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Geo-data, TrinityCore 3.3.5b

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Hello again, i think many peoples have this question, but afraid to ask. I tried google it but didnt found something about it.

My question is: how works geo-data on trinity? I mean, herbs or mine deposits.
Their quantity on map is scalable from players online on this map or not?

Lets say i am one on Borean Tundra, how many deposit's i can find? All what i see in DB? Or only 5% from it?

It's not problem for me add more deposits or herbs on locations, just want know how system is work ;)



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Currently, the way it works is with the pool_* tables in the world database. There are pool groups and a max number of notes (herbs, mines, etc) that can be active at once.

@r00ty has been working hard on improving this system, by having dynamic spawns that take into account number of players in the zone, like retail, and much more. The pull request is at https://github.com/TrinityCore/TrinityCore/pull/19056 and needs testers.

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