1: 

                       switch(urand(1, 3))

                       {

                         case 1: pSummon = NPC_DARK_2; break;

                         case 2: pSummon = NPC_DARK_3; break;

                         case 3: pSummon = NPC_DARK_4; break;

                       }

                       break;

                   case 2: 

                       switch(urand(1, 3))

                       {

                         case 1: pSummon = NPC_DARK_2; break;

                         case 2: pSummon = NPC_DARK_5; break;

                         case 3: pSummon = NPC_DARK_6; break;

                       }

                       break;

                   case 3: 

                       switch(urand(1, 3))

                       {

                         case 1: pSummon = NPC_DARK_1; break;

                         case 2: pSummon = NPC_DARK_5; break;

                         case 3: pSummon = NPC_DARK_4; break;

                       }

                       break;

                 }


                 m_uiCheckSummon = 0;


                 if(Creature* Summon = me->SummonCreature(pSummon, SpawnLoc[m_uiLocNo].x, SpawnLoc[m_uiLocNo].y, SpawnLoc[m_uiLocNo].z, SpawnLoc[m_uiLocNo].o, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000))

                 {

                    m_uiSummonGUID[i] = Summon->GetGUID();

                    Summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);

                    Summon->setFaction(974);

                    Summon->SetReactState(REACT_PASSIVE); 

                 }

                 m_uiLocNo++;

             }

        }


        void CallFallSoldier()

        {

             for(uint8 i = 0; i < 4; i++)

             {

                if(Creature* Summon = m_pInstance->instance->GetCreature(m_uiSummonGUID[m_uiCheckSummon]))

                {

                   Summon->setFaction(14);

                   Summon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);

                   Summon->SetReactState(REACT_AGGRESSIVE);

                   Summon->SetInCombatWithZone();

                }

                m_uiCheckSummon++;

             }

        }


        void UpdateAI(const uint32 uiDiff)

        {

            if(!m_pInstance) return;


            if (m_pInstance->GetData(TYPE_FALRIC) == SPECIAL) 

            {

                if(!m_bIsCall) 

                {

                   m_bIsCall = true;

                   Summon();

                }


                if (m_uiSummonTimer < uiDiff) 

                {

                        ++SummonCount;

                        if(SummonCount > 4) 

                        {

                            m_pInstance->SetData(TYPE_FALRIC, IN_PROGRESS);

                            me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);

                            me->SetInCombatWithZone();

                        }

                        else CallFallSoldier();

                        m_uiSummonTimer = 60000;

                } else m_uiSummonTimer -= uiDiff;

            }


            if (!UpdateVictim())

                return;


            if(m_uiStrikeTimer < uiDiff)

            {

                DoCast(me->getVictim(), Regular ? SPELL_QUIVERING_STRIKE_N : SPELL_QUIVERING_STRIKE_H);

                m_uiStrikeTimer = (urand(7000, 14000));

            }

            else m_uiStrikeTimer -= uiDiff;


            if(m_uiHorrorTimer < uiDiff)

            {

                DoScriptText(SAY_FALRIC_SP01, me);

                if(Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM))

                   DoCast(pTarget, SPELL_IMPENDING_DESPAIR);

                m_uiHorrorTimer = (urand(15000, 25000));

            }

            else m_uiHorrorTimer -= uiDiff;


            if(m_uiGrowlTimer < uiDiff)

            {

                DoScriptText(SAY_FALRIC_SP02, me);

                DoCast(me->getVictim(), Regular ? SPELL_DEFILING_HORROR_N : SPELL_DEFILING_HORROR_H);

                m_uiGrowlTimer = (urand(25000, 30000));

            }

            else m_uiGrowlTimer -= uiDiff;


            if (m_uiBerserkTimer < uiDiff)

            {

                DoCast(me, SPELL_BERSERK);

                m_uiBerserkTimer = 180000;

            } else  m_uiBerserkTimer -= uiDiff;


            DoMeleeAttackIfReady();  


            return;

        }

    };


};


void AddSC_boss_falric()

{

    new boss_falric();

}

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Probably because on windows you use PCH and on linux you don't?

It possile, i compile only under windows, but my friend on linux. Can you me explain how to solve this? Thanks

EDIT: Is it this: Configuring for compiling -> -DUSE_SCRIPTPCH and -DUSE_COREPCH ?

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Hi just wondered if anyone could help, i seem to get a problem compiling the following git hash pull version. Just wondered if was just me as i noticed the error looks similar related the the latest changes,

Regards

Craig

New

252ac95e1b10bb266cb1639974fc3f42eaf4e901

Core/AI: Removed crappy and unused AOEAI

Error 1 error C2653: 'AOEAI' : is not a class or namespace name D:\TRINITYCORE\TRINITYCORE\src\server\game\AI\CoreAI\CombatAI.cpp 57 1 game

Error 5 error LNK1181: cannot open input file '..\game\Release\game.lib' D:\TRINITYCORE\TRINITYCORE FINAL\src\server\worldserver\LINK worldserver

Warning 2 warning C4018: '>=' : signed/unsigned mismatch D:\TRINITYCORE\TRINITYCORE\src\server\scripts\Northrend\Ulduar\ulduar\boss_hodir.cpp 830 1 scripts

