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TrinityCore
msholto

Is it stable? ...

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Hello,

 

So, at this moment how much uptime could reach Trinitycore with... lets say 1000 player online on a decent dedicated server? I listened many times about the awesome stability of Trinitycore, that can't compare with ManGOS or another ones.

 

Thanks.

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Since TC doesn't provide support for public servers, I think that's impossible to have a reply to that.

You'll have to figure it by yourself.

However, tried with 20+ friends online and it just works like a charm, you have to set up TC on a machine sized by your needs.

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The server in my experience is very very stable (we are about 12-15 players only aniway), the problem to use it with friends are all quest and dungeon bugs.

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The old Is it Stable? thread is necrotic worm food. Time for a new one. :)

TrinityCore rev.                           (master branch) (Unix, None)

Online players:  (max:  )

Active connections:   (max:  ) Queued connections: 0 (max: 0)

Server uptime:   Day(s)   Minute(s)   Second(s).

Can some people list their server specs and OS? Be nice to have a modern idea what's working and what might not.

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Strange question.

If you have enough memory and CPU power you can have 1000 players / 24h and everything works fine.

On the other hand you can have 5 players and one of it touches an issues (map, script, whatever) and the core may crash.

 

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