gonzaloleon Posted July 6, 2012 Report Share Posted July 6, 2012 (edited) I'll test it in a moment and tell us. Thanks! Yes! Now worldserver.exe runs but: Paste: 1xzw994hg3djl Suggestions? thanks! Same problem as: Problem with Worldserver.exe - Spell custom attributes. - Help and Support - TrinityCore Edited July 6, 2012 by gonzaloleon Link to comment Share on other sites More sharing options...
Nay Posted July 6, 2012 Report Share Posted July 6, 2012 You can try reverting https://github.com/TrinityCore/TrinityCore/commit/6afaed4a02ff5e29510a9e1afffea803e02f3d69 Your CPU is quite old and it doesn't support SSE2 and that's required by the SFMT random number generator. That commit removed MTRand that doesn't require SSE2; if you revert and use it you might be able to run the server 1 Link to comment Share on other sites More sharing options...
gonzaloleon Posted July 6, 2012 Report Share Posted July 6, 2012 You can try reverting https://github.com/T...ffea803e02f3d69 Your CPU is quite old and it doesn't support SSE2 and that's required by the SFMT random number generator. That commit removed MTRand that doesn't require SSE2; if you revert and use it you might be able to run the server Ok i'll try. Thanks! Link to comment Share on other sites More sharing options...
janckerchen Posted July 10, 2012 Report Share Posted July 10, 2012 (edited) Same problem, anybody solved it? [ENV] Mac OSX 10.7.4 i686-apple-darwin11-llvm-gcc-4.2 (GCC) 4.2.1 (Based on Apple Inc. build 5658) (LLVM build 2336.9.00) [Command] clone today(2012/07/10) commit a24b6576e2b3fbda0a1356197984aadba1bdde55 cmake ../TrinityCore_edge -G"Eclipse CDT4 - Unix Makefiles" -DCMAKE_BUILD_TYPE=Debug -DMYSQL_INCLUDE_DIR=/usr/local/include -DMYSQL_LIBRARY=/usr/local/lib/libmysqlclient.dylib -DREADLINE_INCLUDE_DIR=/usr/local/include/readline -DREADLINE_LIBRARY=/usr/local/lib/libreadline.dylib -DACE_INCLUDE_DIR=/usr/local/include -DACE_LIBRARY=/usr/local/lib/libACE.dylib -DPREFIX=/opt/apps/trinitycore -DWARNINGS=0 make [output] /System/Library/Frameworks/Security.framework/Headers/cssmconfig.h:53:18: error: typedef redefinition with different types ('uint64_t' (aka 'unsigned long long') vs 'ACE_UINT64' (aka 'unsigned long')) typedef uint64_t uint64; ^ /Users/jason/dev_opensource/TrinityCore_edge/src/server/shared/Define.h:77:20: note: previous definition is here typedef ACE_UINT64 uint64; ^ 2 warnings and 1 error generated. make[2]: *** [src/server/game/CMakeFiles/game.dir/Accounts/AccountMgr.cpp.o] Error 1 make[1]: *** [src/server/game/CMakeFiles/game.dir/all] Error 2 make: *** [all] Error 2 Edited July 10, 2012 by janckerchen Link to comment Share on other sites More sharing options...
brh11 Posted July 15, 2012 Report Share Posted July 15, 2012 Hey guys.i have a linux dedicated running ubuntu and i cant seem to get trinity up yet.i followed the instructions till after cmake when using make.I will post all of the info from terminal to here.I just saw there was errors but i dont know what they mean.Heres the info.thanks :/build# cmake ../TrinityCore/ -DPREFIX=/home/trinity/server -DWITH_WARNINGS=1 -- Detected 64-bit platform -- UNIX: Using default configuration directory -- UNIX: Using default library directory -- UNIX: Configuring uninstall target -- UNIX: Created uninstall target -- GCC: SSE2 flags forced -- GCC: All warnings enabled -- Using mysql-config: /usr/bin/mysql_config -- Found MySQL library: /usr/lib/libmysqlclient_r.so -- Found MySQL headers: /usr/include/mysql -- Found Readline library: /usr/lib/libreadline.so -- Include dir is: /usr/include * TrinityCore rev. hash : 5485f92c5fa0 * TrinityCore rev. date : 2012-07-14 14:31:11 +0200 * TrinityCore buildtype : Release * Install core to : /home/trinity/server * Install libraries to : /home/trinity/server/lib * Install configs to : /home/trinity/server/etc * Build world/auth : Yes (default) * Build with scripts : Yes (default) * Build map/vmap tools : No (default) * Build core w/PCH : Yes (default) * Build scripts w/PCH : Yes (default) * Show all warnings : Yes * Use coreside debug : No (default) -- SCRIPT PREPARATIONS -> Prepared: Spells -> Prepared: Commands -> Prepared: Examples -> Prepared: Custom -> Prepared: World -> Prepared: Outdoor PVP Zones -> Prepared: Eastern Kingdoms -> Prepared: Kalimdor -> Prepared: Outland -> Prepared: Northrend -- SCRIPT PREPARATION COMPLETE CMake Error: The following variables are used in this project, but they are set to NOTFOUND. Please set them or make sure they are set and tested correctly in the CMake files: ACE_INCLUDE_DIR (ADVANCED) used as include directory in directory /TrinityCore/src/server/shared used as include directory in directory /TrinityCore/src/server/game used as include directory in directory /TrinityCore/src/server/collision used as include directory in directory /TrinityCore/src/server/authserver used as include directory in directory /TrinityCore/src/server/scripts used as include directory in directory /TrinityCore/src/server/worldserver ACE_LIBRARY (ADVANCED) linked by target "shared" in directory /TrinityCore/src/server/shared linked by target "worldserver" in directory /TrinityCore/src/server/worldserver -- Configuring incomplete, errors occurred! error i recieve make: *** No targets specified and no makefile found. Stop. root@cl-t178-303cl:/build# make install make: *** No rule to make target `install'. Stop. Link to comment Share on other sites More sharing options...
