Qt-Pye Posted February 21, 2011 Report Share Posted February 21, 2011 Hello trinity, I have read your wiki,and I have all the programs on the list needed,I use VC 2008 due to my 64 bit,but I havn't even gotten to the need of it yet, Each time I open Cmake 2.8.4 and do enter the builds/source I get this error, CMake Error: The source directory "C:/tc" does not appear to contain CMakeLists.txt. Specify --help for usage, or press the help button on the CMake GUI. I don't know if I make a file or what,then I tried to improvise and make them in the folder,and it gave me the same exact error. So then I was like okay,Maybe I need to use the Git Extensions Step,So thats what I do c:\Program Files (x86)\Git\bin\git.exe clone -v "https://github.com/TrinityCore/TrinityCore.git" "C:/Trinity/TrinityCore" error: error setting certificate verify locations: CAfile: /bin/curl-ca-bundle.crt CApath: none while accessing https://github.com/TrinityCore/TrinityCore.git/info/refs fatal: HTTP request failed Initialized empty Git repository in C:/Trinity/TrinityCore/.git/ Done Now I am CLUELESS on what to do next,Can I get some support or some sort of a tip to help me fix this error? Thank you for reading my post. Link to comment Share on other sites More sharing options...
Rat Posted February 21, 2011 Report Share Posted February 21, 2011 create 2 dirs, ie: c/source //pull source from git to here (usualyl git makes a /trinitycore/ dir, if it happened, move everything out from it to c/source) so you should have c/source/.git c/source/cmake c/source/src c/source/sql etc, and some files like CMakeLists.txt, .gitignore, etc[/code] create: [u]c/build[/u] //leave empty run cmake gui fill in / browse the two top fields: "where is the source code? " [u]c/source[/u] "where to build? " [u]c/build[/u] press Configure, check for anny error, if none, click generate, tadam, you should have a VS project file in the build dir Link to comment Share on other sites More sharing options...
Qt-Pye Posted February 21, 2011 Report Share Posted February 21, 2011 Wait are you telling me to make those or how to fix the GIT extensions? Link to comment Share on other sites More sharing options...
thirand Posted February 22, 2011 Report Share Posted February 22, 2011 (edited) Wait are you telling me to make those or how to fix the GIT extensions? actually the easiest way to do it, create folder, right click on folder, select "Git bash here" then type git clone https://github.com/TrinityCore/TrinityCore.git that's it... no errors. (running this on Windows 7 Ultimate x64 so I know it works). -Thirand Edited February 22, 2011 by thirand Link to comment Share on other sites More sharing options...
