maestro Posted December 22, 2011 Report Share Posted December 22, 2011 Trinity Revision: c8d5f12901fe+ Custom Patch: Ac1 and Warden Database Version: TDB 335.11.44 Online for 3 days, 20 hours, 9 minutes, 34 seconds Max players this uptime session: 891 and still counting.. so seems a rather stable version to me, however i also had 2 times a crash in 1 hour. Link to comment Share on other sites More sharing options...
eilo Posted December 23, 2011 Report Share Posted December 23, 2011 Trinity Revision: 1e60e9ee8f191cc18184607aa81f882973caca7b (11/12/2011) Custom Patch: Warden, Shadez wowarmory Database Version: TDB 335.11.44 Online for 2 days, 9 hours, 37 minutes, 2 seconds Max players this uptime session: 437 Link to comment Share on other sites More sharing options...
maestro Posted January 19, 2012 Report Share Posted January 19, 2012 Rev: 528a9a6966ca9d952226f6af3e7defe592acbae4 ( https://github.com/T...e7defe592acbae4) Custom Patches: Ac1 and Warden by Leak. Database Version: TDB 335.11.45 Online for 4 days, 23 hours, 39 minutes, 43 seconds Max players this uptime session: 1033 Rock solid stable and still counting.. Link to comment Share on other sites More sharing options...
wowlegend Posted February 29, 2012 Report Share Posted February 29, 2012 Any new stable revs?) Link to comment Share on other sites More sharing options...
Moso Posted February 29, 2012 Report Share Posted February 29, 2012 No !!! Link to comment Share on other sites More sharing options...
MrSmite Posted March 1, 2012 Report Share Posted March 1, 2012 Any new stable revs?) The latest, of course. Link to comment Share on other sites More sharing options...
voidx Posted March 1, 2012 Report Share Posted March 1, 2012 no stable revisions in 1 month? omfg undefined Link to comment Share on other sites More sharing options...
Aokromes Posted March 1, 2012 Report Share Posted March 1, 2012 You are free to create pull requests with fixes to improbe stability if they aren't hacky. Link to comment Share on other sites More sharing options...
voidx Posted March 1, 2012 Report Share Posted March 1, 2012 Yes, or we can test the revisions before pulls and make news crashs ^^ Link to comment Share on other sites More sharing options...
Aokromes Posted March 1, 2012 Report Share Posted March 1, 2012 Trinitycore is not intended to create public servers, also some things can't be tested with 5 or 10 persons online. Link to comment Share on other sites More sharing options...
Kline Posted March 1, 2012 Report Share Posted March 1, 2012 Yes, or we can test the revisions before pulls and make news crashs ^^ Ok, I expect you will be able to provide the build farm capable of fully testing TC on all supported host OSes, then? Windows, various Linux builds, and OSX would be great. Just post up here where the devs can remote into to test every build change first. Thanks for being such a supporter! 3 Link to comment Share on other sites More sharing options...
luozhazha Posted March 9, 2012 Report Share Posted March 9, 2012 (edited) Trinitycore is not intended to create public servers, also some things can't be tested with 5 or 10 persons online. Maybe Lan can be used for testing. Rev: 528a9a6966ca9d952226f6af3e7defe592acbae4 ( https://github.com/T...e7defe592acbae4) Custom Patches: Ac1 and Warden by Leak. Database Version: TDB 335.11.45 Online for 4 days, 23 hours, 39 minutes, 43 seconds Max players this uptime session: 1033 Rock solid stable and still counting.. sorry, Im newbie. How can get all of it? Edited March 9, 2012 by luozhazha Link to comment Share on other sites More sharing options...
Mr. Blazzar Posted March 28, 2012 Report Share Posted March 28, 2012 Anyone can confirm stability on the latest revisions ? Link to comment Share on other sites More sharing options...
