Memorabilis Posted December 16, 2017 Report Share Posted December 16, 2017 (edited) Hi there, First of all: glad to see how good TC is going nowdays, thank you contributors! I got 2 questions: 1) Where are Player_Stats_Per_Level defined? Which C++ formula/DBC/SQL defines of how much health per level does the player have? I'm looking forward for the way to set it to be STATIC. 2) Smart_Scripts -> SMART_ACTION_ADD_POWER (and few more) has "PowerType" as an action_param1 I found this in SharedDefines.h: (and I suggest you to put it in here: https://trinitycore.atlassian.net/wiki/spaces/tc/pages/2130108/smart+scripts) POWER_MANA = 0, POWER_RAGE = 1, POWER_FOCUS = 2, POWER_ENERGY = 3, POWER_UNUSED = 4, POWER_RUNE = 5, POWER_RUNIC_POWER = 6, POWER_SOUL_SHARDS = 7, POWER_ECLIPSE = 8, POWER_HOLY_POWER = 9, POWER_ALTERNATE_POWER = 10, // Used in some quests MAX_POWERS = 11, POWER_ALL = 127, // default for class? POWER_HEALTH = 0xFFFFFFFE // (-2 as signed value) What can I do to mod HEALTH with this, since I cannot use negative values or "0xFFFFFFFE" in DB collumn ? SmartAI works well with MANA etc. - tested. Edited December 16, 2017 by Memorabilis Link to comment Share on other sites More sharing options...
Memorabilis Posted December 23, 2017 Author Report Share Posted December 23, 2017 Ref Link to comment Share on other sites More sharing options...
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