TULOA Posted July 22, 2017 Report Share Posted July 22, 2017 Looks like for whatever reason the bot is using items that are no longer available to the players. Any idea what would be causing this? See attached screenshot. Its using this ItemID: 35420 for `Enchant Bracer - Brawn` when it should be using ItemID: 38897 This apparently isnt the only one doing this. Most all enchants are this way that are scrolls except Enchant Weapon - Major Spirit. My version was pulled on July 18th. I thought it was a migration issue from Mangos but its not. Its the bot sadly somehow. Link to comment Share on other sites More sharing options...
TULOA Posted July 22, 2017 Author Report Share Posted July 22, 2017 Ok so for clarity maybe its the: AuctionHouseBot.Items.Misc = 0 Setting? They no longer seem to show up but also there is no other enchants so far. Ill keep an eye but could use some input on this. Also fixed a few issues and did an init on git to fix the revision stuff so heres mine: TrinityCore revision : 331e463de83e 2017-07-21 23:00:14 +0200 (3.3.5 branch) Link to comment Share on other sites More sharing options...
TULOA Posted July 22, 2017 Author Report Share Posted July 22, 2017 (edited) Ok well based on testing for the last hour I have to conclude that was indeed it. I have also made a change to AuctionHouseBotSeller.cpp to add a query line to a customer database with my enchants I want shown in found from a search for scrolls on the item_template in world passed it all into a table and added a select line matching the others. If this goes well I will be all set. I am not versed enough in git to try to make an upload for a fix for this but it should be fairly simple. Edit: Well so far no good lol. Im sure not giving up on this but I guess I need to keep checking the code to see how it checks items. I assumed with the extra select and items in there it would be fine but those are loot tables. Back to the drawing board it seems lol. Edited July 22, 2017 by TULOA Link to comment Share on other sites More sharing options...
Il_Picasso Posted July 22, 2017 Report Share Posted July 22, 2017 (edited) Try reporthing the issue here https://github.com/TrinityCore/TrinityCore/issues Edited July 22, 2017 by Il_Picasso Link to comment Share on other sites More sharing options...
Aokromes Posted July 22, 2017 Report Share Posted July 22, 2017 24 minutes ago, Il_Picasso said: Try reporthing the issue here https://github.com/TrinityCore/TrinityCore/issues Not a bug, simply user forced to put no longer used items on ah. he can block undesired items at https://github.com/TrinityCore/TrinityCore/blob/3.3.5/src/server/worldserver/worldserver.conf.dist#L3476 Link to comment Share on other sites More sharing options...
TULOA Posted July 22, 2017 Author Report Share Posted July 22, 2017 40 minutes ago, Aokromes said: Not a bug, simply user forced to put no longer used items on ah. he can block undesired items at https://github.com/TrinityCore/TrinityCore/blob/3.3.5/src/server/worldserver/worldserver.conf.dist#L3476 Yup didnt see that setting enabled and for the life of me I was stumped for the time there. Now im just trying to get enchant scrolls in the AH. If I cant ill just have to make a tool to add auctions. Which will likely at this point be the easiest way to do it. Link to comment Share on other sites More sharing options...
codeman3518 Posted July 23, 2017 Report Share Posted July 23, 2017 Why true it is not a bug but still should be noted to be added to default in trinitycore config file so it is not a problem in the future. 1 Link to comment Share on other sites More sharing options...
CDawg Posted July 23, 2017 Report Share Posted July 23, 2017 1 hour ago, codeman8214 said: Why true it is not a bug but still should be noted to be added to default in trinitycore config file so it is not a problem in the future. We can always add them and submit a PR Not sure how many items that may need to be excluded. 1 Link to comment Share on other sites More sharing options...
codeman3518 Posted July 23, 2017 Report Share Posted July 23, 2017 That maybe but just cause the mission is bigger than normal doesn't mean we can just give in and stop trying, we have to push forward no matter the cost. There will be deaths though lol 1 Link to comment Share on other sites More sharing options...
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