Jump to content
TrinityCore

Recommended Posts

To compile on c++ will first need to have the solution, not you and gives error when removing Cmake solution.

Please a bit of human intelligence.

you can use the VS to make a solution..

Share this post


Link to post
Share on other sites

No patches, nothing fancy. I ran "hg pull" then "hg update." I run "hg summary," which tells me "parent: 10868:2279a6653bea tip"

I use this command for cmake:

cmake ../ -GXcode \

-DMYSQL_ADD_INCLUDE_PATH=/usr/local/mysql \

-DREADLINE_INCLUDE_DIR=/opt/local/include \

-DREADLINE_LIBRARY=/opt/local/lib/libreadline.dylib \

-DACE_INCLUDE_DIR=/opt/local/include \

-DACE_LIBRARY=/opt/local/lib/libACE.a \

-DPREFIX=/opt/trinitycore \

-DWARNINGS=0
and then open the xcode solution and type command-B to compile. After a few minutes we've got an error: File:
source/trinitycore/src/server/authserver/Main.cpp
Line 101:
sLog->outString("%s (realm-daemon)", _FULLVERSION);
Error:
expected `)' before 'Debug'

I suspect this might be the dreaded gd3 bug... I know someone on the gd3 should fix this "soon" , but until then is there something I can hack together that will make TC compile? I love this project, and I want to keep using it...

Share this post


Link to post
Share on other sites

I've asked this in another thread before. This can be solved there, but when you come to G3D issue it won't let you go.

Share this post


Link to post
Share on other sites

compile trinity on mandriva 2009.0, gcc 4.3.2

have error

CMakeFiles/authserver.dir/Realms/RealmList.cpp.o: In function `RealmList::UpdateRealms(bool)':

RealmList.cpp:(.text+0xfb5): undefined reference to `__sync_fetch_and_sub_4'

I know that can be solved by cpp flag -march=i686

trying

cmake ../ -DCMAKE_C_FLAGS="-O3 -pipe" -DCMAKE_CXX_FLAGS="${CMAKE_C_FLAGS} -march=i686" -DDO_RA=1 -DLARGE_CELL=1 -DPREFIX=~/release

but that is not working

Share this post


Link to post
Share on other sites

I assume the hack for this is still on the wiki in the mac install guide.

I'll take a look. I also missed the part where the repo switched over to git. I switched over and am now on commit 8d59953f9372c6876e0cd8078b44de6893082cbe. (How do I get the version number from git? I think this commit is version 11009, but I'm not 100% sure).

Interestingly, my build still fails, but I get a different error:

~/source/TrinityCore/build/src/server/worldserver/Debug/worldserver

Undefined symbols:

  "_Gestalt", referenced from:

      G3D::System::init()    in libg3dlib.a(System.o)

      G3D::System::init()    in libg3dlib.a(System.o)

     (maybe you meant: typeinfo name for ACE_Intrusive_Auto_Ptr<ACE_Service_Gestalt>, 

ld: symbol(s) not found

collect2: ld returned 1 exit status

This is definitely the dreaded G3D bug. I'll try applying my trusty mac patch now, and see if it builds.
diff -r cbe929b901f8 dep/g3dlite/include/G3D/platform.h

--- a/dep/g3dlite/include/G3D/platform.h	Wed Aug 25 23:21:53 2010 +0300

+++ b/dep/g3dlite/include/G3D/platform.h	Thu Aug 26 02:14:42 2010 +0200

@@ -51,7 +51,7 @@

 #elif defined(__linux__)

     #define G3D_LINUX

 #elif defined(__APPLE__)

-    #define G3D_OSX

+    #define G3D_LINUX

Share this post


Link to post
Share on other sites

Hello

I have the following problem when compiling the core ( The logs is in the attachement of the topic )

The results of this solution are 13 corrects 2 failed etc etc.

The failed are the Authserver and worldserver

I use Win7/x32, OpenSSL 1.0.0c, Cmake 2.6, GIT installed, Net 4.0, Visual 2009

Hopefully someone can help me .. thank you very much

PD: Sorry for my english

BuildLogWorld.htm

BuildLoglogin.htm

Edited by Spring

Share this post


Link to post
Share on other sites

I had this problem to. I was compiling on a friends computer over Team-viewer. He runs on Win7 64bit and would get this same exact error.. How ever i run on Win Vista 32 bit and it compiles perfectly.

