Aokromes Posted January 20, 2011 Report Share Posted January 20, 2011 I got 2 days of uptime with 11039 but it crashed shortly after that (max 250 online). Link to comment Share on other sites More sharing options...
Aokromes Posted January 25, 2011 Report Share Posted January 25, 2011 I just restarted and updated my 11039 core having >2d of uptime with it only having freezes because CoS instance test patch. Link to comment Share on other sites More sharing options...
Xees Posted January 25, 2011 Report Share Posted January 25, 2011 Aokromes , many thanks on your continuous stable updates , the thing we need is Online players : Max online : Hash of rev : Number of rev : db version : patches applied : if its not to much troubles. maestro - many thanks , 1000 players is a great number for 1 day uptime. Link to comment Share on other sites More sharing options...
jonkopinx Posted January 26, 2011 Report Share Posted January 26, 2011 TC>TrinityCore Rev: 0 Release Hash: (Unix, little-endian) Online players: 857 (max: 1436) Active connections: 875 (max: 1464) Queued connections: 0 (max: 0) Server uptime: 1 Day(s) 2 Hour(s) 25 Minute(s) 48 Second(s). Update time diff: 77. db : TDB 335.11.36 patch : plenty(mainly skill and spell patches) Hash : e5b4f8e84 (Scripts/Icecrown Citadel: Implemented boss raid frames for Blood Prince Council) sorry i can't determine what rev number, but at least i still remember the release hash. - faster loading. - far better memory consumption. two thumbs up to all dev. Link to comment Share on other sites More sharing options...
Precision Posted January 26, 2011 Report Share Posted January 26, 2011 (edited) WorldCore Rev: 3145 Release Hash: Archive (Win64, little-endian) Online players: 962 (max: 1502) Active connections: 968 (max: 1591) Queued connections: 0 (max: 0) Server uptime: 19 Hour(s) 11 Minute(s) 29 Second(s). Update time diff: 63. DB : TDB 335.11.36 + Own fixes/custom content Patches : -WG(wintergrasp) from devnull's repo -AC1 -PvPRank -A lot of code optimizations/custom content. TrinityCore merge: 59aa3b5650e8f07a39a1 (Restore unix build) (https://github.com/TrinityCore/TrinityCore/commit/59aa3b5650e8f07a39a1ef63baf0a8f5946e774d) Some DB errors but it looks stable on this rev merge. Edited January 26, 2011 by Precision 1 Link to comment Share on other sites More sharing options...
Xees Posted January 27, 2011 Report Share Posted January 27, 2011 (edited) your first post is a stable update ? +1 btw this is actually for newbies, not production server admins. because i can say that rev 99x is stable with 100k players , but without proof and it would still count because no proof of stability is requested due to people with small lan based servers not caring as much. Edited January 27, 2011 by Xees Link to comment Share on other sites More sharing options...
Precision Posted January 27, 2011 Report Share Posted January 27, 2011 Saw only few DB errors last 24h. http://pastebin.com/raw.php?i=ckDSgr0W Link to comment Share on other sites More sharing options...
Gregarious Posted January 28, 2011 Report Share Posted January 28, 2011 I got 2 days of uptime with 11039 but it crashed shortly after that (max 250 online). Aokromes, are you having any Aura::UpdateTargetMap, Aura::GetCaster, or AuraEffect::PeriodicTick crashes? I'm on 11041 and it's a bloody mess. The issue tracker is full of aura-related crashes that appear similar, too. http://www.trinitycore.org/t/trinitycore/ticket/96 http://www.trinitycore.org/t/trinitycore/ticket/95 http://www.trinitycore.org/t/trinitycore/ticket/110 Link to comment Share on other sites More sharing options...
Stas Posted January 31, 2011 Report Share Posted January 31, 2011 new rev? Link to comment Share on other sites More sharing options...
maestro Posted January 31, 2011 Report Share Posted January 31, 2011 Trinity Revision: 11084+ ( 187f34248da2+ (Unix, little-endian)) Custom patches: AC1 Database Version: TDB 335.11.36 Online for 1 day, 11 hours, 36 minutes, 40 seconds Max players this uptime session: 1009 and still counting... Link to comment Share on other sites More sharing options...
jonkopinx Posted February 2, 2011 Report Share Posted February 2, 2011 TrinityCore Rev: 0 Release Hash: Archive (Unix, little-endian) Online players: 400 (max: 1230) Active connections: 409 (max: 1264) Queued connections: 0 (max: 0) Server uptime: 14 Hour(s) 52 Minute(s) 25 Second(s) until i restarted to fix something. Update time diff: 112. Rev Hash : 22c924 patch : AC , skill/spells patch. Update : wrong rev hash. 1 Link to comment Share on other sites More sharing options...
