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TrinityCore

Is it stable? ...


msholto
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TC>s info

TC>TrinityCore Rev: 10827+ Release Hash: 5efce03a11a4+ (Unix, little-endian)

Online players: 35 (max: 612)

Active connections: 35 (max: 625) Queued connections: 0 (max: 0)

Server uptime: 1 Day(s) 18 Hour(s) 32 Minute(s) 17 Second(s).

Update time diff: 49.

no one crashes after last start.

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I have revision 5efce03a11 ( http://code.google.com/p/trinitycore/source/detail?r=5efce03a11a4d5804eb382536bcee6497a03c4de ) and its crashing every our on spell auras -.- i have to do something cause its terrible ... have anyone some fix? ... EDIT - now 10 hours uptime ... strange :D

Edited by msholto
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Trinity Revision: 10748

Online for 1 day, 2 hours, 57 minutes, 14 seconds

Max players this uptime session: 959

Total Users Online: 294

i had on this revision 3 days, then crash

RDF disabled due crashing, passive anticheat.

Apparently you don't have any players running ICC and fighting Lord Marrowgar, because he crashed the hell out of my server with Rev 10748. I had to temporarily set him to unit_flags = 2 so he couldn't be attacked.

I'd like to see other stable reports if there are any out there.

Edited by Gregarious
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TrinityCore Rev: 10924+ None Hash: a7dadcb51c6d+ (Unix, little-endian)

Online players: 16 (max: 223)

Active connections: 17 (max: 226) Queued connections: 0 (max: 0)

Server uptime: 1 Day(s) 19 Hour(s) 12 Minute(s) 31 Second(s).

Patches: AC1, TeleNPC2, AH BOT, quest tests, CoS instance test.

Restarting to update again.

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  • 2 weeks later...

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