Share this post


Link to post
Share on other sites

Quite a simple request if anyone would do the honour.

My PC cannot compile: https://triniguard.googlecode.com/hg and I was wonding if someone could compile it and upload it and share it here :D

Thanks.

Edited by Shadow

Share this post


Link to post
Share on other sites

That's a pretty sad PC if it can't handle Visual Basic, available from microsoft.com for absolutely no money whatsoever.

  • Upvote 1

Share this post


Link to post
Share on other sites

Who ever this gregarious person is, I don't know what it is you think I have done to you, since you are too cowardly to confront me directly, but, stop negative repping me for no reason.

  • Upvote 3

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By 939h
      Hi,

      The chat channel Lookup for group is not available when a player isn't in a city. I tried to modify the worldserver.conf file with:
      #
      #    Channel.RestrictedLfg
      #        Description: Restrict LookupForGroup channel to characters registered in the LFG tool.
      #        Default:     1 - (Enabled, Allow join to channel only if registered in LFG)
      #                     0 - (Disabled, Allow join to channel in any time)
      Channel.RestrictedLfg = 0

      I restarted the server but it didn't help.

      Thanks
    • By meeek
      Hey, I've been trying to compile from github the core from 6.2.3/6.2.4, I'm well aware its stopped developing. I cannot get it to configure properly in CMake, nor can I obviously build it.
       
      I'd be willing to pay for help and get this working and running. I want to develop my own server on my freetime as a learning project and for entertainment. I can't find any core for WoD, sadly.. Very hard, would appreciate any quick help
       
    • By Probie_Wan_Kenobi
      I believe everything I have done up to this point has been correct. When I go to launch worldserver.exe a console window opens up for a second and closes right away and nothing else seems to have happened. I skipped a head a little in the instructions to see what is left and step 5 seems skippable since I am running this only for this computer and step 6 has me launch to a log in screen which I can not get to. I tried going to the faq but the page was not loading properly so I am forced to post here.
    • By Wark
      I'd just like to get a little insight to why so much of the current Trinitycore code doesn't match up to a few years ago.
      Now I know I'm not a pro at coding on Trinitycore and I understand that the core is open sourced but these just seem so significant and doesn't seem right to remove this stuff.
       
      Let me give an example. Lets say I'm watching this tutorial to get a little information about classes and methods that I can use when making a script. (I've also been using the Trinitycore Code Documentation as reference as well but it also seems to show the same issues)
      Although the tutorial is a little out of date, I don't see why OnGossipSelect doesn't exist anywhere in CreatureScript and that when I try to link the script to the core code it spits out this error.
      object of abstract class type "GossipTeleporter" is not allowed:
      pure virtual function "CreatureScript::GetAI" has no overrider
      The DEFINES of "ADD_GOSSIP_ITEM" and many more don't exist either.
       
      Am I missing something? All I want to know is if the core is mean't to be this way and if not should I download an older version of the core before I put to much working into my current core.
      (I downloaded my core right from the Trinitycore website tutorial)
       
      I'm currently trying to write a simple gossipteleporter that will let you talk to an npc and teleport to the given location. It's very hard to do this when so many things just don't exist within my core.
       
      EXTRA: I pasted this into a new custom script just to see if I would get errors and I got a lot of different errors: http://pastebin.com/raw/G62e0t49
      This was obtained from here: http://www.ac-web.org/forums/showthread.php?129885-Request-Teleporter-NPC-for-TrinityCore
      By no means am I looking to copy the code from the two links above, I was using them as a test to see if my core accepted them.
       