Warning 3 warning C4018: '>=' : signed/unsigned mismatch D:\TRINITYCORE\TRINITYCORE\src\server\scripts\Northrend\Ulduar\ulduar\boss_xt002.cpp 813 1 scripts

Warning 4 warning C4018: '>=' : signed/unsigned mismatch D:\TRINITYCORE\TRINITYCORE\src\server\scripts\Northrend\Ulduar\ulduar\boss_xt002.cpp 846 1 scripts

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can somebody help me please with these errors i just pulled the latest updates 1 min ago and im getting some errors

6>Server\Protocol\Handlers\MiscHandler.cpp(1804): error C2227: left of '->AddPlayerToResurrectQueue' must point to class/struct/union/generic type

6>Server\Protocol\Handlers\MiscHandler.cpp(1804): error C2065: 'Bf' : undeclared identifier

6>Server\Protocol\Handlers\MiscHandler.cpp(1777): error C2065: 'sBattlegroundMgr' : undeclared identifier

6>Server\Protocol\Handlers\MiscHandler.cpp(1777): error C2228: left of '.SendAreaSpiritHealerQueryOpcode' must have class/struct/union

6> type is ''unknown-type''

6>Server\Protocol\Handlers\MiscHandler.cpp(1779): error C2065: 'Battlefield' : undeclared identifier

6>Server\Protocol\Handlers\MiscHandler.cpp(1779): error C2065: 'Bf' : undeclared identifier

6>Server\Protocol\Handlers\MiscHandler.cpp(1779): error C2065: 'sBattlefieldMgr' : undeclared identifier

10> boss_anubarak_trial.cpp

6>Server\Protocol\Handlers\MiscHandler.cpp(1779): error C2228: left of '.GetBattlefieldToZoneId' must have class/struct/union

10> boss_faction_champions.cpp

6> type is ''unknown-type''

10> boss_lord_jaraxxus.cpp

6>Server\Protocol\Handlers\MiscHandler.cpp(1780): error C2065: 'Bf' : undeclared identifier

6>Server\Protocol\Handlers\MiscHandler.cpp(1780): error C2227: left of '->SendAreaSpiritHealerQueryOpcode' must point to class/struct/union/generic type

6> type is ''unknown-type''

6>Server\Protocol\Handlers\MiscHandler.cpp(1786): error C2228: left of '.outDebug' must have class/struct/union

6> type is 'Log *'

6> did you intend to use '->' instead?

6>Server\Protocol\Handlers\MiscHandler.cpp(1803): error C2065: 'Battlefield' : undeclared identifier

6>Server\Protocol\Handlers\MiscHandler.cpp(1803): error C2065: 'Bf' : undeclared identifier

6>Server\Protocol\Handlers\MiscHandler.cpp(1803): error C2065: 'sBattlefieldMgr' : undeclared identifier

6>Server\Protocol\Handlers\MiscHandler.cpp(1803): error C2228: left of '.GetBattlefieldToZoneId' must have class/struct/union

6> type is ''unknown-type''

6>Server\Protocol\Handlers\MiscHandler.cpp(1804): error C2065: 'Bf' : undeclared identifier

6>Server\Protocol\Handlers\MiscHandler.cpp(1762): error C2228: left of '.outDebug' must have class/struct/union

can somebody help me please

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Hello.

I have problem with compile core for World Of Warcraft server. I read evrything about compile core and evry time have any problem i watch all videos for that. I saw there in core folder have folder with name "win" but evry one core archive not have that folder. When i saw to evry one link for download not have that folder i try to another things. I read about creating core in http://www.trinitycore.info/Main_Page i try that maybe 10 times but evry time have problem.The program Git have problem and i can`t download Core with it. The last i found 1 core + repack. I extract "maps" "vmaps" etc.. i have installed MySql Server and another programs but again nothing work. I create DataBase but when i start authserver.exe and worldserver.exe not work. Please Help if any can give me good links with programs versions and link for Core file.

Thanks in advance.

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The program Git have problem and i can`t download Core with it.. Please Help if any can give me good links with programs versions and link for Core file.

If you cant download the core...

but when i start authserver.exe and worldserver.exe not work

how is it possible to start the auth- and worldserver.exe?

For starting the servers you have to edit the authserver.conf and worldserver.conf. Even run the .exe in a windows-shell,

there you are able to read upcoming errors... :-)

Regards

Ashi

PS: Sorry for my bad english :-)

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If you cant download the core...

how is it possible to start the auth- and worldserver.exe?

For starting the servers you have to edit the authserver.conf and worldserver.conf. Even run the .exe in a windows-shell,

there you are able to read upcoming errors... :-)

Regards

Ashi

PS: Sorry for my bad english :-)

I read in .exe windows shell there give me error for MySql Database . I create database but again not work :S

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Dude... no links. Also we don't support repacks.

If you follow the wiki step-by-step you will get your core compiled and running.

Where do you get stuck?

i Read and try maybe more of 10 times. But i stuck to "Git" He stuck when i downloading core.

And after that i can`t follow next steps. I look for video clips when showing how to compile core becouse if there have any link for core files but nothing.

In trinitycore.org i download .zip but when i unarchive it there miss 1 folder "win" To evry one clip or tutorial about compile core have that folder with files in "Win" Folder. And with C++ need to open 1 of them files. I check all google.bg for find that files but nothing.

Edited by Bronzi
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