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msholto

Is it stable? ...

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Trinity Revision: c8d5f12901fe+

Custom Patch: Ac1 and Warden

Database Version: TDB 335.11.44

Online for 3 days, 20 hours, 9 minutes, 34 seconds

Max players this uptime session: 891

and still counting..

so seems a rather stable version to me, however i also had 2 times a crash in 1 hour.

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Trinity Revision: 1e60e9ee8f191cc18184607aa81f882973caca7b (11/12/2011)

Custom Patch: Warden, Shadez wowarmory

Database Version: TDB 335.11.44

Online for 2 days, 9 hours, 37 minutes, 2 seconds

Max players this uptime session: 437

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Yes, or we can test the revisions before pulls and make news crashs ^^

Ok, I expect you will be able to provide the build farm capable of fully testing TC on all supported host OSes, then? Windows, various Linux builds, and OSX would be great. Just post up here where the devs can remote into to test every build change first. Thanks for being such a supporter!

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Trinitycore is not intended to create public servers, also some things can't be tested with 5 or 10 persons online.

Maybe Lan can be used for testing. :P

Rev: 528a9a6966ca9d952226f6af3e7defe592acbae4 ( https://github.com/T...e7defe592acbae4)

Custom Patches: Ac1 and Warden by Leak.

Database Version: TDB 335.11.45

Online for 4 days, 23 hours, 39 minutes, 43 seconds

Max players this uptime session: 1033

Rock solid stable and still counting..

sorry, Im newbie. How can get all of it?

Edited by luozhazha

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Anyone can confirm stability on the latest revisions ? :)

Yes.

I wrote down both "latest revisions" and "022143460a3fdd734914696aac76a2b7e6ff216e" and stood on it for a while and didn't fall over. Seems stable to me.

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Bump, can anyone please revivify this topic :unsure:

I'm in the need to update my core but I don't know which rev to update to, since lately there's been a lot of "fix crashes" and "restore loading"(probably recently introduced) and it seems quite unstable.

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022143460a3fdd734914696aac76a2b7e6ff216e is far from playable, and even less stable.

I know. I was giving a fecitious answer for a ridiculous question.

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It has been a long time but well stability seems back..

Trinity Revision: a28742bffeca

Database Version: TDB 335.11.46

Online for 1 day, 10 hours, 10 minutes, 28 seconds

Peak players this uptime session: 821

Average latency this uptime session: 160.407

and still counting..

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It has been a long time but well stability seems back..

Trinity Revision: a28742bffeca

Database Version: TDB 335.11.46

Online for 1 day, 10 hours, 10 minutes, 28 seconds

Peak players this uptime session: 821

Average latency this uptime session: 160.407

and still counting..

Thanks for the info, I've been reluctant to update my repo to push a patch since I couldn't test it.

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thanks maestro for your notifies, you rocks guy :).

well ehhh dont thank me, its the trinity devs that makes such awesome cores guys, my core is a clean compile, well basicly only 1 thing custom wich is portal, but thats it.

stability comes from the input of crashdumps. so if you want a stable core, post the crashdumps in the tracker and maybe a nice dev can/will take a look at it.

thats how it works.. at least for me :P

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TrinityCore rev. 2012-04-14 04:20:33 +0200 (c0d050461e3a) (Unix, Release)

Max players this uptime session: 231

7 Day(s) 9 Hour(s) 8 Minute(s) 59 Second(s).

Update time diff: 113.

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Trinity Revision: a28742bffeca

Database Version: TDB 335.11.46

Online for 2 days, 18 hours, 51 minutes, 19 seconds

Peak players this uptime session: 840

Average latency this uptime session: 182.648

and still counting, trinity is stable again..

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Do you understand that 'average latency' is useless statistic that core has almost no impact on? Unless you mean something other than average latency over all clients of course

CMSG_PING is handled in WorldSocket::ProcessIncoming. It's handled on ACE network reactor that is (almost) not touched by TC development team.

Also- latency that client sends is almost useless for any measurements, as it is updated only with one packet every 30 seconds.

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