      Thanks,
      Wark
    • By Cantte
      Well ... today I was about to compile the trinity core version for WoW 4.3.4 of this repository "https://gitlab.com/trinitycore/TrinityCore_434". Download them and when you use the cmake, I generate the solution correctly. When I began to compile this went well until I got to the last step, when I was 90% practically.
      This was the error:
      Main.obj: error LNK2019: external symbol SSLeay_version unresolved referred to in the function "public: void __cdecl <lambda_4a2d53ce610f18dba0b4b4d6532c13a7> :: operator () (void) const" (?? R <lambda_4a2d53ce610f18dba0b4b4d6532c13a7> @@ QEBAXXZ)
      25> scripts.lib (cs_server.obj): error LNK2001: external symbol SSLeay_version unresolved
      25> gsoap.lib (stdsoap2.obj): error LNK2019: unresolved sk_num external symbol referenced in the tcp_connect function
      25> gsoap.lib (stdsoap2.obj): error LNK2019: unresolved sk_value external symbol referenced in the tcp_connect function
      25> gsoap.lib (stdsoap2.obj): error LNK2019: unresolved sk_pop_free external symbol referenced in the tcp_connect function
      25> gsoap.lib (stdsoap2.obj): error LNK2019: outer symbol OPENSSL_add_all_algorithms_noconf unresolved referenced in the soap_ssl_init function
      25> gsoap.lib (stdsoap2.obj): error LNK2019: external symbol SSL_load_error_strings unresolved referenced in the soap_ssl_init function
      25> gsoap.lib (stdsoap2.obj): error LNK2019: unresolved external SSLv23_method symbol referenced in the ssl_auth_init function
      25> gsoap.lib (stdsoap2.obj): error LNK2019: external symbol SSL_library_init unresolved referenced in the soap_ssl_init function
      25> gsoap.lib (stdsoap2.obj): error LNK2019: external symbol SSL_state unresolved referenced in the tcp_connect function
      25> common.lib (OpenSSLCrypto.obj): error LNK2019: external symbol CRYPTO_num_locks unresolved referred to in the function "void __cdecl OpenSSLCrypto :: threadsCleanup (void)" (? ThreadsCleanup @ OpenSSLCrypto @@ YAXXZ)
      25> common.lib (OpenSSLCrypto.obj): error LNK2019: external symbol CRYPTO_set_locking_callback unresolved referred to in the function "void __cdecl OpenSSLCrypto :: threadsCleanup (void)" (? ThreadsCleanup @ OpenSSLCrypto @@ YAXXZ)
      25> common.lib (OpenSSLCrypto.obj): error LNK2019: external symbol CRYPTO_THREADID_set_numeric unresolved referred to in the function "void __cdecl threadIdCallback (struct crypto_threadid_st *)" (? ThreadIdCallback @@ YAXPEAUcrypto_threadid_st @@@ Z)
      25> common.lib (OpenSSLCrypto.obj): error LNK2019: external symbol CRYPTO_THREADID_set_callback unresolved referenced in the function "void __cdecl OpenSSLCrypto :: threadsCleanup (void)" (? ThreadsCleanup @ OpenSSLCrypto @@ YAXXZ)
      25> common.lib (ARC4.obj): error LNK2019: external symbol EVP_CIPHER_CTX_init unresolved referred to in the function "public: __cdecl ARC4 :: ARC4 (unsigned int)" (?? 0ARC4 @@ QEAA @ I @ Z)
      25> common.lib (HmacHash.obj): error LNK2019: unresolved HMAC_CTX_init external symbol referenced in the "struct hmac_ctx_st * __cdecl HMAC_CTX_new (void)" function (? HMAC_CTX_new @@ YAPEAUhmac_ctx_st @@ XZ)
      25> common.lib (HmacHash.obj): error LNK2019: unresolved HMAC_CTX_cleanup external symbol referenced in the "void __cdecl HMAC_CTX_free (struct hmac_ctx_st *)" function (? HMAC_CTX_free @@ YAXPEAUhmac_ctx_st @@@ Z)
      25> E: \ Server-Wow \ TrinityCore_434-4.3.4 \ Build \ bin \ RelWithDebInfo \ worldserver.exe: fatal error LNK1120: 16 external unresolved
      25> Compilation of the "worldserver.vcxproj" project completed - ERROR.
      26> ------ Compile operation started: project: ALL_BUILD, configuration: RelWithDebInfo x64 ------
      26> Building Custom Rule E: /Server-Wow/TrinityCore_434-4.3.4/CMakeLists.txt
      26> CMake does not need to re-run because E: /Server-Wow/TrinityCore_434-4.3.4/Build/CMakeFiles/generate.stamp is up-to-date.
      ========== Compile: 23 correct, 3 incorrect, 0 updated, 0 omitted ==========
       
      And this is the original error in Spanish (since I use the compiler in Spanish)
       
