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[SOLVED]Health reset after leveling of debuffed


geeksweep
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I don't know if this is a bug (or a bug that can be easily fixed) but if you are in game and set your health/energy to a number. i..e .mod hp/energy xxx, when you level or have a debuff applied to you the hp/energy is reset to the normal values dependent on level and armor that you are currently wearing. obviously this doesnt bode well when fighting a boss or whatever. 

Wanted to see if there was currently something to prevent this from happening? 

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All the stat modification commands are debugging tools that simply modify the underlying stat directly.
When something changes that causes a stat re-calculation, this change will disappear.

When looking for a more durable solution, look into auras that provide the effect you're looking for, since they will persist (for their duration, at least).

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@geeksweep  don't rely on "mod" if you are testing functionality where a boss may throw a debuff on you or aoe that could tick your health by percentage and actual values. If you mod anything on your character the percentages will go out the window when you take damage or change gear, etc...

Did you try the .cheat commands?  (assuming that it exists in TC 6.x)

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