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Locking client versions to tags on master?


McAdams
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I'm building master for the first time and noticed that the required client version is listed in the repo description text. This text isn't tied to history though - a different client version is required for the last tag in master, and we can't see the repo description text at the time that tag was created. I'd like to be able to build even further back in time, as I have even older client versions. Is there a place in the source code where the required client version is defined?

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Thanks Shauren. I have a 35662 client, but I built off an official 37176 client using the current head (as of 2021-02-20). My in-client realm lists the available realm as "Incompatible". Tried fudging the "gamebuild" field in realm_list, which I know has no guarantees of working, and it didn't. 

Using the history on auth_database.sql I'm guessing building https://github.com/TrinityCore/TrinityCore/commit/87448621acd28990ea0fdd600a665012b27d5d98#diff-9548ad5730e018dba61771500dfc778592a20e2bc587d475f7669ed2be7cfc66

when 35662 was added might get me in. Am I way off base?

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11 hours ago, McAdams said:

Thanks Shauren. I have a 35662 client, but I built off an official 37176 client using the current head (as of 2021-02-20). My in-client realm lists the available realm as "Incompatible". Tried fudging the "gamebuild" field in realm_list, which I know has no guarantees of working, and it didn't. 

Using the history on auth_database.sql I'm guessing building https://github.com/TrinityCore/TrinityCore/commit/87448621acd28990ea0fdd600a665012b27d5d98#diff-9548ad5730e018dba61771500dfc778592a20e2bc587d475f7669ed2be7cfc66

when 35662 was added might get me in. Am I way off base?

just update your client to retail version.

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