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I'm trying to build TrinityCore with Visual Studio Community 2013 on a Windows 10 x64 machine.

Cmake runs fine but when I reach the point of actually building I get errors in worldserver and authserver, 204 of them.

"C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(1371): error RC2177: constant too big"

Any advice?

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I'm trying to build TrinityCore with Visual Studio Community 2013 on a Windows 10 x64 machine.

Cmake runs fine but when I reach the point of actually building I get errors in worldserver and authserver, 204 of them.

"C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(1371): error RC2177: constant too big"

Any advice?

You have reached the limit of your hardware to represent integers directly.

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I'm trying to build TrinityCore with Visual Studio Community 2013 on a Windows 10 x64 machine.

Cmake runs fine but when I reach the point of actually building I get errors in worldserver and authserver, 204 of them.

"C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(1371): error RC2177: constant too big"

Any advice?

You have reached the limit of your hardware to represent integers directly.

​How peculiar, it's a relatively new machine.

8gb of DDR3 1600mhz Ram

Intel i5 4670k

Windows 10 x64

AMD R9 280x

 

Is there nothing I can do? If it makes a difference I was compiling with 64bit libs.

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I keep getting these errors when trying to compile 6.2.2 on my debian installation:

In file included from /usr/include/boost/graph/named_function_params.hpp:17:0,
                 from /usr/include/boost/graph/dijkstra_shortest_paths.hpp:20,
                 from /home/trinitywod/TrinityCore/src/server/game/Entities/Taxi/TaxiPathGraph.cpp:25:
/usr/include/boost/utility/result_of.hpp: In instantiation of ‘struct boost::detail::result_of_nested_result<const TaxiPathGraph::GetCompleteNodeRoute(const TaxiNodesEntry*, const TaxiNodesEntry*, const Player*, std::vector<unsigned int>&)::<lambda(const TaxiPathGraph::EdgeCost&)>, const TaxiPathGraph::GetCompleteNodeRoute(const TaxiNodesEntry*, const TaxiNodesEntry*, const Player*, std::vector<unsigned int>&)::<lambda(const TaxiPathGraph::EdgeCost&)>(TaxiPathGraph::EdgeCost&)>’:
/usr/include/boost/utility/result_of.hpp:193:8:   required from ‘struct boost::detail::tr1_result_of_impl<const TaxiPathGraph::GetCompleteNodeRoute(const TaxiNodesEntry*, const TaxiNodesEntry*, const Player*, std::vector<unsigned int>&)::<lambda(const TaxiPathGraph::EdgeCost&)>, const TaxiPathGraph::GetCompleteNodeRoute(const TaxiNodesEntry*, const TaxiNodesEntry*, const Player*, std::vector<unsigned int>&)::<lambda(const TaxiPathGraph::EdgeCost&)>(TaxiPathGraph::EdgeCost&), false>’
/usr/include/boost/utility/detail/result_of_iterate.hpp:27:8:   required from ‘struct boost::tr1_result_of<const TaxiPathGraph::GetCompleteNodeRoute(const TaxiNodesEntry*, const TaxiNodesEntry*, const Player*, std::vector<unsigned int>&)::<lambda(const TaxiPathGraph::EdgeCost&)>(TaxiPathGraph::EdgeCost&)>’
/usr/include/boost/utility/detail/result_of_iterate.hpp:159:8:   required from ‘struct boost::result_of<const TaxiPathGraph::GetCompleteNodeRoute(const TaxiNodesEntry*, const TaxiNodesEntry*, const Player*, std::vector<unsigned int>&)::<lambda(const TaxiPathGraph::EdgeCost&)>(TaxiPathGraph::EdgeCost&)>’
/usr/include/boost/property_map/transform_value_property_map.hpp:55:1:   required by substitution of ‘template<class PM, class Func> boost::transform_value_property_map<Func, PM> boost::make_transform_value_property_map(const Func&, const PM&) [with PM = boost::adj_list_edge_property_map<boost::directed_tag, TaxiPathGraph::EdgeCost, TaxiPathGraph::EdgeCost&, long unsigned int, boost::property<boost::edge_weight_t, TaxiPathGraph::EdgeCost>, boost::edge_weight_t>; Func = TaxiPathGraph::GetCompleteNodeRoute(const TaxiNodesEntry*, const TaxiNodesEntry*, const Player*, std::vector<unsigned int>&)::<lambda(const TaxiPathGraph::EdgeCost&)>]’
/home/trinitywod/TrinityCore/src/server/game/Entities/Taxi/TaxiPathGraph.cpp:150:56:   required from here
/usr/include/boost/utility/result_of.hpp:189:8: error: no class template named ‘result’ in ‘const struct TaxiPathGraph::GetCompleteNodeRoute(const TaxiNodesEntry*, const TaxiNodesEntry*, const Player*, std::vector<unsigned int>&)::<lambda(const struct TaxiPathGraph::EdgeCost&)>’
compilation terminated due to -Wfatal-errors.
make[2]: *** [src/server/game/CMakeFiles/game.dir/Entities/Taxi/TaxiPathGraph.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....