MrSmite Posted March 29, 2012 Report Share Posted March 29, 2012 Anyone can confirm stability on the latest revisions ? Yes. I wrote down both "latest revisions" and "022143460a3fdd734914696aac76a2b7e6ff216e" and stood on it for a while and didn't fall over. Seems stable to me. Link to comment Share on other sites More sharing options...
Aokromes Posted March 29, 2012 Report Share Posted March 29, 2012 022143460a3fdd734914696aac76a2b7e6ff216e is far from playable, and even less stable. Link to comment Share on other sites More sharing options...
Miksa Posted March 29, 2012 Report Share Posted March 29, 2012 Bump, can anyone please revivify this topic I'm in the need to update my core but I don't know which rev to update to, since lately there's been a lot of "fix crashes" and "restore loading"(probably recently introduced) and it seems quite unstable. Link to comment Share on other sites More sharing options...
voidx Posted March 29, 2012 Report Share Posted March 29, 2012 (edited) after the last february rev trinity was unestable for more than 100 "testers" Edited March 29, 2012 by voidx Link to comment Share on other sites More sharing options...
MrSmite Posted March 29, 2012 Report Share Posted March 29, 2012 022143460a3fdd734914696aac76a2b7e6ff216e is far from playable, and even less stable. I know. I was giving a fecitious answer for a ridiculous question. Link to comment Share on other sites More sharing options...
maestro Posted April 15, 2012 Report Share Posted April 15, 2012 It has been a long time but well stability seems back.. Trinity Revision: a28742bffeca Database Version: TDB 335.11.46 Online for 1 day, 10 hours, 10 minutes, 28 seconds Peak players this uptime session: 821 Average latency this uptime session: 160.407 and still counting.. 1 Link to comment Share on other sites More sharing options...
MrSmite Posted April 17, 2012 Report Share Posted April 17, 2012 It has been a long time but well stability seems back.. Trinity Revision: a28742bffeca Database Version: TDB 335.11.46 Online for 1 day, 10 hours, 10 minutes, 28 seconds Peak players this uptime session: 821 Average latency this uptime session: 160.407 and still counting.. Thanks for the info, I've been reluctant to update my repo to push a patch since I couldn't test it. Link to comment Share on other sites More sharing options...
voidx Posted April 18, 2012 Report Share Posted April 18, 2012 thanks maestro for your notifies, you rocks guy . Link to comment Share on other sites More sharing options...
maestro Posted April 18, 2012 Report Share Posted April 18, 2012 thanks maestro for your notifies, you rocks guy . well ehhh dont thank me, its the trinity devs that makes such awesome cores guys, my core is a clean compile, well basicly only 1 thing custom wich is portal, but thats it. stability comes from the input of crashdumps. so if you want a stable core, post the crashdumps in the tracker and maybe a nice dev can/will take a look at it. thats how it works.. at least for me Link to comment Share on other sites More sharing options...
Vincent Posted April 21, 2012 Report Share Posted April 21, 2012 TrinityCore rev. 2012-04-14 04:20:33 +0200 (c0d050461e3a) (Unix, Release) Max players this uptime session: 231 7 Day(s) 9 Hour(s) 8 Minute(s) 59 Second(s). Update time diff: 113. Link to comment Share on other sites More sharing options...
maestro Posted April 22, 2012 Report Share Posted April 22, 2012 Trinity Revision: a28742bffeca Database Version: TDB 335.11.46 Online for 2 days, 18 hours, 51 minutes, 19 seconds Peak players this uptime session: 840 Average latency this uptime session: 182.648 and still counting, trinity is stable again.. Link to comment Share on other sites More sharing options...
Kerhong Posted April 22, 2012 Report Share Posted April 22, 2012 Do you understand that 'average latency' is useless statistic that core has almost no impact on? Unless you mean something other than average latency over all clients of course CMSG_PING is handled in WorldSocket::ProcessIncoming. It's handled on ACE network reactor that is (almost) not touched by TC development team. Also- latency that client sends is almost useless for any measurements, as it is updated only with one packet every 30 seconds. Link to comment Share on other sites More sharing options...
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