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Disable unknown area discovered output


Razhael
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Greetings, I wish to prevent worldserver from spamming "Player '%s' (%s) discovered unknown area (x: %f y: %f z: %f map: %u)".
Can you tell me how to do it via worldserver.conf because I am not really familiar with the output/log configs.
The log function is located in Player.cpp

Using TrinityCore 3.3.5 branch, hash d4b233f83be69d7b955d902740f9faf47cfd2c2e. (released on 4/3/2018 18:01:42 PM)
Usually the easy way is to just comment the ERROR log in Player.cpp,but if there is alternative way without editing the core,I prefer it.

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2 hours ago, Aokromes said:

that's anticheat measure. there is no disable setting for it.

Oh,then I will just comment the error output in player.cpp
Does anything else happen in the core(except the output) when a player is in unknown area?

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24 minutes ago, Razhael said:

Oh,then I will just comment the error output in player.cpp
Does anything else happen in the core(except the output) when a player is in unknown area?

No, it needs gm review because there are some zones with false positives, but usualy fly+speed hackers uses to appear on those logs when they don't care about paths.

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