 

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Edit authserver.vcxproj and worldserver.vcxproj

Alter _WIN32_WINNT to any below
NT4      = 0x0400
WIN2K    = 0x0500
WINXP    = 0x0501
WS03     = 0x0502
WIN6     = 0x0600
VISTA    = 0x0600
WS08     = 0x0600
LONGHORN = 0x0600
WIN7     = 0x0601
WIN8     = 0x0602
WINBLUE  = 0x0603

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Edit authserver.vcxproj and worldserver.vcxproj

Alter _WIN32_WINNT to any below
NT4      = 0x0400
WIN2K    = 0x0500
WINXP    = 0x0501
WS03     = 0x0502
WIN6     = 0x0600
VISTA    = 0x0600
WS08     = 0x0600
LONGHORN = 0x0600
WIN7     = 0x0601
WIN8     = 0x0602
WINBLUE  = 0x0603

​Opening those with VS Code I found 8 instances of _WIN32_WINNT in each file.

Replaced all with 0x602 and built successfully.

Auth Server and World Server built and running perfectly.

 

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I'm trying to build TrinityCore with Visual Studio Community 2013 on a Windows 10 x64 machine.

Cmake runs fine but when I reach the point of actually building I get errors in worldserver and authserver, 204 of them.

"C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(1371): error RC2177: constant too big"

Any advice?

I have the same problem guys !

Edit authserver.vcxproj and worldserver.vcxproj

Alter _WIN32_WINNT to any below
NT4      = 0x0400
WIN2K    = 0x0500
WINXP    = 0x0501
WS03     = 0x0502
WIN6     = 0x0600
VISTA    = 0x0600
WS08     = 0x0600
LONGHORN = 0x0600
WIN7     = 0x0601
WIN8     = 0x0602
WINBLUE  = 0x0603

​Opening those with VS Code I found 8 instances of _WIN32_WINNT in each file.

Replaced all with 0x602 and built successfully.

Auth Server and World Server built and running perfectly.

 

​What did you do to resolved the problem ? I didn't anderstand, thx you for your reply !