Gregarious Posted February 2, 2011 Report Share Posted February 2, 2011 TrinityCore Rev: 0 Release Hash: Archive (Unix, little-endian) Online players: 400 (max: 1230) Active connections: 409 (max: 1264) Queued connections: 0 (max: 0) Server uptime: 14 Hour(s) 52 Minute(s) 25 Second(s) until i restarted to fix something. Update time diff: 112. Rev Hash : 704e0af9 patch : AC , skill/spells patch. That revision has only been live for 7 hours. How does your server have almost 15 hours of uptime on it? 1 Link to comment Share on other sites More sharing options...
jonkopinx Posted February 2, 2011 Report Share Posted February 2, 2011 sorry, that's the one i applied today . actually the rev hash is this one : 22c924 Link to comment Share on other sites More sharing options...
Xees Posted February 2, 2011 Report Share Posted February 2, 2011 i think jonkopinx is not being truthful. Link to comment Share on other sites More sharing options...
jonkopinx Posted February 2, 2011 Report Share Posted February 2, 2011 thanks anyway. Link to comment Share on other sites More sharing options...
maestro Posted February 3, 2011 Report Share Posted February 3, 2011 Trinity Revision: 11084+ ( 187f34248da2+ (Unix, little-endian)) Custom patches: AC1 Database Version: TDB 335.11.36 Online for 1 day, 13 hours, 43 minutes, 56 seconds Max players this uptime session: 999 and still counting... its really stable, dont have any problems with this revision. when it crashes the next round also has a uptime of 1 day+ . Link to comment Share on other sites More sharing options...
NovasDream Posted February 5, 2011 Report Share Posted February 5, 2011 Death Pact Kill all players near. in this rev. Link to comment Share on other sites More sharing options...
Malcrom Posted February 5, 2011 Report Share Posted February 5, 2011 No, its not stable......what a piece of shit bit of software...... 1 Link to comment Share on other sites More sharing options...
NovasDream Posted February 5, 2011 Report Share Posted February 5, 2011 I will test last rev now. 7ad976e0e8d25c4017f4 Link to comment Share on other sites More sharing options...
Xees Posted February 7, 2011 Report Share Posted February 7, 2011 No, its not stable......what a piece of shit bit of software...... Malcrom is drunk again. Link to comment Share on other sites More sharing options...
msholto Posted February 9, 2011 Author Report Share Posted February 9, 2011 any news on newest? Link to comment Share on other sites More sharing options...
LswSch Posted February 10, 2011 Report Share Posted February 10, 2011 Trinity Revision: 10575+ (Unix, little-endian) Custom patches: AC1, Wintergrasp, Lexicschat Database Version: TDB 335.11.36 Online for 3 day, 20 hours, 15 minutes, 26 seconds Max players this uptime session: 379 It does not crash, i restart it PS: I know its ancient revision, but is stable as rock. Link to comment Share on other sites More sharing options...
Aokromes Posted February 15, 2011 Report Share Posted February 15, 2011 TrinityCore Rev: 11207+ None Hash: 30916fd9ffaf+ (Unix, little-endian) Online players: 26 (max: 233) Active connections: 27 (max: 235) Queued connections: 0 (max: 0) Server uptime: 2 Day(s) 13 Hour(s) 21 Minute(s) 25 Second(s). Patches AC1, AH Bot, TeleNPC2, CoS testing, some quest fixes testing. Link to comment Share on other sites More sharing options...
jonkopinx Posted February 16, 2011 Report Share Posted February 16, 2011 TC>TrinityCore Rev: 0 Release Hash: Archive (Unix, little-endian) Online players: 1401 (max: 1416) Active connections: 1418 (max: 1448) Queued connections: 0 (max: 0) Server uptime: 22 Hour(s) 39 Minute(s) 53 Second(s). Update time diff: 298. Rev Hash : 36b2263 db : TDB 335.11.36 patch : passive AC, pvprank, spell/skill Link to comment Share on other sites More sharing options...
Aokromes Posted February 16, 2011 Report Share Posted February 16, 2011 I sugest you to update your git to version 1.7.1 Link to comment Share on other sites More sharing options...
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