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msholto

Is it stable? ...

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I am starting this topic to continue the old one. The last thing that i know is that latest stable rev is http://code.google.com/p/trinitycore/source/detail?r=7bae24f81c2fe1195276e63b3a91e90a1017c9c5 = 7bae24f81c

Any news?

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Can you please report stable rev in code?(1634fa7f43 for example) not in number cause i cant find revision that you report :D ... and has somebody some latest rev that is stable?

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TC>s info

TC>TrinityCore Rev: 10827+ Release Hash: 5efce03a11a4+ (Unix, little-endian)

Online players: 35 (max: 612)

Active connections: 35 (max: 625) Queued connections: 0 (max: 0)

Server uptime: 1 Day(s) 18 Hour(s) 32 Minute(s) 17 Second(s).

Update time diff: 49.

no one crashes after last start.

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Last news B)

TrinityCore Rev: 10827, max online - 656, uptime - 2d 10 hours.

And crash :P I'm think it normal, may it's LFG, i don't have last commit for crash fix.

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Trinity Revision: 10748

Online for 1 day, 2 hours, 57 minutes, 14 seconds

Max players this uptime session: 959

Total Users Online: 294

i had on this revision 3 days, then crash

RDF disabled due crashing, passive anticheat.

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I have revision 5efce03a11 ( http://code.google.com/p/trinitycore/source/detail?r=5efce03a11a4d5804eb382536bcee6497a03c4de ) and its crashing every our on spell auras -.- i have to do something cause its terrible ... have anyone some fix? ... EDIT - now 10 hours uptime ... strange :D

Edited by msholto

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Trinity Revision: 10748

Online for 1 day, 2 hours, 57 minutes, 14 seconds

Max players this uptime session: 959

Total Users Online: 294

i had on this revision 3 days, then crash

RDF disabled due crashing, passive anticheat.

Apparently you don't have any players running ICC and fighting Lord Marrowgar, because he crashed the hell out of my server with Rev 10748. I had to temporarily set him to unit_flags = 2 so he couldn't be attacked.

I'd like to see other stable reports if there are any out there.

Edited by Gregarious

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@Gregarious there are icc runs always over the place, so i cant confirm that crash, do you use any custom patches that involves the crash maybe?

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@Gregarious there are icc runs always over the place, so i cant confirm that crash, do you use any custom patches that involves the crash maybe?

None for ICC. Pure Trinity.

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TrinityCore Rev: 10924+ None Hash: a7dadcb51c6d+ (Unix, little-endian)

Online players: 16 (max: 223)

Active connections: 17 (max: 226) Queued connections: 0 (max: 0)

Server uptime: 1 Day(s) 19 Hour(s) 12 Minute(s) 31 Second(s).

Patches: AC1, TeleNPC2, AH BOT, quest tests, CoS instance test.

Restarting to update again.

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hope this helps.

Online for 1 day, 14 hours, 2 minutes, 38 seconds

Max players this uptime session: 1000

Trinity Revision: 10935+ Database Version: TDB 335.11.36

only patch is AC1,

release hash: 77af7ba851b8

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