Aokromes Posted July 15, 2012 Report Share Posted July 15, 2012 It's obvious what you miss. ACE. Link to comment Share on other sites More sharing options...
brh11 Posted July 15, 2012 Report Share Posted July 15, 2012 thanks for the reply.I already instilled ace on my user thats going to run the server.i extracted it and used the make command to build it.Is there anyway to check if its installed right? Link to comment Share on other sites More sharing options...
Aokromes Posted July 19, 2012 Report Share Posted July 19, 2012 --- Canned message start --- It appears the issue in the original post was solved, so this thread shall be closed. Should you encounter any other difficulties, please open a new thread. --- Canned message end --- Link to comment Share on other sites More sharing options...
StalkyRealm Posted July 26, 2012 Report Share Posted July 26, 2012 Same problem for me, can someone help us ? Link to comment Share on other sites More sharing options...
Nay Posted July 27, 2012 Report Share Posted July 27, 2012 Mac OS was kinda "deprecated". I don't know about any dev that uses it. Link to comment Share on other sites More sharing options...
MrSmite Posted July 27, 2012 Report Share Posted July 27, 2012 Mac OS was kinda "deprecated". I don't know about any dev that uses it. This should probably be indicated on the wiki. Perhaps in red next to the "Mac OSX" link under the "how to" section on the homepage. At least that way people can decide wether they want to try it or not. Link to comment Share on other sites More sharing options...
Nay Posted July 27, 2012 Report Share Posted July 27, 2012 This should probably be indicated on the wiki. Perhaps in red next to the "Mac OSX" link under the "how to" section on the homepage. At least that way people can decide wether they want to try it or not. It wasn't a decision. It's dying slowly for lack of maintenance. Link to comment Share on other sites More sharing options...
StalkyRealm Posted July 27, 2012 Report Share Posted July 27, 2012 So mac users cant install Trinity ? :'( Link to comment Share on other sites More sharing options...
Nay Posted July 28, 2012 Report Share Posted July 28, 2012 So mac users cant install Trinity ? :'( They can if they figure out how to (and tell us how they did it, so we can update the wiki). I simply can't help with that, never used a mac... Link to comment Share on other sites More sharing options...
StalkyRealm Posted August 2, 2012 Report Share Posted August 2, 2012 http://www.jeremymeile.ch/jeremymeile.ch/TrinityCore_%28Snowleopard%29.html Better than the wiki ! Link to comment Share on other sites More sharing options...
Aokromes Posted August 2, 2012 Report Share Posted August 2, 2012 Indeed, it looks very well. Link to comment Share on other sites More sharing options...
warriorpoetex Posted August 4, 2012 Report Share Posted August 4, 2012 Just compiled the newest version of TC and my Auth and World server windows are blank ... I can load the game just fine. Is this something new? Link to comment Share on other sites More sharing options...
Aokromes Posted August 4, 2012 Report Share Posted August 4, 2012 Update your conf files. Link to comment Share on other sites More sharing options...
warriorpoetex Posted August 5, 2012 Report Share Posted August 5, 2012 How do I get rid of the timestamp in the windows ... ? Link to comment Share on other sites More sharing options...
Paradox Posted August 5, 2012 Report Share Posted August 5, 2012 rewrite it properly and submit a pull request, maybe it will be added by this time next year. Link to comment Share on other sites More sharing options...
warriorpoetex Posted August 5, 2012 Report Share Posted August 5, 2012 Wish I had the skill to rewrite it ... thank you tho Link to comment Share on other sites More sharing options...
Aokromes Posted August 5, 2012 Report Share Posted August 5, 2012 --- Canned message start --- It appears the issue in the original post was solved, so this thread shall be closed. Should you encounter any other difficulties, please open a new thread. --- Canned message end --- Link to comment Share on other sites More sharing options...
Athena Posted August 5, 2012 Report Share Posted August 5, 2012 --- Canned message start --- It appears the issue in the original post was solved, so this thread shall be closed. Should you encounter any other difficulties, please open a new thread. --- Canned message end --- Link to comment Share on other sites More sharing options...
warriorpoetex Posted August 6, 2012 Report Share Posted August 6, 2012 Just did a fresh build from Master 10 minutes ago from this post and the worldserver just crashes ... even used the conf files that came with it to see if it would not crash and it crashed still ... this a problem with the new logger code? Link to comment Share on other sites More sharing options...
Nay Posted August 7, 2012 Report Share Posted August 7, 2012 Re-pull again (and next time paste the error / crash log), we are no witches to guess it. Link to comment Share on other sites More sharing options...
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