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1>------ Build started: Project: ZERO_CHECK, Configuration: Release x64 ------
1>  Checking Build System
1>  CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/CMakeFiles/generate.stamp is up-to-date.
1>  CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/dep/CMakeFiles/generate.stamp is up-to-date.
1>  CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/dep/bzip2/CMakeFiles/generate.stamp is up-to-date.
1>  CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/dep/zlib/CMakeFiles/generate.stamp is up-to-date.
1>  CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/dep/g3dlite/CMakeFiles/generate.stamp is up-to-date.
1>  CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/dep/recastnavigation/CMakeFiles/generate.stamp is up-to-date.
1>  CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/dep/recastnavigation/Detour/CMakeFiles/generate.stamp is up-to-date.
1>  CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/dep/recastnavigation/Recast/CMakeFiles/generate.stamp is up-to-date.
1>  CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/dep/cppformat/CMakeFiles/generate.stamp is up-to-date.
1>  CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/dep/gsoap/CMakeFiles/generate.stamp is up-to-date.
1>  CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/dep/zmqpp/CMakeFiles/generate.stamp is up-to-date.
1>  CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/dep/CascLib/CMakeFiles/generate.stamp is up-to-date.
1>  CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/src/CMakeFiles/generate.stamp is up-to-date.
1>  CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/src/genrev/CMakeFiles/generate.stamp is up-to-date.
1>  CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/src/common/CMakeFiles/generate.stamp is up-to-date.
1>  CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/src/server/CMakeFiles/generate.stamp is up-to-date.
1>  CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/src/server/database/CMakeFiles/generate.stamp is up-to-date.
1>  CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/src/server/shared/CMakeFiles/generate.stamp is up-to-date.
1>  CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/src/server/game/CMakeFiles/generate.stamp is up-to-date.
1>  CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/src/server/ipc/CMakeFiles/generate.stamp is up-to-date.
1>  CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/src/server/bnetserver/CMakeFiles/generate.stamp is up-to-date.
1>  CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/src/server/scripts/CMakeFiles/generate.stamp is up-to-date.
1>  CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/src/server/worldserver/CMakeFiles/generate.stamp is up-to-date.
1>  CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/src/tools/CMakeFiles/generate.stamp is up-to-date.
1>  CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/src/tools/connection_patcher/CMakeFiles/generate.stamp is up-to-date.
1>  CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/src/tools/map_extractor/CMakeFiles/generate.stamp is up-to-date.
1>  CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/src/tools/vmap4_assembler/CMakeFiles/generate.stamp is up-to-date.
1>  CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/src/tools/vmap4_extractor/CMakeFiles/generate.stamp is up-to-date.
1>  CMake does not need to re-run because D:/Server/important/Core binare/6.x/core/TrinityCore/objdir/src/tools/mmaps_generator/CMakeFiles/generate.stamp is up-to-date.
2>------ Build started: Project: revision_data.h, Configuration: Release x64 ------
3>------ Build started: Project: zlib, Configuration: Release x64 ------
4>------ Build started: Project: bzip2, Configuration: Release x64 ------
5>------ Build started: Project: casc, Configuration: Release x64 ------
2>  Building Custom Rule D:/Server/important/Core binare/6.x/core/TrinityCore/src/genrev/CMakeLists.txt
2>  CMake does not need to re-run because D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\src\genrev\CMakeFiles\generate.stamp is up-to-date.
4>  Building Custom Rule D:/Server/important/Core binare/6.x/core/TrinityCore/dep/bzip2/CMakeLists.txt
3>  Building Custom Rule D:/Server/important/Core binare/6.x/core/TrinityCore/dep/zlib/CMakeLists.txt
4>  CMake does not need to re-run because D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\dep\bzip2\CMakeFiles\generate.stamp is up-to-date.
3>  CMake does not need to re-run because D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\dep\zlib\CMakeFiles\generate.stamp is up-to-date.
5>  Building Custom Rule D:/Server/important/Core binare/6.x/core/TrinityCore/dep/CascLib/CMakeLists.txt
5>  CMake does not need to re-run because D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\dep\CascLib\CMakeFiles\generate.stamp is up-to-date.
4>  blocksort.c
3>  adler32.c
3>  compress.c
3>  crc32.c
5>  Common.cpp
5>  Directory.cpp
5>  FileStream.cpp
5>  ListFile.cpp
3>  deflate.c
3>  infback.c
4>  bzlib.c
3>  inffast.c
3>  inflate.c