alysher Posted February 23, 2011 Report Share Posted February 23, 2011 ok, sorry to revive a dead topic, but since i never updated what i found out about this particular error and have also figured a workaround i really ought to post it... it turns out that VC2005 has a limitation of about 90 directories you can include via the /I options. i assume that orkrak found out that VC2008 has the same issue. the workaround is to move files in the src directory around and edit the cmakelists.txt files so that there are less directories that the '/I' will actually include. ie heres the include options from cmakelists.txt from the worldserver directory from the base source. include_directories( ${CMAKE_BINARY_DIR} ${CMAKE_SOURCE_DIR}/dep/gsoap ${CMAKE_SOURCE_DIR}/dep/sockets/include ${CMAKE_SOURCE_DIR}/dep/SFMT ${CMAKE_SOURCE_DIR}/dep/mersennetwister ${CMAKE_SOURCE_DIR}/src/server/collision ${CMAKE_SOURCE_DIR}/src/server/collision/Management ${CMAKE_SOURCE_DIR}/src/server/shared ${CMAKE_SOURCE_DIR}/src/server/shared/Configuration ${CMAKE_SOURCE_DIR}/src/server/shared/Cryptography ${CMAKE_SOURCE_DIR}/src/server/shared/Cryptography/Authentication ${CMAKE_SOURCE_DIR}/src/server/shared/Database ${CMAKE_SOURCE_DIR}/src/server/shared/DataStores ${CMAKE_SOURCE_DIR}/src/server/shared/Debugging ${CMAKE_SOURCE_DIR}/src/server/shared/Dynamic/CountedReference ${CMAKE_SOURCE_DIR}/src/server/shared/Dynamic/LinkedReference ${CMAKE_SOURCE_DIR}/src/server/shared/Dynamic ${CMAKE_SOURCE_DIR}/src/server/shared/Logging ${CMAKE_SOURCE_DIR}/src/server/shared/Packets ${CMAKE_SOURCE_DIR}/src/server/shared/Policies ${CMAKE_SOURCE_DIR}/src/server/shared/Threading ${CMAKE_SOURCE_DIR}/src/server/shared/Utilities ${CMAKE_SOURCE_DIR}/src/server/game ${CMAKE_SOURCE_DIR}/src/server/game/Accounts ${CMAKE_SOURCE_DIR}/src/server/game/Achievements ${CMAKE_SOURCE_DIR}/src/server/game/Addons ${CMAKE_SOURCE_DIR}/src/server/game/AI ${CMAKE_SOURCE_DIR}/src/server/game/AI/CoreAI ${CMAKE_SOURCE_DIR}/src/server/game/AI/EventAI ${CMAKE_SOURCE_DIR}/src/server/game/AI/ScriptedAI ${CMAKE_SOURCE_DIR}/src/server/game/AI/SmartScripts ${CMAKE_SOURCE_DIR}/src/server/game/AuctionHouse ${CMAKE_SOURCE_DIR}/src/server/game/Battlegrounds ${CMAKE_SOURCE_DIR}/src/server/game/Battlegrounds/Zones ${CMAKE_SOURCE_DIR}/src/server/game/Calendar ${CMAKE_SOURCE_DIR}/src/server/game/Chat ${CMAKE_SOURCE_DIR}/src/server/game/Chat/Channels ${CMAKE_SOURCE_DIR}/src/server/game/Chat/Commands ${CMAKE_SOURCE_DIR}/src/server/game/Combat ${CMAKE_SOURCE_DIR}/src/server/game/Conditions ${CMAKE_SOURCE_DIR}/src/server/game/DataStores ${CMAKE_SOURCE_DIR}/src/server/game/DungeonFinding ${CMAKE_SOURCE_DIR}/src/server/game/Entities ${CMAKE_SOURCE_DIR}/src/server/game/Entities/Creature ${CMAKE_SOURCE_DIR}/src/server/game/Entities/Corpse ${CMAKE_SOURCE_DIR}/src/server/game/Entities/DynamicObject ${CMAKE_SOURCE_DIR}/src/server/game/Entities/GameObject ${CMAKE_SOURCE_DIR}/src/server/game/Entities/Item ${CMAKE_SOURCE_DIR}/src/server/game/Entities/Item/Container ${CMAKE_SOURCE_DIR}/src/server/game/Entities/Object ${CMAKE_SOURCE_DIR}/src/server/game/Entities/Object/Updates ${CMAKE_SOURCE_DIR}/src/server/game/Entities/Pet ${CMAKE_SOURCE_DIR}/src/server/game/Entities/Player ${CMAKE_SOURCE_DIR}/src/server/game/Entities/Totem ${CMAKE_SOURCE_DIR}/src/server/game/Entities/Unit ${CMAKE_SOURCE_DIR}/src/server/game/Entities/Vehicle ${CMAKE_SOURCE_DIR}/src/server/game/Entities/Transport ${CMAKE_SOURCE_DIR}/src/server/game/Events ${CMAKE_SOURCE_DIR}/src/server/game/Globals ${CMAKE_SOURCE_DIR}/src/server/game/Grids/Cells ${CMAKE_SOURCE_DIR}/src/server/game/Grids/Notifiers ${CMAKE_SOURCE_DIR}/src/server/game/Grids ${CMAKE_SOURCE_DIR}/src/server/game/Groups ${CMAKE_SOURCE_DIR}/src/server/game/Guilds ${CMAKE_SOURCE_DIR}/src/server/game/Instances ${CMAKE_SOURCE_DIR}/src/server/game/Loot ${CMAKE_SOURCE_DIR}/src/server/game/Mails ${CMAKE_SOURCE_DIR}/src/server/game/Maps ${CMAKE_SOURCE_DIR}/src/server/game/Miscellaneous ${CMAKE_SOURCE_DIR}/src/server/game/Movement ${CMAKE_SOURCE_DIR}/src/server/game/Movement/MovementGenerators ${CMAKE_SOURCE_DIR}/src/server/game/Movement/Waypoints ${CMAKE_SOURCE_DIR}/src/server/game/OutdoorPvP ${CMAKE_SOURCE_DIR}/src/server/game/Pools ${CMAKE_SOURCE_DIR}/src/server/game/PrecompiledHeaders ${CMAKE_SOURCE_DIR}/src/server/game/Quests ${CMAKE_SOURCE_DIR}/src/server/game/Reputation ${CMAKE_SOURCE_DIR}/src/server/game/Scripting ${CMAKE_SOURCE_DIR}/src/server/game/Server/Protocol ${CMAKE_SOURCE_DIR}/src/server/game/Server/Protocol/Handlers ${CMAKE_SOURCE_DIR}/src/server/game/Server ${CMAKE_SOURCE_DIR}/src/server/game/Skills ${CMAKE_SOURCE_DIR}/src/server/game/Spells ${CMAKE_SOURCE_DIR}/src/server/game/Spells/Auras ${CMAKE_SOURCE_DIR}/src/server/game/Tools ${CMAKE_SOURCE_DIR}/src/server/game/Weather ${CMAKE_SOURCE_DIR}/src/server/game/World ${CMAKE_SOURCE_DIR}/src/server/authserver/Server ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/CommandLine ${CMAKE_CURRENT_SOURCE_DIR}/RemoteAccess ${CMAKE_CURRENT_SOURCE_DIR}/TCSoap ${CMAKE_CURRENT_SOURCE_DIR}/WorldThread ${ACE_INCLUDE_DIR} ${MYSQL_INCLUDE_DIR} ${OPENSSL_INCLUDE_DIR} ) what i did was change the cmakelists.txt like so... include_directories( ${CMAKE_BINARY_DIR} ${CMAKE_SOURCE_DIR}/dep/gsoap ${CMAKE_SOURCE_DIR}/dep/SFMT ${CMAKE_SOURCE_DIR}/dep/mersennetwister ${CMAKE_SOURCE_DIR}/src/server/collision ${CMAKE_SOURCE_DIR}/src/server/collision/Management ${CMAKE_SOURCE_DIR}/src/server/shared ${CMAKE_SOURCE_DIR}/src/server/shared/Configuration ${CMAKE_SOURCE_DIR}/src/server/shared/Cryptography ${CMAKE_SOURCE_DIR}/src/server/shared/Cryptography/Authentication ${CMAKE_SOURCE_DIR}/src/server/shared/Database ${CMAKE_SOURCE_DIR}/src/server/shared/DataStores ${CMAKE_SOURCE_DIR}/src/server/shared/Debugging ${CMAKE_SOURCE_DIR}/src/server/shared/Dynamic/LinkedReference ${CMAKE_SOURCE_DIR}/src/server/shared/Dynamic ${CMAKE_SOURCE_DIR}/src/server/shared/Logging ${CMAKE_SOURCE_DIR}/src/server/shared/Packets ${CMAKE_SOURCE_DIR}/src/server/shared/Policies ${CMAKE_SOURCE_DIR}/src/server/shared/Threading ${CMAKE_SOURCE_DIR}/src/server/shared/Utilities ${CMAKE_SOURCE_DIR}/src/server/game/Accounts ${CMAKE_SOURCE_DIR}/src/server/game/Achievements ${CMAKE_SOURCE_DIR}/src/server/game/Addons ${CMAKE_SOURCE_DIR}/src/server/game/AI //removed four entries after here from origional ${CMAKE_SOURCE_DIR}/src/server/game/AuctionHouse ${CMAKE_SOURCE_DIR}/src/server/game/Battlegrounds ${CMAKE_SOURCE_DIR}/src/server/game/Battlegrounds/Zones ${CMAKE_SOURCE_DIR}/src/server/game/Calendar ${CMAKE_SOURCE_DIR}/src/server/game/Chat ${CMAKE_SOURCE_DIR}/src/server/game/Chat/Channels ${CMAKE_SOURCE_DIR}/src/server/game/Chat/Commands ${CMAKE_SOURCE_DIR}/src/server/game/Combat ${CMAKE_SOURCE_DIR}/src/server/game/Conditions ${CMAKE_SOURCE_DIR}/src/server/game/DataStores ${CMAKE_SOURCE_DIR}/src/server/game/DungeonFinding ${CMAKE_SOURCE_DIR}/src/server/game/Entities ${CMAKE_SOURCE_DIR}/src/server/game/Entities/Creature ${CMAKE_SOURCE_DIR}/src/server/game/Entities/Corpse ${CMAKE_SOURCE_DIR}/src/server/game/Entities/DynamicObject ${CMAKE_SOURCE_DIR}/src/server/game/Entities/GameObject ${CMAKE_SOURCE_DIR}/src/server/game/Entities/Item ${CMAKE_SOURCE_DIR}/src/server/game/Entities/Item/Container ${CMAKE_SOURCE_DIR}/src/server/game/Entities/Object ${CMAKE_SOURCE_DIR}/src/server/game/Entities/Object/Updates ${CMAKE_SOURCE_DIR}/src/server/game/Entities/Pet ${CMAKE_SOURCE_DIR}/src/server/game/Entities/Player ${CMAKE_SOURCE_DIR}/src/server/game/Entities/Totem ${CMAKE_SOURCE_DIR}/src/server/game/Entities/Unit ${CMAKE_SOURCE_DIR}/src/server/game/Entities/Vehicle ${CMAKE_SOURCE_DIR}/src/server/game/Entities/Transport ${CMAKE_SOURCE_DIR}/src/server/game/Events ${CMAKE_SOURCE_DIR}/src/server/game/Globals ${CMAKE_SOURCE_DIR}/src/server/game/Grids/Cells ${CMAKE_SOURCE_DIR}/src/server/game/Grids/Notifiers ${CMAKE_SOURCE_DIR}/src/server/game/Grids ${CMAKE_SOURCE_DIR}/src/server/game/Groups ${CMAKE_SOURCE_DIR}/src/server/game/Guilds ${CMAKE_SOURCE_DIR}/src/server/game/Instances ${CMAKE_SOURCE_DIR}/src/server/game/Loot ${CMAKE_SOURCE_DIR}/src/server/game/Mails ${CMAKE_SOURCE_DIR}/src/server/game/Maps ${CMAKE_SOURCE_DIR}/src/server/game/Miscellaneous ${CMAKE_SOURCE_DIR}/src/server/game/Movement ${CMAKE_SOURCE_DIR}/src/server/game/Movement/MovementGenerators ${CMAKE_SOURCE_DIR}/src/server/game/Movement/Waypoints ${CMAKE_SOURCE_DIR}/src/server/game/OutdoorPvP ${CMAKE_SOURCE_DIR}/src/server/game/Pools ${CMAKE_SOURCE_DIR}/src/server/game/PrecompiledHeaders ${CMAKE_SOURCE_DIR}/src/server/game/Quests ${CMAKE_SOURCE_DIR}/src/server/game/Reputation ${CMAKE_SOURCE_DIR}/src/server/game/Scripting ${CMAKE_SOURCE_DIR}/src/server/game/Server/Protocol ${CMAKE_SOURCE_DIR}/src/server/game/Server/Protocol/Handlers ${CMAKE_SOURCE_DIR}/src/server/game/Server ${CMAKE_SOURCE_DIR}/src/server/game/Skills ${CMAKE_SOURCE_DIR}/src/server/game/Spells ${CMAKE_SOURCE_DIR}/src/server/game/Spells/Auras ${CMAKE_SOURCE_DIR}/src/server/game/Tools ${CMAKE_SOURCE_DIR}/src/server/game/Weather ${CMAKE_SOURCE_DIR}/src/server/game/World ${CMAKE_SOURCE_DIR}/src/server/authserver/Server ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/CommandLine ${CMAKE_CURRENT_SOURCE_DIR}/RemoteAccess ${CMAKE_CURRENT_SOURCE_DIR}/TCSoap ${CMAKE_CURRENT_SOURCE_DIR}/WorldThread ${ACE_INCLUDE_DIR} ${MYSQL_INCLUDE_DIR} ${OPENSSL_INCLUDE_DIR} ) i removed all the sub-directories from the .../AI folder and placed the files from those sub-directories into the base folder...the /AI folder if you will. i also made sure that any reference to any of the sub-directories in the /AI folder was changed to point to just the /AI folder in any and all of the rest of the cmakelists.txt files. i also removed some redundant entries as well....directories that dont exsist or that didnt have actual files that are included(directories that have nothing but directories) that are included. i HOPE that this wasn't too confusing for you all... now since i figured out this work around i have been looking at the include directories and was thinking that it would prolly be better if the dev's actually figured out a way to condense the entire directory structure cause i have no CLUE how many of the entries are actually needed here. i also know that this hope is far fetched as well... 