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I've starting with scripting on a Trinitycore Server and now i'm facing a little bit of a Problem. I've created a custom boss and sometimes when you attack the boss, the whole server crashes and sometimes it doesn't - other than that he works completely fine. So it's just the Problem, that sometimes the Server crashes on pulling him. So i think it has something to do with the Initialize i believe?
The Boss is on a custom instance map.
This is my first Boss script so i'm sorry when it's a bit messy.
Open the Spoiler for more Informations and the Script of the Boss:
Hello all, first time posting here and it's really got me scratching my head.
I've compiled everything on my own computer, and then transferred everything to a host computer so the server can stay live. The server was running fine for a month or so and then suddenly it just crashes when it hits "Loading C++ scripts", exiting saying "caught signal 22"
I tried setting up the host computer from scratch and transferred everything over fresh and it's still happening for some reason. (Note, I can run the server perfectly on my personal pc where I compiled it.)
Any help would be greatly appreciated, thanks!
I just updated from the latest Git
Trinity Core REV. ac6baa547376 + 2020-02-21 3.3.5 Branch.
I'm getting this error after crash.
Problem Event Name: APPCRASH
Application Name: worldserver.exe
Application Version: 0.0.0.0
Application Timestamp: 5e50a462
Fault Module Name: StackHash_f12f
Fault Module Version: 6.3.9600.19629
Fault Module Timestamp: 5e2fdc0d
Exception Code: c0000374
Exception Offset: PCH_9E_FROM_ntdll+0x0000000000090D0A
OS Version: 6.3.9600.2.0.0.272.7
Locale ID: 1033
Additional Information 1: f12f
Additional Information 2: f12f0934d3e965f73c68e60f20f2cd40
Additional Information 3: 7595
Additional Information 4: 7595e4d8d703db9dcd3d2f6ea540e357
the exception code says its a Heap error, I'm not sure how to troubleshoot this.
The worldserver crashes whenever I create a character. Seems like there is an issue with mysql, but I have no idea what the issue is. Anybody knows what`s happening here?
I am developing on a Trinitycore based 5.4.8 core.
We are exeperiencing multiple crash from different points.
I have tried to found the point of failure of this crashes...
I suspect that these crashes can be handled from a single point that corrects every GetGUID crashes.
Here is the pastebin of the crashlogs.
Thank you in advance