Jump to content
TrinityCore

[SOLVED]how to edit .db2 file ?what tool ?


Recommended Posts

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By arcaniafr
      Hi,
      i want implement lfg list but i want implement GroupFinderActivity.db2, GroupFinderActivityGrp.db2 and GroupFinderCategory.db2.
      After add structure, meta, loadinfo, the core start but i ve this error :
      thanks for help me :

      struct GroupFinderActivityEntry
      {
          uint32       ID;
          LocalizedString* FullName;
          LocalizedString* ShortName;
          uint8       GroupFinderCategoryID;
          uint8       OrderIndex;
          uint16        GroupFinderActivityGrpID;
          uint8       MinLevel;
          uint8       MaxLevelSuggestion;
          uint32        Flags;
          uint16      MinGearLevelSuggestion;
          uint16      MapID;
          uint8       DifficultyID;
          uint16      AreaID;
          uint8       MaxPlayers;
          uint8       DisplayType;
      };

      struct GroupFinderActivityMeta
      {
          static DB2Meta const* Instance()
          {
              static DB2MetaField const fields[14] =
              {
                  { FT_STRING, 1, true },
                  { FT_STRING, 1, true },
                  { FT_BYTE, 1, false },
                  { FT_BYTE, 1, true },
                  { FT_SHORT, 1, false },
                  { FT_BYTE, 1, false },
                  { FT_BYTE, 1, false },
                  { FT_INT, 1, false },
                  { FT_SHORT, 1, false },
                  { FT_SHORT, 1, false },
                  { FT_BYTE, 1, false },
                  { FT_SHORT, 1, false },
                  { FT_BYTE, 1, false },
                  { FT_BYTE, 1, false },
              };
              static DB2Meta instance(974813, -1, 14, 14, 0xB0090189, fields, -1);
              return &instance;
          }
      };

      struct GroupFinderActivityLoadInfo
      {
          static DB2LoadInfo const* Instance()
          {
              static DB2FieldMeta const fields[] =
              {
                  { false, FT_INT, "ID" },
                  { false, FT_STRING, "FullName" },
                  { false, FT_STRING, "ShortName" },
                  { false, FT_BYTE, "GroupFinderCategoryID" },
                  { true, FT_BYTE, "OrderIndex" },
                  { false, FT_SHORT, "GroupFinderActivityGrpID" },
                  { false, FT_BYTE, "MinLevel" },
                  { false, FT_BYTE, "MaxLevelSuggestion" },
                  { false, FT_INT, "Flags" },
                  { false, FT_SHORT, "MinGearLevelSuggestion" },
                  { false, FT_SHORT, "MapID" },
                  { false, FT_BYTE, "DifficultyID" },
                  { false, FT_SHORT, "AreaID" },
                  { false, FT_BYTE, "MaxPlayers" },
                  { false, FT_BYTE, "DisplayType" },
              };
              static DB2LoadInfo const loadInfo(&fields[0], std::extent<decltype(fields)>::value, GroupFinderActivityMeta::Instance(), HOTFIX_SEL_GROUP_FINDER_ACTIVITY);
              return &loadInfo;
          }
      };
       
      PreparedStatementBase::setBool ASSERTION FAILED: index < statement_data.size()
       
       
    • By Sergio
      Hello.
      I pulled the latest update of TC to version 8.2.5.32494
      When I extracted dbc and maps from retail (8.2.5.32494) some of them couldnt be readed or couldnt be opened. I will give you an image of the mapextractor.exe. Also I have different locales on my WoW Client, and some of them can open on different locales, meanwhile not in others. For example, the extractor could read Achievemnt.db2 from esES locale, but not from enUS.
       

    • By Смердокрыл
      Hi!
      How come a whole bunch of spells, for example rogue's Pistol Shot and Saber Slash, while obviously producing some sort of visual effect, are nowhere to be found in SpellXSpellVisual.db2? Is there another table responsible for them?
×
×
  • Create New...