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Geekotron Posted March 1, 2011 Report Share Posted March 1, 2011 I just got everything to compile as debug & run with a 64-bit setup in VS2010 pro & wanted to share some of the issues I worked through. Perhaps these are unique to my machine, but maybe it will help someone else. This was done with the 39c6b48a9116201580de2521d260d0c3cafd4120 revision from GIT. Issue 1) cmake-gui 2.8.2 refused to detect my machine as 64-bit. I kept getting "detected a 32-bit platform". To stop this, I went into /cmake/macros/CheckPlatform.cmake and just commented out the 32-bit check: #if(CMAKE_SIZEOF_VOID_P MATCHES 8) set(PLATFORM 64) MESSAGE(STATUS "Detected 64-bit platform") #else() # set(PLATFORM 32) # MESSAGE(STATUS "Detected 32-bit platform") #endif() I turned off PCH & the bundled mysql libraries (I'm using MySQL 5.5 64-bit): * Build world/auth : Yes (default) * Build with scripts : Yes (default) * Build map/vmap tools : No (default) * Build core w/PCH : No * Build scripts w/PCH : No * Use SFMT for RNG : No (default) * Show compile-warnings : No (default) * Use coreside debug : No (default) * Use MySQL sourcetree : No * Install SQL-files : No (default) Issue 2) When I then tried to compile TrinityCore.sln as 64-bit, I got errors in ace, authserver, & worldserver saying: Error 1 error LNK1112: module machine type 'x64' conflicts with target machine type 'X86' To fix this, I had to go into each of those projects' properties, go to Configuration->Linker->Command Line->Additional Options and remove "/machine:X86". Not sure why cmake even put this here, Linker->Advanced has a "target machine" option that seems to be proper place for this directive (and in that place it correctly gets changed to /MACHINE:X64 when you change to a 64-bit configuration) Finally, I had to copy libmysql.dll to the compiled bin directory. And voila - it finally works. After hours of attempting to compile I get to test out the code change that only took 15 minutes to write... Link to comment Share on other sites More sharing options...
Tassader Posted March 1, 2011 Report Share Posted March 1, 2011 I have this problem too - haven't found how to make cmake realize that I am running x64 OS :-( so I am only compiling as 32bit Link to comment Share on other sites More sharing options...
leak Posted March 1, 2011 Report Share Posted March 1, 2011 You guys are sure you chose "Visual Studio 10 Win64" as cmake generator target? Also, commenting out the else tree of an if switch doesn't suddenly make the if condition become true. So you're basically creating a mess. Link to comment Share on other sites More sharing options...
