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Command npc setdeathstate missing?


Athris
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I don't remember off top of my head, but I set the flag of the npc in the DB so that they are dead, for cosmetic purposes.

- Is this a temporary NPC? Is this for a quest? is the dead NPC designed to be loot-able?

As for the command. I honestly don't remember that command.

	mysql> select name, permission from command where name like "npc%" order by name asc;
	+-------------------+------------+
	| name              | permission |
	+-------------------+------------+
	| npc               |        570 |
	| npc add           |        571 |
	| npc add formation |        572 |
	| npc add item      |        573 |
	| npc add move      |        574 |
	| npc add temp      |        575 |
	| npc delete        |        576 |
	| npc delete item   |        577 |
	| npc evade         |        837 |
	| npc follow        |        578 |
	| npc follow stop   |        579 |
	| npc info          |        593 |
	| npc move          |        595 |
	| npc near          |        594 |
	| npc playemote     |        596 |
	| npc say           |        597 |
	| npc set           |        580 |
	| npc set allowmove |        581 |
	| npc set data      |        592 |
	| npc set entry     |        582 |
	| npc set factionid |        583 |
	| npc set flag      |        584 |
	| npc set level     |        585 |
	| npc set link      |        586 |
	| npc set model     |        587 |
	| npc set movetype  |        588 |
	| npc set phase     |        589 |
	| npc set spawndist |        590 |
	| npc set spawntime |        591 |
	| npc tame          |        601 |
	| npc textemote     |        598 |
	| npc whisper       |        599 |
	| npc yell          |        600 |
	+-------------------+------------+
	
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Mhm in 3.2.2 the command exist:

npc setdeathstate Syntax: npc setdeathstate on/off Set default death state (dead/alive) for npc at spawn

 

Its possible to set it into the database but for spawn gamemaster its very difficult. In 3.2.2a it was very easy with this command.

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  • 1 month later...

Okay i try to create my own set deathstate command but it does not work. Ingame the nsc respawn but still alive...

    static bool HandleNpcSetDeathStateCommand(ChatHandler* handler, char const* args)
    {
        Creature* target = handler->getSelectedCreature();
        if (!target)
        {
            return false;
        }

        if (!*args)
        {
            return false;
        }

        std::string argStr = strtok((char*)args, " ");
        if (argStr == "on")
        {
            target->setDeathState(DEAD);
            target->SaveToDB();
            target->Respawn();

        }

        if (argStr == "off")
        {
            target->setDeathState(ALIVE);
            target->SaveToDB();
            target->Respawn();
            return true;
        }

        handler->SendSysMessage(LANG_USE_BOL);
        handler->SetSentErrorMessage(true);
        return false;
    }

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