5>  Map.cpp
3>  inftrees.c
5>  CascBuildCfg.cpp
4>  compress.c
3>  trees.c
5>  CascCommon.cpp
5>  CascDecompress.cpp
3>  uncompr.c
3>  zutil.c
3>  Generating Code...
5>  CascDumpData.cpp
5>  CascFindFile.cpp
4>  crctable.c
5>  CascMndxRoot.cpp
6>------ Build started: Project: common, Configuration: Release x64 ------
4>  decompress.c
5>  CascOpenFile.cpp
5>  CascOpenStorage.cpp
5>  CascReadFile.cpp
4>  huffman.c
6>  Building Custom Rule D:/Server/important/Core binare/6.x/core/TrinityCore/src/common/CMakeLists.txt
6>  CMake does not need to re-run because D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\src\common\CMakeFiles\generate.stamp is up-to-date.
4>  randtable.c
5>  lookup3.c
5>  hash_memory.c
5>  md5.c
5>  crypt_argchk.c
5>  crypt_hash_descriptor.c
5>  crypt_hash_is_valid.c
5>  crypt_libc.c
4>  Generating Code...
5>  casc.vcxproj -> D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\dep\CascLib\Release\casc.lib
7>------ Build started: Project: database, Configuration: Release x64 ------
7>  Building Custom Rule D:/Server/important/Core binare/6.x/core/TrinityCore/src/server/database/CMakeLists.txt
7>  CMake does not need to re-run because D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\src\server\database\CMakeFiles\generate.stamp is up-to-date.
7>  databasePCH.cpp
6>  commonPCH.cpp
3>  zlib.vcxproj -> D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\dep\zlib\Release\zlib.lib
6>  Common.cpp
6>  BoundingIntervalHierarchy.cpp
6>  DynamicTree.cpp
6>  MMapFactory.cpp
8>------ Build started: Project: Detour, Configuration: Release x64 ------
6>  MMapManager.cpp
6>  VMapFactory.cpp
8>  Building Custom Rule D:/Server/important/Core binare/6.x/core/TrinityCore/dep/recastnavigation/Detour/CMakeLists.txt
8>  CMake does not need to re-run because D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\dep\recastnavigation\Detour\CMakeFiles\generate.stamp is up-to-date.
6>  VMapManager2.cpp
6>  MapTree.cpp
6>  TileAssembler.cpp
8>  DetourAlloc.cpp
8>  DetourCommon.cpp
8>  DetourNavMesh.cpp
8>  DetourNavMeshBuilder.cpp
8>  DetourNavMeshQuery.cpp
8>  DetourNode.cpp
6>  GameObjectModel.cpp
6>  ModelInstance.cpp
6>  WorldModel.cpp
6>  EventMap.cpp
6>  EventProcessor.cpp
8>  Detour.vcxproj -> D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\dep\recastnavigation\Detour\Release\Detour.lib
6>  TaskScheduler.cpp
6>  Util.cpp
6>  Errors.cpp
6>  Config.cpp
6>  Appender.cpp
9>------ Build started: Project: Recast, Configuration: Release x64 ------
6>  AppenderConsole.cpp
6>  AppenderFile.cpp
9>  Building Custom Rule D:/Server/important/Core binare/6.x/core/TrinityCore/dep/recastnavigation/Recast/CMakeLists.txt
9>  CMake does not need to re-run because D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\dep\recastnavigation\Recast\CMakeFiles\generate.stamp is up-to-date.
9>  Recast.cpp
9>  RecastAlloc.cpp
9>  RecastArea.cpp
9>  RecastContour.cpp
6>  Log.cpp
9>  RecastFilter.cpp
6>  Logger.cpp
9>  RecastLayers.cpp
9>  RecastMesh.cpp
9>  RecastMeshDetail.cpp
9>  RecastRasterization.cpp
6>  LogOperation.cpp
6>  ARC4.cpp
6>  PacketCrypt.cpp
6>  WorldPacketCrypt.cpp
9>  RecastRegion.cpp
6>  BigNumber.cpp
6>  HmacHash.cpp
6>  OpenSSLCrypto.cpp
6>  SHA1.cpp
6>  SHA256.cpp
6>  GitRevision.cpp
9>  Recast.vcxproj -> D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\dep\recastnavigation\Recast\Release\Recast.lib
4>  bzip2.vcxproj -> D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\dep\bzip2\Release\bzip2.lib
10>------ Build started: Project: format, Configuration: Release x64 ------
10>  Building Custom Rule D:/Server/important/Core binare/6.x/core/TrinityCore/dep/cppformat/CMakeLists.txt
10>  CMake does not need to re-run because D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\dep\cppformat\CMakeFiles\generate.stamp is up-to-date.
7>  AdhocStatement.cpp
7>  DatabaseLoader.cpp
7>  DatabaseWorker.cpp
11>------ Build started: Project: g3dlib, Configuration: Release x64 ------
7>  Field.cpp
7>  CharacterDatabase.cpp
7>  HotfixDatabase.cpp
7>  LoginDatabase.cpp
7>  WorldDatabase.cpp
11>  Building Custom Rule D:/Server/important/Core binare/6.x/core/TrinityCore/dep/g3dlite/CMakeLists.txt
11>  CMake does not need to re-run because D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\dep\g3dlite\CMakeFiles\generate.stamp is up-to-date.
7>  MySQLConnection.cpp
7>  PreparedStatement.cpp
7>  QueryHolder.cpp
11>  AABox.cpp
11>  Any.cpp
11>  AnyTableReader.cpp
11>  BinaryFormat.cpp
10>  format.cc
10>  posix.cc
7>  QueryResult.cpp
7>  Transaction.cpp
7>  AppenderDB.cpp
7>  DBUpdater.cpp
7>  UpdateFetcher.cpp
11>  BinaryInput.cpp
11>  BinaryOutput.cpp
11>  Box.cpp
11>  Capsule.cpp
11>  CollisionDetection.cpp
11>  CoordinateFrame.cpp
11>  Crypto.cpp
10>  format.vcxproj -> D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\dep\cppformat\Release\format.lib
12>------ Build started: Project: game, Configuration: Release x64 ------
11>  Cylinder.cpp
11>  debugAssert.cpp
11>  FileSystem.cpp
11>  fileutils.cpp
11>  format.cpp