Rat Posted March 1, 2011 Report Share Posted March 1, 2011 you are missing something, probably choosing the wrong compiler as said above Link to comment Share on other sites More sharing options...
ArcM Posted March 1, 2011 Report Share Posted March 1, 2011 (edited) Hi, i'm Trying to Configure de Source Code to Compile but i'm getting trouble with it because i don't understand what parameters i need to type. It always says, CMake Error: The Following Variables are used in this project, but htey are set to NOTFOUND. Please set them or make sure they are set and tested correctly in the CMake Files:^ ACE_ICLUDED_DIR (Advanced) used as include directory in directory /trinity/TrinityCore/src/server/shared used as include directory in directory /trinity/TrinityCore/src/server/game used as include directory in directory /trinity/TrinityCore/src/server/collision used as include directory in directory /trinity/TrinityCore/src/server/authserver used as include directory in directory /trinity/TrinityCore/src/server/scripts used as include directory in directory /trinity/TrinityCore/src/server/worldserver used as include directory in directory /trinity/TrinityCore/src/server/vmp3_assembler ACE_LIBRARY (Advanced) linked by target "shared" in directory /trinity/TrinityCore/src/server/shared linked by target "worldserver" in directory /trinity/TrinityCore/src/server/worldserver --Configuring imcomplete, erros occurred! when i type the example: cmake ../TrinityCore/ -DPREFIX=/home/trinity/server -DWITH_SQL=1 Can someone help me? Edited March 1, 2011 by ArcM Link to comment Share on other sites More sharing options...
Neecro Posted March 1, 2011 Report Share Posted March 1, 2011 did you remplace <username> whith you username?? cmake ../TrinityCore/ -DPREFIX=/home/neecro/server Edit: It only show that error? Link to comment Share on other sites More sharing options...
Alex.hpp Posted March 1, 2011 Report Share Posted March 1, 2011 copy all cmake error output. It's so useless now. Link to comment Share on other sites More sharing options...
ArcM Posted March 1, 2011 Report Share Posted March 1, 2011 (edited) This is the error i get: CMake Error: The Following Variables are used in this project, but htey are set to NOTFOUND. Please set them or make sure they are set and tested correctly in the CMake Files:^ ACE_ICLUDED_DIR (Advanced) used as include directory in directory /trinity/TrinityCore/src/server/shared used as include directory in directory /trinity/TrinityCore/src/server/game used as include directory in directory /trinity/TrinityCore/src/server/collision used as include directory in directory /trinity/TrinityCore/src/server/authserver used as include directory in directory /trinity/TrinityCore/src/server/scripts used as include directory in directory /trinity/TrinityCore/src/server/worldserver used as include directory in directory /trinity/TrinityCore/src/server/vmp3_assembler ACE_LIBRARY (Advanced) linked by target "shared" in directory /trinity/TrinityCore/src/server/shared linked by target "worldserver" in directory /trinity/TrinityCore/src/server/worldserver --Configuring imcomplete, erros occurred! Any hints? Edited March 1, 2011 by ArcM Link to comment Share on other sites More sharing options...
Alex.hpp Posted March 1, 2011 Report Share Posted March 1, 2011 This is the error i get: CMake Error: The Following Variables are used in this project, but htey are set to NOTFOUND. Please set them or make sure they are set and tested correctly in the CMake Files:^ ACE_ICLUDED_DIR (Advanced) used as include directory in directory /trinity/TrinityCore/src/server/shared used as include directory in directory /trinity/TrinityCore/src/server/game used as include directory in directory /trinity/TrinityCore/src/server/collision used as include directory in directory /trinity/TrinityCore/src/server/authserver used as include directory in directory /trinity/TrinityCore/src/server/scripts used as include directory in directory /trinity/TrinityCore/src/server/worldserver used as include directory in directory /trinity/TrinityCore/src/server/vmp3_assembler ACE_LIBRARY (Advanced) linked by target "shared" in directory /trinity/TrinityCore/src/server/shared linked by target "worldserver" in directory /trinity/TrinityCore/src/server/worldserver --Configuring imcomplete, erros occurred! Any hints? Install ACE. Check the wiki to know how to do it for your system. Link to comment Share on other sites More sharing options...