      Main.obj : error LNK2019: símbolo externo SSLeay_version sin resolver al que se hace referencia en la función "public: void __cdecl <lambda_4a2d53ce610f18dba0b4b4d6532c13a7>::operator()(void)const " (??R<lambda_4a2d53ce610f18dba0b4b4d6532c13a7>@@QEBAXXZ)
      25>scripts.lib(cs_server.obj) : error LNK2001: símbolo externo SSLeay_version sin resolver
      25>gsoap.lib(stdsoap2.obj) : error LNK2019: símbolo externo sk_num sin resolver al que se hace referencia en la función tcp_connect
      25>gsoap.lib(stdsoap2.obj) : error LNK2019: símbolo externo sk_value sin resolver al que se hace referencia en la función tcp_connect
      25>gsoap.lib(stdsoap2.obj) : error LNK2019: símbolo externo sk_pop_free sin resolver al que se hace referencia en la función tcp_connect
      25>gsoap.lib(stdsoap2.obj) : error LNK2019: símbolo externo OPENSSL_add_all_algorithms_noconf sin resolver al que se hace referencia en la función soap_ssl_init
      25>gsoap.lib(stdsoap2.obj) : error LNK2019: símbolo externo SSL_load_error_strings sin resolver al que se hace referencia en la función soap_ssl_init
      25>gsoap.lib(stdsoap2.obj) : error LNK2019: símbolo externo SSLv23_method sin resolver al que se hace referencia en la función ssl_auth_init
      25>gsoap.lib(stdsoap2.obj) : error LNK2019: símbolo externo SSL_library_init sin resolver al que se hace referencia en la función soap_ssl_init
      25>gsoap.lib(stdsoap2.obj) : error LNK2019: símbolo externo SSL_state sin resolver al que se hace referencia en la función tcp_connect
      25>common.lib(OpenSSLCrypto.obj) : error LNK2019: símbolo externo CRYPTO_num_locks sin resolver al que se hace referencia en la función "void __cdecl OpenSSLCrypto::threadsCleanup(void)" ([email protected]@@YAXXZ)
      25>common.lib(OpenSSLCrypto.obj) : error LNK2019: símbolo externo CRYPTO_set_locking_callback sin resolver al que se hace referencia en la función "void __cdecl OpenSSLCrypto::threadsCleanup(void)" ([email protected]@@YAXXZ)
      25>common.lib(OpenSSLCrypto.obj) : error LNK2019: símbolo externo CRYPTO_THREADID_set_numeric sin resolver al que se hace referencia en la función "void __cdecl threadIdCallback(struct crypto_threadid_st *)" ([email protected]@[email protected]@@Z)
      25>common.lib(OpenSSLCrypto.obj) : error LNK2019: símbolo externo CRYPTO_THREADID_set_callback sin resolver al que se hace referencia en la función "void __cdecl OpenSSLCrypto::threadsCleanup(void)" ([email protected]@@YAXXZ)
      25>common.lib(ARC4.obj) : error LNK2019: símbolo externo EVP_CIPHER_CTX_init sin resolver al que se hace referencia en la función "public: __cdecl ARC4::ARC4(unsigned int)" ([email protected]@[email protected]@Z)
      25>common.lib(HmacHash.obj) : error LNK2019: símbolo externo HMAC_CTX_init sin resolver al que se hace referencia en la función "struct hmac_ctx_st * __cdecl HMAC_CTX_new(void)" ([email protected]@[email protected]@XZ)
      25>common.lib(HmacHash.obj) : error LNK2019: símbolo externo HMAC_CTX_cleanup sin resolver al que se hace referencia en la función "void __cdecl HMAC_CTX_free(struct hmac_ctx_st *)" ([email protected]@[email protected]@@Z)
      25>E:\Server-Wow\TrinityCore_434-4.3.4\Build\bin\RelWithDebInfo\worldserver.exe : fatal error LNK1120: 16 externos sin resolver
      25>Compilación del proyecto "worldserver.vcxproj" terminada -- ERROR.
      26>------ Operación Compilar iniciada: proyecto: ALL_BUILD, configuración: RelWithDebInfo x64 ------
      26>Building Custom Rule E:/Server-Wow/TrinityCore_434-4.3.4/CMakeLists.txt
      26>CMake does not need to re-run because E:/Server-Wow/TrinityCore_434-4.3.4/Build/CMakeFiles/generate.stamp is up-to-date.
      ========== Compilar: 23 correctos, 3 incorrectos, 0 actualizados, 0 omitidos ==========
       
       
      Thanks.
×
×
  • Create New...