6>  common.vcxproj -> D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\src\common\Release\common.lib
13>------ Build started: Project: gsoap, Configuration: Release x64 ------
11>  g3dfnmatch.cpp
11>  g3dmath.cpp
11>  GThread.cpp
13>  Building Custom Rule D:/Server/important/Core binare/6.x/core/TrinityCore/dep/gsoap/CMakeLists.txt
11>  Line.cpp
11>  LineSegment.cpp
13>  CMake does not need to re-run because D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\dep\gsoap\CMakeFiles\generate.stamp is up-to-date.
11>  Log.cpp
11>  Matrix3.cpp
11>  Matrix4.cpp
13>  soapC.cpp
13>  soapServer.cpp
13>  stdsoap2.cpp
11>  MemoryManager.cpp
11>  PhysicsFrame.cpp
11>  Plane.cpp
11>  prompt.cpp
11>  Quat.cpp
11>  Random.cpp
11>  Ray.cpp
11>  RegistryUtil.cpp
11>  Sphere.cpp
11>  stringutils.cpp
11>  System.cpp
11>  TextInput.cpp
13>  gsoap.vcxproj -> D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\dep\gsoap\Release\gsoap.lib
11>  TextOutput.cpp
11>  Triangle.cpp
14>------ Build started: Project: ipc, Configuration: Release x64 ------
11>  uint128.cpp
14>  Building Custom Rule D:/Server/important/Core binare/6.x/core/TrinityCore/src/server/ipc/CMakeLists.txt
11>  UprightFrame.cpp
14>  CMake does not need to re-run because D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\src\server\ipc\CMakeFiles\generate.stamp is up-to-date.
11>  Vector2.cpp
11>  Vector3.cpp
14>  Commands.cpp
14>  ZmqContext.cpp
14>  ZmqListener.cpp
14>  ZmqMux.cpp
11>  Vector4.cpp
14>  ZMQTask.cpp
14>  ZmqWorker.cpp
7>  database.vcxproj -> D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\src\server\database\Release\database.lib
14>  ipc.vcxproj -> D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\src\server\ipc\Release\ipc.lib
15>------ Build started: Project: scripts, Configuration: Release x64 ------
16>------ Build started: Project: shared, Configuration: Release x64 ------
15>  Building Custom Rule D:/Server/important/Core binare/6.x/core/TrinityCore/src/server/scripts/CMakeLists.txt
16>  Building Custom Rule D:/Server/important/Core binare/6.x/core/TrinityCore/src/server/shared/CMakeLists.txt
15>  CMake does not need to re-run because D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\src\server\scripts\CMakeFiles\generate.stamp is up-to-date.
16>  CMake does not need to re-run because D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\src\server\shared\CMakeFiles\generate.stamp is up-to-date.
16>  sharedPCH.cpp
11>  g3dlib.vcxproj -> D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\dep\g3dlite\Release\g3dlib.lib
17>------ Build started: Project: zmqpp, Configuration: Release x64 ------
17>  Building Custom Rule D:/Server/important/Core binare/6.x/core/TrinityCore/dep/zmqpp/CMakeLists.txt
17>  CMake does not need to re-run because D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\dep\zmqpp\CMakeFiles\generate.stamp is up-to-date.
15>  ScriptPCH.cpp
17>  context.cpp
17>  frame.cpp
17>  message.cpp
17>  poller.cpp
17>  socket.cpp
17>  zmqpp.cpp
17>  zmqpp.vcxproj -> D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\dep\zmqpp\Release\zmqpp.lib
18>------ Build started: Project: connection_patcher, Configuration: Release x64 ------
16>  DB2StorageLoader.cpp
16>  DBCFileLoader.cpp
16>  ByteBuffer.cpp
16>  Realm.cpp
16>  ServiceWin32.cpp
18>  Building Custom Rule D:/Server/important/Core binare/6.x/core/TrinityCore/src/tools/connection_patcher/CMakeLists.txt
18>  CMake does not need to re-run because D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\src\tools\connection_patcher\CMakeFiles\generate.stamp is up-to-date.
18>  Helper.cpp
18>  Patcher.cpp
18>  Program.cpp
16>  shared.vcxproj -> D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\src\server\shared\Release\shared.lib
19>------ Build started: Project: bnetserver, Configuration: Release x64 ------
19>  Building Custom Rule D:/Server/important/Core binare/6.x/core/TrinityCore/src/server/bnetserver/CMakeLists.txt
19>  CMake does not need to re-run because D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\src\server\bnetserver\CMakeFiles\generate.stamp is up-to-date.
19>  bnetPCH.cpp
18>  connection_patcher.vcxproj -> D:\Server\important\Core binare\6.x\core\TrinityCore\objdir\bin\Release\connection_patcher.exe
20>------ Build started: Project: mapextractor, Configuration: Release x64 ------
19>  AuthCodes.cpp
19>  BattlenetPacketCrypt.cpp
19>  RealmList.cpp
19>  WorldListener.cpp
19>  ComponentManager.cpp
19>  ModuleManager.cpp
19>  Session.cpp
19>  SessionManager.cpp
19>  AuthenticationPackets.cpp
19>  BitStream.cpp
19>  CachePackets.cpp
19>  ConnectionPackets.cpp
19>  FriendsPackets.cpp
19>  PacketManager.cpp
19>  PacketsBase.cpp
19>  PacketsCommon.cpp
19>  WoWRealmPackets.cpp
19>  Main.cpp
19>  WheatyExceptionReport.cpp