ArcM Posted March 1, 2011 Report Share Posted March 1, 2011 Install ACE. Check the wiki to know how to do it for your system. Local Installation or Systemwide Installation? Link to comment Share on other sites More sharing options...
Paradox Posted March 2, 2011 Report Share Posted March 2, 2011 I also fail to see how disabling PCH fixes anything other than giving you a ton of extra time to do other things while your compiler toils away for a lot longer than it would with PCH enabled. Link to comment Share on other sites More sharing options...
Alex.hpp Posted March 3, 2011 Report Share Posted March 3, 2011 I've installed it as systemwide on my Mint 9. Link to comment Share on other sites More sharing options...
etiencz Posted March 3, 2011 Report Share Posted March 3, 2011 Hi, I have problem with my MySQL. I use version 5.1.55 (without essentials - this is good or bad?) and when i complete installing, it asks me if I wanna configure the server, so I press yes, then i Choose Developer machine etc... and at the end I click on execute and it tells me that the first and the second line are succeed , but when it goes to third line (starting service) , that program doesn't respond and I must end it by pressing ctrl+alt+delete.... any ideas? Link to comment Share on other sites More sharing options...
kato Posted March 3, 2011 Report Share Posted March 3, 2011 You have to make sure that all old configurations of MySQL are uninstalled and shut down. Link to comment Share on other sites More sharing options...
etiencz Posted March 3, 2011 Report Share Posted March 3, 2011 (edited) You have to make sure that all old configurations of MySQL are uninstalled and shut down. hmm and how can I know where I have all my MySQL folders or what is everything put together with mySQL ? and for wow 3.3.5a private server should I have mySQL with or without essentials? Edited March 3, 2011 by etiencz Link to comment Share on other sites More sharing options...
Malcrom Posted March 3, 2011 Report Share Posted March 3, 2011 With Link to comment Share on other sites More sharing options...
etiencz Posted March 3, 2011 Report Share Posted March 3, 2011 With without essentials have 106MB with essentials have +- 35MB ... i have to install only that 35MB or first install 106 MB and then 35MB? Link to comment Share on other sites More sharing options...
Paradox Posted March 4, 2011 Report Share Posted March 4, 2011 uhh... I think you are confused, there is no "with essentials" essentials is the lite version and not the one that should be used, so, you are using the correct one. Link to comment Share on other sites More sharing options...
etiencz Posted March 4, 2011 Report Share Posted March 4, 2011 uhh... I think you are confused, there is no "with essentials" essentials is the lite version and not the one that should be used, so, you are using the correct one. ok but ... I used the right one, but everytime I've tried to configure the server, so at the end i pressed execute, but in 3rd line, there is Starting service -- it everytime lag, and the program doesn't respond. Link to comment Share on other sites More sharing options...
Seppron Posted March 4, 2011 Report Share Posted March 4, 2011 (edited) Hi I have tried to compile TrinityCore with Visual C++ 2008 and 2010 both 64-bit. From Visual C++ 2008 I get ========== Build: 10 succeeded, 2 failed, 2 up-to-date, 1 skipped ========== From Visual C++ 2010 I get ========== Build: 17 succeeded, 2 failed, 0 up-to-date, 1 skipped ========== No error from Cmake, chosen win64 on both Visual C++ 2008 and 2010. I can compile 32-bit TrinityCore with no problem. OS: Windows 7 Ultimate 64 Will add more info tomorow or later(Build logs+) Edited March 4, 2011 by Seppron Link to comment Share on other sites More sharing options...
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