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msholto

Is it stable? ...

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Aokromes , many thanks on your continuous stable updates , the thing we need is

Online players :

Max online :

Hash of rev :

Number of rev :

db version :

patches applied :

if its not to much troubles.

maestro - many thanks , 1000 players is a great number for 1 day uptime.

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TC>TrinityCore Rev: 0 Release Hash: (Unix, little-endian)

Online players: 857 (max: 1436)

Active connections: 875 (max: 1464) Queued connections: 0 (max: 0)

Server uptime: 1 Day(s) 2 Hour(s) 25 Minute(s) 48 Second(s).

Update time diff: 77.

db : TDB 335.11.36

patch : plenty(mainly skill and spell patches)

Hash : e5b4f8e84 (Scripts/Icecrown Citadel: Implemented boss raid frames for Blood Prince Council)

sorry i can't determine what rev number, but at least i still remember the release hash.

- faster loading.

- far better memory consumption.

two thumbs up to all dev.

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WorldCore Rev: 3145 Release Hash: Archive (Win64, little-endian)

Online players: 962 (max: 1502)

Active connections: 968 (max: 1591) Queued connections: 0 (max: 0)

Server uptime: 19 Hour(s) 11 Minute(s) 29 Second(s).

Update time diff: 63.

DB : TDB 335.11.36 + Own fixes/custom content

Patches :

-WG(wintergrasp) from devnull's repo

-AC1

-PvPRank

-A lot of code optimizations/custom content.

TrinityCore merge: 59aa3b5650e8f07a39a1 (Restore unix build) (https://github.com/TrinityCore/TrinityCore/commit/59aa3b5650e8f07a39a1ef63baf0a8f5946e774d)

Some DB errors but it looks stable on this rev merge.

Edited by Precision
  • Upvote 1

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your first post is a stable update ? +1

btw this is actually for newbies, not production server admins.

because i can say that rev 99x is stable with 100k players , but without proof and it would still count because no proof of stability is requested due to people with small lan based servers not caring as much.

Edited by Xees

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I got 2 days of uptime with 11039 but it crashed shortly after that (max 250 online).

Aokromes, are you having any Aura::UpdateTargetMap, Aura::GetCaster, or AuraEffect::PeriodicTick crashes? I'm on 11041 and it's a bloody mess. The issue tracker is full of aura-related crashes that appear similar, too.

http://www.trinitycore.org/t/trinitycore/ticket/96

http://www.trinitycore.org/t/trinitycore/ticket/95

http://www.trinitycore.org/t/trinitycore/ticket/110

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Trinity Revision: 11084+ ( 187f34248da2+ (Unix, little-endian))

Custom patches: AC1

Database Version: TDB 335.11.36

Online for 1 day, 11 hours, 36 minutes, 40 seconds

Max players this uptime session: 1009

and still counting...

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TrinityCore Rev: 0 Release Hash: Archive (Unix, little-endian)

Online players: 400 (max: 1230)

Active connections: 409 (max: 1264) Queued connections: 0 (max: 0)

Server uptime: 14 Hour(s) 52 Minute(s) 25 Second(s) until i restarted to fix something.

Update time diff: 112.

Rev Hash : 22c924

patch : AC , skill/spells patch.

Update : wrong rev hash.

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TrinityCore Rev: 0 Release Hash: Archive (Unix, little-endian)

Online players: 400 (max: 1230)

Active connections: 409 (max: 1264) Queued connections: 0 (max: 0)

Server uptime: 14 Hour(s) 52 Minute(s) 25 Second(s) until i restarted to fix something.

Update time diff: 112.

Rev Hash : 704e0af9

patch : AC , skill/spells patch.

That revision has only been live for 7 hours. How does your server have almost 15 hours of uptime on it?

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Trinity Revision: 11084+ ( 187f34248da2+ (Unix, little-endian))

Custom patches: AC1

Database Version: TDB 335.11.36

Online for 1 day, 13 hours, 43 minutes, 56 seconds

Max players this uptime session: 999

and still counting...

its really stable, dont have any problems with this revision. when it crashes the next round also has a uptime of 1 day+ .

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Trinity Revision: 10575+ (Unix, little-endian)

Custom patches: AC1, Wintergrasp, Lexicschat

Database Version: TDB 335.11.36

Online for 3 day, 20 hours, 15 minutes, 26 seconds

Max players this uptime session: 379

It does not crash, i restart it :)

PS: I know its ancient revision, but is stable as rock.

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TrinityCore Rev: 11207+ None Hash: 30916fd9ffaf+ (Unix, little-endian)

Online players: 26 (max: 233)

Active connections: 27 (max: 235) Queued connections: 0 (max: 0)

Server uptime: 2 Day(s) 13 Hour(s) 21 Minute(s) 25 Second(s).

Patches AC1, AH Bot, TeleNPC2, CoS testing, some quest fixes testing.

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TC>TrinityCore Rev: 0 Release Hash: Archive (Unix, little-endian)

Online players: 1401 (max: 1416)

Active connections: 1418 (max: 1448) Queued connections: 0 (max: 0)

Server uptime: 22 Hour(s) 39 Minute(s) 53 Second(s).

Update time diff: 298.

Rev Hash : 36b2263

db : TDB 335.11.36

patch : passive AC, pvprank, spell/skill

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