19>C:\Program Files (x86)\Windows Kits\8.1\Include\shared\sdkddkver.h(224): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(72): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(223): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(284): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(291): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(368): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(399): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(423): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(468): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(475): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(479): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(492): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(500): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(515): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(522): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(577): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(580): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(585): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(589): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(591): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(593): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(600): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(609): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(624): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(631): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(653): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(660): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(664): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(682): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(690): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(693): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(698): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(698): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(702): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(707): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(714): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(738): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(743): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(747): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(752): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(756): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(763): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(769): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(773): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(786): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(798): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(842): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(855): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(858): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(861): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(879): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(926): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(934): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(1009): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(1017): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(1036): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(1042): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(1046): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(1050): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(1054): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(1057): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(1078): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(1101): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(1105): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(1109): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(1111): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(1170): error RC2177: constant too big
19>  
19>C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(1175): error RC2177: constant too big
19> 

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  • 2 weeks later...

Hello,

I'm testing right now configure a server under debian. I followed the tutorial to the letter and I finally could compile.
But I think I missed something, I end up with a big mistake that reviews boost and some bookstores.

The machine is on a Debian 7.5 Wheezy 64 Bits

Here is the error that appears:

error_build_debian.thumb.PNG.5fe52eeacbc

If you have a solution, I would thank you kindly give me the command. (I am a beginner)

 

Thank you for any help

Darknivor

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2 hours ago, Darknivor said:

Hello,

I'm testing right now configure a server under debian. I followed the tutorial to the letter and I finally could compile.
But I think I missed something, I end up with a big mistake that reviews boost and some bookstores.

The machine is on a Debian 7.5 Wheezy 64 Bits

Here is the error that appears:

error_build_debian.thumb.PNG.5fe52eeacbc

If you have a solution, I would thank you kindly give me the command. (I am a beginner)

 

Thank you for any help

Darknivor

Or you could just upgrade the needed boost-dev packages only.

PM me if you need a hand. (:

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