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msholto

Is it stable? ...

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rev: TrinityCore Rev: 11185+ Release Hash: 8d8e63a86697+ (Unix, little-endian)

DB: Database Version: TDB 335.11.36

2 days, 23 hours, 8 minutes, 9 seconds

Max players this uptime session: 991

still counting....

custom patches: AC1

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[email protected]:/opt/concepcion# git version

git version 1.7.1

i upgraded already Aokromes and rebuild/create new cmake BUILD.

Still that 0 rev and Archive Version keep showing.

when you upgraded Git did you follow the git instructions? --> http://www.trinitycore.org/f/index.php?/topic/345-howto-properly-install-git-on-windows/

if git's path isnt in your path var it always shows a 0 at bulid time....even if you manually point to it with cmake....

oh and i might as well post my stats!

this is running on windows 2000

TrinityCore Rev: 11187 Release Hash: 78f28f8e0f43 (Win32, little-endian) (core-daemon)

Time Online: 2 days 11 hrs 53 min 44 sec

0 people online....still testing the server

current patches....ah bot

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.... /facepalm

next time i will read the os your running...

i honestly dont remember if linux has the msdos equivalent of a PATH variable, but if so you the "0" would go away if you were to manually point the git directory in a statement like that.

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11268 - uptime 6 days (with AC2, PvP Ranks, WG, GH and other patches)

please mention also how many people online..

im now testing 11335 and this is the results ( still counting)

Online for 9 hours, 54 minutes, 3 seconds

Max players this uptime session: 989

Trinity Revision: 11335+ Database Version: TDB 335.11.36

custom patches: Ac1

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please mention also how many people online..

im now testing 11335 and this is the results ( still counting)

Online for 9 hours, 54 minutes, 3 seconds

Max players this uptime session: 989

Trinity Revision: 11335+ Database Version: TDB 335.11.36

custom patches: Ac1

every day in the evening 900-960

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every day in the evening 900-960

then 6 days is just freaking awesome.. looks like same count as i have, but now i have rebuild my core yesterday so lets see if the new revisions also hold that long.

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Belove, you mind sticking to the description ?

can you tell us the hash , db version , max players and online players atm

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TrinityCore Rev: 11409+ Release Hash: 6e158f90a399+ (Unix, little-endian)

Online players: 128 (max: 215)

Active connections: 131 (max: 230) Queued connections: 0 (max: 0)

Server uptime: 3 Day(s) 19 Hour(s) 16 Minute(s) 18 Second(s).

Update time diff: 71.

AC1 compiling along

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TrinityCore Rev: 11484+ Release Hash: 489e62943788+ (Unix, little-endian)

Online players: 563 (max: 614)

Active connections: 572 (max: 622) Queued connections: 0 (max: 0)

Server uptime: 2 Day(s) 16 Hour(s) 56 Minute(s) 33 Second(s).

Update time diff: 46.

No custom patches at all!

debian 6.0 x64 distro, TC seems very very stable with this revision.

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many thanks,11484 stable with patches AC and Jail and external custom ones and creature stage class also around (89)players online and max (103)

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many thanks,11484 stable with patches AC and Jail and external custom ones and creature stage class also around (89)players online and max (103)

Could you post it in the format everyone else has been using?

In worldserver.exe:

server info

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I hope this helps ;).

TrinityCore Rev: 11615+ Release Hash: 596dd9b35519+ (Win64, little-endian)

Online players: 24 (max: 48)

Active connections: 24 (max: 48) Queued connections: 0 (max: 0)

Server uptime: 4 Day(s) 23 Hour(s) 1 Minute(s) 45 Second(s).

Update time diff: 42.

Custom code: ToC5, Ruby Sanctum, Wintergrasp, Passive Anticheat, Movement Maps, test Thorim script, test CoS scripts, and Valithria Dreamwalker test code, +some custom DB stuff.

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11667 seems to be very unstable for me. Can't get more then an hour uptime with 50-60 players online.

Anyone else running this revision?

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11667 seems to be very unstable for me. Can't get more then an hour uptime with 50-60 players online. Anyone else running this revision?

Same problem with rev. 11709. Im waiting for next stable rev.

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TrinityCore Hash: ba80f2fbdc90df6af6d9

Online players: 255 (max: 348)

Active connections: 261 (max: 355) Queued connections: 0 (max: 0)

Server uptime: 1 Day(s) 23 Hour(s) 14 Minute(s) 14 Second(s).

Update time diff: 51.

Note: The arena system is not working at all.

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TrinityCore Rev: 11824+ Release Hash: 494b9d613795+ (Win64, little-endian)

Online players: 24 (max: 40)

Active connections: 24 (max: 41) Queued connections: 0 (max: 0)

Server uptime: 6 Hour(s) 11 Minute(s) 49 Second(s).

Custom code: Ulduar, Ruby Sanctum.

Since i last restarted the realm for fixes and config changes.

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TrinityCore Rev: 11824+ Release Hash: 494b9d613795+ (Win64, little-endian)

Online players: 24 (max: 40)

Active connections: 24 (max: 41) Queued connections: 0 (max: 0)

Server uptime: 6 Hour(s) 11 Minute(s) 49 Second(s).

Custom code: Ulduar, Ruby Sanctum.

Since i last restarted the realm for fixes and config changes.

6 hours uptime can not be called stable at all, especially with 40 "friends" online.

PS: You can reload the configs without restarting the server.

PS: Ill post soon the current revision i use, which seems to be stable, like almost 2 days uptime and still counting...

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